Panel/ControlPanel/protocol/GameQ/gameq/protocols/gamespy2.php

261 lines
6.1 KiB
PHP
Executable file

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* GameSpy2 Protocol Class
*
* This class is used as the basis for all game servers
* that use the GameSpy2 protocol for querying
* server status.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Gamespy2 extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_DETAILS => "\xFE\xFD\x00\x43\x4F\x52\x59\xFF\x00\x00",
self::PACKET_PLAYERS => "\xFE\xFD\x00\x43\x4F\x52\x59\x00\xFF\xFF",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_details",
"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 1; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'gamespy2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'gamespy2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Gamespy2";
/*
* Internal methods
*/
/**
* Pre-process the server details data that was returned.
*
* @param array $packets
*/
protected function preProcess_details($packets)
{
return $packets[0];
}
/**
* Process the server details
*
* @throws GameQ_ProtocolsException
*/
protected function process_details()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_DETAILS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Make sure the data is formatted properly
if($buf->lookAhead(5) != "\x00\x43\x4F\x52\x59")
{
throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header. Header: ".$buf->lookAhead(5));
return false;
}
// Now verify the end of the data is correct
if($buf->readLast() !== "\x00")
{
throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper ending. Ending: ".$buf->readLast());
return false;
}
// Skip the header
$buf->skip(5);
// Loop thru all of the settings and add them
while ($buf->getLength())
{
// Temp vars
$key = $buf->readString();
$val = $buf->readString();
// Check to make sure there is a valid pair
if(!empty($key))
{
$result->add($key, $val);
}
}
unset($buf, $data, $key, $var);
return $result->fetch();
}
/**
* Pre-process the player data that was returned.
*
* @param array $packets
*/
protected function preProcess_players($packets)
{
return $packets[0];
}
/**
* Process the player data
*
* @throws GameQ_ProtocolsException
*/
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Make sure the data is formatted properly
if($buf->lookAhead(6) != "\x00\x43\x4F\x52\x59\x00")
{
throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header. Header: ".$buf->lookAhead(6));
return false;
}
// Now verify the end of the data is correct
if($buf->readLast() !== "\x00")
{
throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper ending. Ending: ".$buf->readLast());
return false;
}
// Skip the header
$buf->skip(6);
// Players are first
$this->parse_playerteam('players', $buf, $result);
// Teams are next
$this->parse_playerteam('teams', $buf, $result);
unset($buf, $data);
return $result->fetch();
}
/**
* Parse the player/team info returned from the player call
*
* @param string $type
* @param GameQ_Buffer $buf
* @param GameQ_Result $result
*/
protected function parse_playerteam($type, &$buf, &$result)
{
// Do count
$result->add('num_'.$type, $buf->readInt8());
// Variable names
$varnames = array();
// Loop until we run out of length
while ($buf->getLength())
{
$varnames[] = str_replace('_', '', $buf->readString());
if ($buf->lookAhead() === "\x00")
{
$buf->skip();
break;
}
}
// Check if there are any value entries
if ($buf->lookAhead() == "\x00")
{
$buf->skip();
return;
}
// Get the values
while ($buf->getLength() > 4)
{
foreach ($varnames as $varname)
{
$result->addSub($type, $varname, $buf->readString());
}
if ($buf->lookAhead() === "\x00")
{
$buf->skip();
break;
}
}
return;
}
}