Panel/themes/AdminLTE-2/dist/php/theme.class.php

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PHP

<?php
class Theme
{
private $absolutePath = "../../../..";
private function getOGPPublicPath()
{
return str_replace("themes/AdminLTE/dist/php/settings.php", "", $_SERVER['REQUEST_SCHEME'].'://'.$_SERVER['HTTP_HOST'].$_SERVER['SCRIPT_NAME']);
}
public function checkIsAdmin($user_id)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
if(is_numeric($user_id))
{
$query = "
SELECT users_role
FROM ".$ThemeDB->tablePrefix()."users
WHERE user_id = ".$user_id."
";
$data = $ThemeDB->query($query);
if($data)
{
// reset users_group session for on the fly changes
$_SESSION['users_group'] = $data[0]['users_role'];
if($data[0]['users_role']=='admin')
{
return true;
}
}
}
return false;
}
private function getOGPServers($all = false)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
// list all ogp servers
if($all)
{
$query = "
SELECT *
FROM ".$ThemeDB->tablePrefix()."remote_servers
";
}else
{
$query = "
SELECT *
FROM ".$ThemeDB->tablePrefix()."remote_servers
ORDER BY 'remote_server_id' ASC
LIMIT 1
";
}
$data = $ThemeDB->query($query);
if($data)
{
return $data;
}
return false;
}
private function getAllCrons()
{
return $this->OGPCronjob('get');
}
private function OGPCronjob($type, $id = false, $url = false)
{
// load ogp lib_remote
require_once($this->absolutePath."/includes/lib_remote.php");
$firstRemoteServer = $this->getOGPServers();
if($firstRemoteServer)
{
$remote = new OGPRemoteLibrary($firstRemoteServer[0]['agent_ip'], $firstRemoteServer[0]['agent_port'], $firstRemoteServer[0]['encryption_key'], $firstRemoteServer[0]['timeout']);
if($remote->status_chk() != 1)
{
return false;
}
}else
{
// no server available
return false;
}
if($type=="get")
{
return $remote->scheduler_list_tasks();
}
elseif($type=="add" && $url)
{
return $remote->scheduler_add_task($url);
}
elseif($type=="edit" && $id && $url)
{
return $remote->scheduler_edit_task($id, $url);
}
elseif($type=="del")
{
return $remote->scheduler_del_task($id);
}
}
public function checkForCronjob($remove = false)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
$checkURL = $this->getOGPPublicPath().'themes/AdminLTE/dist/php/settings.php?m=global&p=check&v=updateserverstats';
$updateToken = $ThemeDB->getSetting('updateToken', -1);
$foundCron = false;
$validCron = false;
$allCrons = $this->OGPCronjob('get');
foreach($allCrons AS $cronNum => $cronVal)
{
// check if current cron is updateserverstats
if(strpos($cronVal, 'settings.php?m=global&p=check&v=updateserverstats') !== false)
{
if($remove)
{
// remove cron
$this->OGPCronjob('del', $cronNum);
}else
{
if($foundCron)
{
// possible duplicates, remove them all
$this->OGPCronjob('del', $cronNum);
continue;
}
else
{
$foundCron = $cronNum;
preg_match('/"(.*)"/', $cronVal, $cronURL);
$cronComponents = parse_url(end($cronURL));
parse_str($cronComponents['query'], $cronParams);
if($updateToken==$cronParams['token'])
{
$validCron = true;
}
}
}
}
}
if(!$remove && ($foundCron || !$validCron))
{
// specify cron url
$goodCronEntry = '*/5 * * * * wget -qO- "'.$checkURL.'&token='.$updateToken.'" --no-check-certificate';
if($foundCron && !$validCron)
{
// cron existent but invalid - update entry
$this->OGPCronjob('edit', $foundCron, $goodCronEntry);
return 'updated cronjob';
}
elseif(!$foundCron)
{
// cron not existent - create entry
$this->OGPCronjob('add', false, $goodCronEntry);
return 'created cronjob';
}
}
return false;
}
public function getGameServer($user_id = false)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
// load ogp server_config_parser to get SERVER_CONFIG_LOCATION variable
require_once($this->absolutePath."/modules/config_games/server_config_parser.php");
// load ogp lib_remote
require_once($this->absolutePath."/includes/lib_remote.php");
// first get all server homes, specific configs and ip/port config
$query = "
SELECT *
FROM ".$ThemeDB->tablePrefix()."home_ip_ports
NATURAL JOIN ".$ThemeDB->tablePrefix()."remote_servers
NATURAL JOIN ".$ThemeDB->tablePrefix()."server_homes
NATURAL JOIN ".$ThemeDB->tablePrefix()."config_homes
NATURAL JOIN ".$ThemeDB->tablePrefix()."remote_server_ips
NATURAL JOIN ".$ThemeDB->tablePrefix()."config_mods
NATURAL JOIN ".$ThemeDB->tablePrefix()."game_mods
";
if($user_id !== false)
{
$query .= "
NATURAL JOIN
(
SELECT home_id
FROM ".$ThemeDB->tablePrefix()."user_homes
WHERE user_id = ".$user_id."
UNION
SELECT home_id
FROM ".$ThemeDB->tablePrefix()."user_groups
NATURAL JOIN ".$ThemeDB->tablePrefix()."user_group_homes
WHERE user_id = ".$user_id."
) temp
";
}
$query .= "
WHERE force_mod_id IN
(
SELECT force_mod_id
FROM ".$ThemeDB->tablePrefix()."home_ip_ports
WHERE force_mod_id = ".$ThemeDB->tablePrefix()."game_mods.mod_id OR force_mod_id = 0
) ORDER BY home_user_order ASC, ".$ThemeDB->tablePrefix()."server_homes.home_id ASC
";
$serverHomes = $ThemeDB->query($query);
if($serverHomes)
{
foreach($serverHomes AS $key => $shData)
{
// check if the screen running the server is running.
$remote = new OGPRemoteLibrary($shData['agent_ip'], $shData['agent_port'], $shData['encryption_key'], $shData['timeout']);
if( $remote->is_screen_running(OGP_SCREEN_TYPE_HOME, $shData['home_id']))
{
$queryData = $this->getProtocolAndQuery($serverHomes[$key]);
$serverHomes[$key]['qProtocol'] = $queryData['qProtocol'];
$serverHomes[$key]['qName'] = $queryData['qName'];
$serverHomes[$key]['qMod'] = $queryData['qMod'];
}
else
{
// server screen stopped - remove server from array
unset($serverHomes[$key]);
}
}
return $serverHomes;
}
else
{
return false;
}
}
private function gameServerQuery($serverObject)
{
// declarations
$timeout = 5;
// default output
$gsq = array(
'online' => 0,
'max' => 0,
'serverOnline' => false,
'map' => false,
);
// change serverIP to agent ip if server is behind nat
$serverIP = ($serverObject['use_nat']==0) ? $serverObject['ip'] : $serverObject['agent_ip'];
// gameq
if($serverObject['qProtocol']=='gameq')
{
// load gameq class
require_once($this->absolutePath."/protocol/GameQ/Autoloader.php");
// ogp lgsl_port_conversion
require_once($this->absolutePath."/protocol/lgsl/lgsl_protocol.php");
$portConversion = lgsl_port_conversion($serverObject['qName'], $serverObject['port'], "", "");
$c_port = $portConversion['0']; // conn port
$q_port = $portConversion['1']; // query port
$s_port = $portConversion['2']; // software port
$gq = new \GameQ\GameQ();
$gq->addServer(array(
'id' => 'server',
'type' => $serverObject['qName'],
'host' => $serverIP.':'.$serverObject['port'],
'options' => [
'query_port' => $q_port,
],
));
$gq->setOption('timeout', $timeout);
// process gameq request
$data = $gq->process();
// only update if server is running
if(!empty($data['gq_online']) && $data['gq_online'])
{
$gsq['online'] = $data['gq_numplayers'];
$gsq['max'] = $data['gq_maxplayers'];
$gsq['serverOnline'] = true;
}else
{
$gsq['serverOnline'] = false;
}
}
// lgsl
elseif($serverObject['qProtocol']=='lgsl')
{
// ogp lgsl_port_conversion
require_once($this->absolutePath."/protocol/lgsl/lgsl_protocol.php");
$portConversion = lgsl_port_conversion($serverObject['qName'], $serverObject['port'], "", "");
$c_port = $portConversion['0']; // conn port
$q_port = $portConversion['1']; // query port
$s_port = $portConversion['2']; // software port
// get live data
$data = lgsl_query_live($serverObject['qName'], $serverIP, $c_port, $q_port, $s_port, "sa");
// only update if server is running
if($data['b']['status'])
{
$gsq['online'] = $data['s']['players'];
$gsq['max'] = $data['s']['playersmax'];
$gsq['serverOnline'] = true;
$gsq['map'] = $data['s']['map'];
}else
{
$gsq['serverOnline'] = false;
}
}
// ts3
elseif($serverObject['qProtocol']=='teamspeak3')
{
require_once($this->absolutePath."/protocol/TeamSpeak3/TeamSpeak3.php");
try
{
$ts3_VirtualServer = TeamSpeak3::factory('serverquery://'.$serverIP.':'.($serverObject['port'] + 24).'/?server_port='.$serverObject['port'].'&timeout='.$timeout);
$ts3_VirtualServer->setExcludeQueryClients(true);
$gsq['online'] = $ts3_VirtualServer->virtualserver_clientsonline-$ts3_VirtualServer->virtualserver_queryclientsonline;
$gsq['max'] = $ts3_VirtualServer->virtualserver_maxclients;
$gsq['serverOnline'] = true;
$gsq['map'] = 'teamspeak3';
}
catch(Exception $e)
{
$gsq['serverOnline'] = false;
}
}
return $gsq;
}
public function updateGameserverStats($token = false)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
// check token
if($token)
{
$checkToken = $ThemeDB->getSetting('updateToken', -1);
if($token==$checkToken)
{
// get all GameServers
$getGameServer = $this->getGameServer();
if($getGameServer)
{
foreach($getGameServer AS $key => $gameServer)
{
$gsq = $this->gameServerQuery($gameServer);
// write player stats into db
$ThemeDB->query("
INSERT INTO ".$ThemeDB->serverStatsTable." (home_id, users_online)
VALUES('".$gameServer['home_id']."', '".$gsq['online']."')
");
}
// delete old stats (keep only entries from last 1 day)
$ThemeDB->query("
DELETE FROM ".$ThemeDB->serverStatsTable." WHERE current_stamp < DATE_ADD(NOW(), INTERVAL -1 DAY)
");
return "successfully updated";
}else
{
return "no running gameserver found";
}
}else
{
return "invalid token";
}
}
return "no token";
}
public function listServersFromDB()
{
$allServers = '';
$filterUserId = $_SESSION['user_id'];
if(isset($_SESSION['users_group']) && $_SESSION['users_group']=='admin')
{
// user is admin, so display all servers
$filterUserId = false;
}
// get all servers from db
$getGameServer = $this->getGameServer($filterUserId);
if($getGameServer)
{
foreach($getGameServer as $key => $val)
{
$allServers .= $this->buildServerBox($val);
}
}
return $allServers;
}
private function buildServerBox($serverObject)
{
$gameName = (strtolower($serverObject['mod_name'])=='none') ? $serverObject['game_name'] : $serverObject['game_name'].' ('.$serverObject['mod_name'].')';
$gameMonitorLink = 'home.php?m=gamemanager&p=game_monitor&home_id-mod_id-ip-port='.$serverObject['home_id'].'-'.$serverObject['mod_id'].'-'.$serverObject['ip'].'-'.$serverObject['port'];
// call game config file to get protocol, query and mod values
$queryData = $this->getProtocolAndQuery($serverObject);
$serverObject['qProtocol'] = $queryData['qProtocol'];
$serverObject['qName'] = $queryData['qName'];
$serverObject['qMod'] = $queryData['qMod'];
// start server query to get online/unknown status and map parameter
$gsq = $this->gameServerQuery($serverObject);
$serverOnline = ($gsq['serverOnline']) ? 'online' : 'unknown';
$serverObject['qMap'] = $gsq['map'];
// small map fix for special servers
$serverObject['qMap'] = ($serverObject['qMap']=='-') ? '_' : $serverObject['qMap'];
// declare icon box
$iconBox = '
<span class="info-box-icon">
<i class="fas fa-gamepad"></i>
</span>
';
if($gsq['serverOnline'])
{
// check if a map image exists
$mapImage = $this->getServerImage($serverObject);
if($mapImage!=$this->getOGPPublicPath().'images/online_big.png')
{
$iconBox = '
<span class="info-box-icon" style="
background-image: url(\''.$mapImage.'\');
background-size: cover;
background-repeat: no-repeat;
">
</span>
';
}
}
$serverBox = '
<div class="info-box serverstatus mb-2" data-id="'.$serverObject['home_id'].'" data-status="'.$serverOnline.'">
'.$iconBox.'
<div class="info-box-content d-flex flex-row justify-content-between pr-0">
<span class="server-infos mr-2">
<div class="server-name text-truncate">
<a href="'.$gameMonitorLink.'" class="text-dark" data-toggle="tooltip" title="'.$serverObject['home_name'].'">'.$serverObject['home_name'].'</a>
</div>
<div class="server-ipport">'.$serverObject['ip'].':'.$serverObject['port'].'</div>
<div class="server-gamename text-nowrap text-muted text-sm">'.$gameName.'</div>
</span>
<span class="player-infos ml-auto w-100">
<h5 class="server-player text-right ml-2">
<span class="server-current-player">'.$gsq['online'].'</span>/<span class="server-max-player">'.$gsq['max'].'</span>
</h5>
'.$this->buildPlayerChart($serverObject).'
</span>
</div>
</div>
';
return $serverBox;
}
private function buildPlayerChart($serverObject)
{
// load ThemeDB class
require_once("./db.class.php");
$ThemeDB = new ThemeDB;
$showElements = $ThemeDB->getSetting('themeServerstatsNum', -1);
if(empty($showElements))
{
$showElements = 10;
}
$onlineStatsQuery = $ThemeDB->query("
SELECT users_online
FROM ".$ThemeDB->serverStatsTable."
WHERE home_id = ".$serverObject['home_id']."
ORDER BY current_stamp DESC
LIMIT ".$showElements."
");
$labels = array();
$onlineStats = array();
foreach($onlineStatsQuery AS $osq)
{
$labels[] = '';
$onlineStats[] = $osq['users_online'];
}
$chart = '
<div class="playerChart">
<div class="chart-container ml-auto" style="position: relative; height:35px; width:90%">
<canvas id="playerChart-'.$serverObject['home_id'].'"></canvas>
</div>
<script>
var onlineUsersText = langConsts[langConstPrefix + "online"];
var lineChartCanvas = $("#playerChart-'.$serverObject['home_id'].'").get(0).getContext("2d");
var lineChart = new Chart(lineChartCanvas, {
type: "line",
data: {
labels: ["'.implode('","', $labels).'"],
datasets: [{
label: onlineUsersText,
backgroundColor: "rgba(108,117,125,0.9)",
borderColor: "rgba(108,117,125,0.9)",
data: ["'.implode('","', array_reverse($onlineStats)).'"],
borderWidth: 0
}]
},
options: {
"title": {
"display": false,
},
"legend": {
"display": false,
},
"responsive": true,
"maintainAspectRatio": false,
"scales": {
"yAxes": [
{
"display": false,
"ticks": {
"beginAtZero": true
}
}
],
"xAxes": [
{
"display": false
}
],
},
"layout": {
"padding": {
"top": 3,
"bottom": 3
}
},
"tooltips": {
intersect: false,
enabled: false,
custom: function(tooltipModel)
{
var tooltipEl = document.getElementById("chartjs-tooltip");
// Create element on first render
if(!tooltipEl)
{
tooltipEl = document.createElement("div");
tooltipEl.id = "chartjs-tooltip";
tooltipEl.innerHTML = tooltipModel.body[0].lines[0];
document.body.appendChild(tooltipEl);
}else
{
// hide if mouse got away from dot
if(typeof(tooltipModel.body)=="undefined")
{
tooltipEl.style.opacity = 0;
return;
}
// update innerHTML
tooltipEl.innerHTML = tooltipModel.body[0].lines[0];
}
// Hide if no tooltip
if(tooltipModel.opacity === 0)
{
tooltipEl.style.opacity = 0;
return;
}
// Set caret Position
tooltipEl.classList.remove("above", "below", "no-transform");
if(tooltipModel.yAlign)
{
tooltipEl.classList.add(tooltipModel.yAlign);
}
else
{
tooltipEl.classList.add("no-transform");
}
var position = this._chart.canvas.getBoundingClientRect();
// Display, position, and set styles for font
tooltipEl.style.opacity = 1;
tooltipEl.style.position = "absolute";
tooltipEl.style.left = position.left + window.pageXOffset + tooltipModel.caretX + "px";
tooltipEl.style.top = position.top + window.pageYOffset + tooltipModel.caretY + "px";
tooltipEl.style.pointerEvents = "none";
},
},
},
});
</script>
</div>
';
return $chart;
}
private function getProtocolAndQuery($serverObject)
{
// load ogp server_config_parser to get SERVER_CONFIG_LOCATION variable
require_once($this->absolutePath."/modules/config_games/server_config_parser.php");
// load home config file
$serverConfig = simplexml_load_file($this->absolutePath."/".SERVER_CONFIG_LOCATION.$serverObject['home_cfg_file']);
if($serverConfig)
{
// get protocol query name
if($serverConfig->{'protocol'}=='gameq')
{
$queryName = (string)$serverConfig->gameq_query_name;
}
elseif($serverConfig->{'protocol'}=='lgsl')
{
$queryName = (string)$serverConfig->lgsl_query_name;
}
else
{
$queryName = (string)$serverConfig->{'protocol'};
}
return array(
'qName' => $queryName,
'qProtocol' => (string)$serverConfig->{'protocol'},
'qMod' => (string)$serverConfig->{'mods'}->{'mod'}['key'],
);
}
return false;
}
private function getServerImage($serverObject)
{
// load ogp helpers
require_once($this->absolutePath."/includes/helpers.php");
$query_name = strtolower($serverObject['qName']);
$mod = strtolower($serverObject['qMod']);
$map = str_replace("-", "_", strtolower($serverObject['qMap']));
// adapting get_map_path() from OGP
$mod_gt = $mod;
if($mod == "cstrike")
{
if ($query_name == "halflife")
$mod_gt = "cs";
elseif($query_name == "source")
$mod_gt = "css";
}
if($mod == "tf")
{
if ($query_name == "halflife")
$mod_gt = "tf";
elseif($query_name == "source")
$mod_gt = "tf2";
}
// ts3 fix
$query_name = ($query_name == "teamspeak3") ? "ts3" : $query_name;
$mod_gt = $mod == "fof" ? "hl2dm" : $mod_gt;
$mod_gt = $mod == "insurgency" ? "ins" : $mod_gt;
$mod_gt = $mod == "redorchestra2" ? "ro2" : $mod_gt;
$mod_gt = $mod == "risingstorm2" ? "ro2" : $mod_gt;
$mod_gt = $mod == "killingfloor2" ? "kf2" : $mod_gt;
$mod_gt = $query_name == "7dtd" ? "7daystodie" : $mod_gt;
$mod_gt = $query_name == "callofduty" ? "cod" : $mod_gt;
$mod_gt = $query_name == "callofdutyuo" ? "uo" : $mod_gt;
$mod_gt = $query_name == "callofduty2" ? "cod2" : $mod_gt;
$mod_gt = $query_name == "callofduty4mw" ? "cod4" : $mod_gt;
$mod_gt = $query_name == "callofdutywaw" ? "codww" : $mod_gt;
$mod_gt = $query_name == "callofdutymw3" ? "mw3" : $mod_gt;
$mod_gt = $query_name == "conanexiles" ? "conan" : $mod_gt;
$map_paths = array(
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$mod/$map.jpg",
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$mod/$map.gif",
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$mod/$map.png",
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$map.jpg",
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$map.gif",
$this->getOGPPublicPath()."protocol/lgsl/maps/$query_name/$map.png",
"https://image.gametracker.com/images/maps/160x120/$mod_gt/$map.jpg",
"https://image.gametracker.com/images/maps/160x120/$query_name/$map.jpg",
$this->getOGPPublicPath()."images/online_big.png"
);
return get_first_existing_file($map_paths, 'https://gametracker.com', 'Mozilla/5.0 (Windows NT 6.1; Win64; x64; rv:81.0) Gecko/20100101 Firefox/81.0');
}
}
?>