Panel/modules/gamemanager/update_actions.php
copilot-swe-agent[bot] 7e4c29edc7
fix: resolve XML path for billing provisioning, set server_expiration_date, 6-char passwords
Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/ce009e66-16ae-4ca7-a28c-5dac466cc014

Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
2026-05-09 15:27:53 +00:00

169 lines
7.6 KiB
PHP

<?php
if (!function_exists('gamemanager_choose_mod_id')) {
function gamemanager_choose_mod_id(array $home_info, int $preferred_mod_id = 0): int
{
$mods = $home_info['mods'] ?? array();
if (!is_array($mods) || empty($mods)) {
return 0;
}
if ($preferred_mod_id > 0 && isset($mods[$preferred_mod_id])) {
return $preferred_mod_id;
}
$keys = array_keys($mods);
return intval(reset($keys));
}
}
if (!function_exists('gamemanager_trigger_update_install')) {
function gamemanager_trigger_update_install($db, array $home_info, int $mod_id, array $options = array()): array
{
$home_id = intval($home_info['home_id'] ?? 0);
$mod_id = gamemanager_choose_mod_id($home_info, $mod_id);
$resultBase = array(
'trigger' => 'gamemanager_trigger_update_install',
'home_id' => $home_id,
'mod_id' => $mod_id,
'output' => null,
);
if ($home_id <= 0) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => 'Invalid home_id.');
}
if ($mod_id <= 0 || empty($home_info['mods'][$mod_id])) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => "No mod profile configured for home #{$home_id}.");
}
// Build the XML path and resolve it to an absolute location so provisioning
// paths that do not run from the panel root CWD (e.g. billing capture_order.php)
// can still locate the file. SERVER_CONFIG_LOCATION is a relative constant
// ("modules/config_games/server_configs/") that only works when CWD equals the
// panel root; update_actions.php lives in modules/gamemanager/ so the panel
// root is __DIR__ . '/../../'.
$xml_cfg_file = $home_info['home_cfg_file'] ?? '';
$xml_rel = rtrim(SERVER_CONFIG_LOCATION, '/') . '/' . $xml_cfg_file;
$xml_abs = $xml_rel;
if (!is_readable($xml_rel)) {
$panel_root = realpath(__DIR__ . '/../../');
if ($panel_root !== false) {
$xml_abs = $panel_root . '/' . ltrim($xml_rel, '/');
}
}
if (function_exists('billing_provision_trace')) {
billing_provision_trace('gamemanager_trigger_update_install: XML path resolution.', array(
'home_id' => $home_id,
'home_cfg_file' => $xml_cfg_file,
'server_config_location' => SERVER_CONFIG_LOCATION,
'xml_rel_path' => $xml_rel,
'xml_abs_path' => $xml_abs,
'cwd' => getcwd(),
'xml_file_exists' => file_exists($xml_abs),
'xml_is_readable' => is_readable($xml_abs),
));
}
$server_xml = read_server_config($xml_abs);
if (!$server_xml) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => "Could not read server config XML for home #{$home_id}. Tried: {$xml_abs}");
}
$remote = new OGPRemoteLibrary($home_info['agent_ip'], $home_info['agent_port'], $home_info['encryption_key'], $home_info['timeout']);
if ($remote->status_chk() === 0) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => 'Agent is offline.');
}
if ($remote->is_screen_running(OGP_SCREEN_TYPE_HOME, $home_id) == 1) {
return $resultBase + array('ok' => false, 'pending' => false, 'message' => 'Server is running and cannot be updated.');
}
$log_txt = '';
$update_active = $remote->get_log(OGP_SCREEN_TYPE_UPDATE, $home_id, clean_path($home_info['home_path']), $log_txt);
if ($update_active == 1) {
return $resultBase + array('ok' => true, 'started' => true, 'already_running' => true, 'message' => 'Update already in progress.', 'output' => $log_txt);
}
$modkey = $home_info['mods'][$mod_id]['mod_key'] ?? '';
$mod_xml = xml_get_mod($server_xml, $modkey);
if (!$mod_xml) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => "Mod key '{$modkey}' not found in XML.");
}
$installer_name = isset($mod_xml->installer_name) ? (string)$mod_xml->installer_name : (string)$modkey;
$precmd = $home_info['mods'][$mod_id]['precmd'] == ""
? ($home_info['mods'][$mod_id]['def_precmd'] == "" ? $server_xml->pre_install : $home_info['mods'][$mod_id]['def_precmd'])
: $home_info['mods'][$mod_id]['precmd'];
$postcmd = $home_info['mods'][$mod_id]['postcmd'] == ""
? ($home_info['mods'][$mod_id]['def_postcmd'] == "" ? $server_xml->post_install : $home_info['mods'][$mod_id]['def_postcmd'])
: $home_info['mods'][$mod_id]['postcmd'];
$exec_folder_path = clean_path($home_info['home_path'] . "/" . $server_xml->exe_location);
$exec_path = clean_path($exec_folder_path . "/" . $server_xml->server_exec_name);
$master_server_home_id = intval($options['master_server_home_id'] ?? 0);
if ($master_server_home_id > 0) {
if ($db->getMasterServer($home_info['remote_server_id'], $home_info['home_cfg_id']) != $master_server_home_id) {
return $resultBase + array('ok' => false, 'pending' => false, 'message' => 'Attempting update from non-master server.');
}
if ($master_server_home_id == $home_id) {
return $resultBase + array('ok' => false, 'pending' => false, 'message' => 'Cannot update from own self.');
}
$ms_info = $db->getGameHome($master_server_home_id);
$steam_out = $remote->masterServerUpdate($home_id, $home_info['home_path'], $master_server_home_id, $ms_info['home_path'], $exec_folder_path, $exec_path, $precmd, $postcmd);
if ($steam_out === 0) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => 'Failed to start master update.', 'output' => $steam_out);
}
return $resultBase + array('ok' => true, 'started' => true, 'message' => 'Update started.', 'output' => $steam_out);
}
$use_steamcmd = ((string)$server_xml->installer === "steamcmd");
if ($use_steamcmd && !empty((string)$installer_name)) {
$cfg_os = '';
if (preg_match("/win32/", $server_xml->game_key) || preg_match("/win64/", $server_xml->game_key)) {
$cfg_os = "windows";
} elseif (preg_match("/linux/", $server_xml->game_key)) {
$cfg_os = "linux";
}
$settings = is_array($options['settings'] ?? null) ? $options['settings'] : $db->getSettings();
if (!empty($mod_xml->installer_login)) {
$login = (string)$mod_xml->installer_login;
$pass = '';
} else {
$login = (string)($settings['steam_user'] ?? '');
$pass = (string)($settings['steam_pass'] ?? '');
}
$modname = ($installer_name == '90') ? $modkey : '';
$betaname = isset($mod_xml->betaname) ? (string)$mod_xml->betaname : '';
$betapwd = isset($mod_xml->betapwd) ? (string)$mod_xml->betapwd : '';
$arch = isset($mod_xml->steam_bitness) ? (string)$mod_xml->steam_bitness : '';
$lockFiles = (isset($server_xml->lock_files) && !empty($server_xml->lock_files)) ? trim((string)$server_xml->lock_files) : "";
$steam_out = $remote->steam_cmd($home_id, $home_info['home_path'], $installer_name, $modname,
$betaname, $betapwd, $login, $pass, $settings['steam_guard'] ?? '',
$exec_folder_path, $exec_path, $precmd, $postcmd, $cfg_os, $lockFiles, $arch);
if ($steam_out === 0) {
return $resultBase + array('ok' => false, 'pending' => true, 'message' => 'Failed to start SteamCMD update.', 'output' => $steam_out);
}
return $resultBase + array('ok' => true, 'started' => true, 'message' => 'Update started.', 'output' => $steam_out);
}
$ran_scripts = false;
if (!empty((string)$precmd)) {
$remote->exec((string)$precmd);
$ran_scripts = true;
}
if (!empty((string)$postcmd)) {
$remote->exec((string)$postcmd);
$ran_scripts = true;
}
return array(
'trigger' => 'gamemanager_trigger_update_install',
'ok' => true,
'started' => $ran_scripts,
'completed' => !$ran_scripts,
'message' => $ran_scripts ? 'Script install started.' : 'No installer command was required.',
'mod_id' => $mod_id,
'home_id' => $home_id,
'output' => array(
'precmd' => (string)$precmd,
'postcmd' => (string)$postcmd,
),
);
}
}