- Create 3 new DB tables: workshop_game_profiles, workshop_cache, server_workshop_mods - Add WorkshopRepository (DB access layer for all 3 tables) - Add WorkshopInstaller (rsync/robocopy/custom_script copy logic, SteamCMD download via agent exec) - Add WorkshopUpdater (scheduled cache update functions grouped by agent) - Add WorkshopPreStart (pre-start mod sync helper) - Add WorkshopProfileController (admin CRUD for profiles) - Add WorkshopModController (user install/remove/toggle/load_order/sync) - Add admin views: profiles list + profile_form - Add user views: user_workshop_index + user_workshop_mods - Add cron_update.php CLI entry point (--all/--agent-id/--home-id/--profile-id/--workshop-id) - Add prestart_sync.php CLI helper for XML pre_start hook - Update workshop_admin.php to route to profile management - Update main.php to route to new mod management (legacy fallback preserved) - Update module.php with DB migration SQL and version bump to 2.1 - Update lang/en_US.php with all new strings Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/dbeebd0e-e7a5-469d-8a8c-e63193d1ebb0 Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
381 lines
14 KiB
PHP
381 lines
14 KiB
PHP
<?php
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declare(strict_types=1);
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/*
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* OGP / GSP – Steam Workshop
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* WorkshopModController: user-facing mod management per game server.
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*
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* Actions (via ?action=...):
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* mods → show installed mods + available cached mods for a server
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* install → install a mod (POST: home_id, workshop_id)
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* remove → remove a mod (POST: home_id, workshop_id)
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* toggle → enable/disable (POST: home_id, workshop_id, enabled)
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* load_order → update load order (POST: home_id, workshop_id, load_order)
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* sync → sync now (POST: home_id, workshop_id)
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* search → JSON search (GET: home_id, q) – reuses SteamWorkshopService
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*/
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require_once __DIR__ . '/../lib/WorkshopRepository.php';
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require_once __DIR__ . '/../lib/WorkshopInstaller.php';
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require_once __DIR__ . '/../lib/SteamWorkshopService.php';
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class WorkshopModController
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{
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private WorkshopRepository $repo;
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private WorkshopInstaller $installer;
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private SteamWorkshopService $searchService;
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private array $lang;
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public function __construct(OGPDatabase $db)
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{
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$this->repo = new WorkshopRepository($db);
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$this->installer = new WorkshopInstaller($this->repo);
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$this->searchService = new SteamWorkshopService($db);
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$this->lang = $this->loadLang();
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}
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// ------------------------------------------------------------------
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// Dispatch
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// ------------------------------------------------------------------
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public function handle(): void
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{
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global $db;
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$userId = (int)($_SESSION['user_id'] ?? 0);
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$isAdmin = $db->isAdmin($userId);
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$action = $_GET['action'] ?? 'index';
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// JSON endpoint – no HTML output
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if ($action === 'search') {
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$this->handleSearch($userId, $isAdmin);
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return;
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}
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echo '<link rel="stylesheet" type="text/css" href="modules/steam_workshop/steam_workshop.css" />';
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echo '<script src="modules/steam_workshop/steam_workshop.js" defer></script>';
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if ($_SERVER['REQUEST_METHOD'] === 'POST') {
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$postAction = $_POST['ws_action'] ?? $action;
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switch ($postAction) {
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case 'install':
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$this->handleInstall($userId, $isAdmin);
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return;
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case 'remove':
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$this->handleRemove($userId, $isAdmin);
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return;
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case 'toggle':
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$this->handleToggle($userId, $isAdmin);
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return;
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case 'load_order':
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$this->handleLoadOrder($userId, $isAdmin);
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return;
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case 'sync':
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$this->handleSync($userId, $isAdmin);
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return;
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}
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}
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switch ($action) {
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case 'mods':
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$this->handleModsPage($userId, $isAdmin);
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break;
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default:
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$this->handleIndex($userId, $isAdmin);
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break;
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}
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}
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// ------------------------------------------------------------------
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// Pages
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// ------------------------------------------------------------------
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private function handleIndex(int $userId, bool $isAdmin): void
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{
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$homes = $this->getHomesForUser($userId, $isAdmin);
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$records = [];
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foreach ((array)$homes as $home) {
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$homeId = (int)($home['home_id'] ?? 0);
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$appId = $this->searchService->getSteamAppIdForGameKey((string)($home['game_key'] ?? ''));
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$profile = $appId !== null ? $this->repo->getProfileByAppId($appId) : null;
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$mods = $profile !== null ? $this->repo->listModsForHome($homeId) : [];
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$records[] = [
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'home' => $home,
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'profile' => $profile,
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'mods' => $mods,
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];
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}
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$this->render('user_workshop_index', [
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'lang' => $this->lang,
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'records' => $records,
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'isAdmin' => $isAdmin,
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]);
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}
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private function handleModsPage(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_GET['home_id'] ?? 0);
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if ($homeId <= 0) {
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print_failure($this->lang['error_missing_home'] ?? 'Select a server first.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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print_failure($this->lang['error_home_not_found'] ?? 'Server not found.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$agentId = (int)($home['remote_server_id'] ?? 0);
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$appId = $this->searchService->getSteamAppIdForGameKey((string)($home['game_key'] ?? ''));
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$profile = $appId !== null ? $this->repo->getProfileByAppId($appId) : null;
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$installedMods = $this->repo->listModsForHome($homeId);
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$availableMods = ($profile !== null && $appId !== null)
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? $this->repo->listCacheForAgent($agentId, $appId)
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: [];
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$this->render('user_workshop_mods', [
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'lang' => $this->lang,
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'home' => $home,
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'homeId' => $homeId,
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'profile' => $profile,
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'appId' => $appId,
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'installedMods' => $installedMods,
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'availableMods' => $availableMods,
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'isAdmin' => $isAdmin,
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]);
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}
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// ------------------------------------------------------------------
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// AJAX / POST actions
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// ------------------------------------------------------------------
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private function handleInstall(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_POST['home_id'] ?? 0);
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$workshopId = preg_replace('/[^0-9]/', '', (string)($_POST['workshop_id'] ?? '')) ?? '';
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if ($homeId <= 0 || $workshopId === '') {
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print_failure($this->lang['error_missing_params'] ?? 'Missing home or workshop ID.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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print_failure($this->lang['error_home_not_found'] ?? 'Server not found or access denied.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$appId = $this->searchService->getSteamAppIdForGameKey((string)($home['game_key'] ?? ''));
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$profile = $appId !== null ? $this->repo->getProfileByAppId($appId) : null;
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if ($profile === null) {
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print_failure($this->lang['error_no_profile'] ?? 'No Workshop profile configured for this game.');
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$this->handleModsPage($userId, $isAdmin);
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return;
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}
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$result = $this->installer->install($home, $profile, $workshopId);
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if ($result['success']) {
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$msg = $this->lang['mod_installed'] ?? 'Mod installed successfully.';
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if (!empty($result['restart_required'])) {
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$msg .= ' ' . ($this->lang['restart_required'] ?? 'A server restart is required to activate this mod.');
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}
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print_success($msg);
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} else {
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print_failure(($this->lang['mod_install_error'] ?? 'Install failed: ') . $result['message']);
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}
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$_GET['home_id'] = $homeId;
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$this->handleModsPage($userId, $isAdmin);
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}
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private function handleRemove(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_POST['home_id'] ?? 0);
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$workshopId = preg_replace('/[^0-9]/', '', (string)($_POST['workshop_id'] ?? '')) ?? '';
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if ($homeId <= 0 || $workshopId === '') {
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print_failure($this->lang['error_missing_params'] ?? 'Missing parameters.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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print_failure($this->lang['error_home_not_found'] ?? 'Server not found.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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if ($this->repo->removeMod($homeId, $workshopId)) {
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print_success($this->lang['mod_removed'] ?? 'Mod removed.');
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} else {
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print_failure($this->lang['mod_remove_error'] ?? 'Failed to remove mod.');
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}
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$_GET['home_id'] = $homeId;
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$this->handleModsPage($userId, $isAdmin);
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}
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private function handleToggle(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_POST['home_id'] ?? 0);
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$workshopId = preg_replace('/[^0-9]/', '', (string)($_POST['workshop_id'] ?? '')) ?? '';
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$enabled = !empty($_POST['enabled']);
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if ($homeId <= 0 || $workshopId === '') {
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$this->jsonResponse(['ok' => false, 'error' => 'Missing parameters.']);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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$this->jsonResponse(['ok' => false, 'error' => 'Access denied.']);
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return;
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}
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$ok = $this->repo->toggleMod($homeId, $workshopId, $enabled);
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$this->jsonResponse(['ok' => $ok]);
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}
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private function handleLoadOrder(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_POST['home_id'] ?? 0);
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$workshopId = preg_replace('/[^0-9]/', '', (string)($_POST['workshop_id'] ?? '')) ?? '';
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$order = (int)($_POST['load_order'] ?? 0);
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if ($homeId <= 0 || $workshopId === '') {
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$this->jsonResponse(['ok' => false, 'error' => 'Missing parameters.']);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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$this->jsonResponse(['ok' => false, 'error' => 'Access denied.']);
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return;
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}
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$ok = $this->repo->updateLoadOrder($homeId, $workshopId, $order);
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$this->jsonResponse(['ok' => $ok]);
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}
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private function handleSync(int $userId, bool $isAdmin): void
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{
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$homeId = (int)($_POST['home_id'] ?? 0);
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$workshopId = preg_replace('/[^0-9]/', '', (string)($_POST['workshop_id'] ?? '')) ?? '';
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if ($homeId <= 0 || $workshopId === '') {
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print_failure($this->lang['error_missing_params'] ?? 'Missing parameters.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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print_failure($this->lang['error_home_not_found'] ?? 'Server not found.');
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$this->handleIndex($userId, $isAdmin);
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return;
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}
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$modRow = $this->repo->getServerMod($homeId, $workshopId);
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$profile = $modRow !== null ? $this->repo->getProfileById((int)$modRow['profile_id']) : null;
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if ($modRow === null || $profile === null) {
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print_failure($this->lang['error_mod_not_found'] ?? 'Mod or profile not found.');
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} else {
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$result = $this->installer->syncMod($home, $modRow, $profile);
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if ($result['success']) {
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print_success($result['changed']
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? ($this->lang['sync_success'] ?? 'Mod synced successfully.')
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: ($this->lang['sync_no_change'] ?? 'Mod is already up to date.'));
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} else {
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print_failure(($this->lang['sync_error'] ?? 'Sync failed: ') . $result['message']);
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}
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}
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$_GET['home_id'] = $homeId;
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$this->handleModsPage($userId, $isAdmin);
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}
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private function handleSearch(int $userId, bool $isAdmin): void
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{
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header('Content-Type: application/json');
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$homeId = (int)($_GET['home_id'] ?? 0);
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$query = trim((string)($_GET['q'] ?? ''));
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if ($homeId <= 0 || $query === '') {
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echo json_encode(['ok' => false, 'error' => 'Missing parameters.']);
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return;
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}
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$home = $this->getHome($homeId, $userId, $isAdmin);
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if ($home === null) {
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echo json_encode(['ok' => false, 'error' => 'Server not found.']);
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return;
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}
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$gameKey = (string)($home['game_key'] ?? '');
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$payload = $this->searchService->searchWorkshopItems($gameKey, $query, 12, 1);
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if ($payload['error'] !== null) {
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echo json_encode(['ok' => false, 'error' => $payload['error']]);
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return;
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}
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echo json_encode(['ok' => true, 'results' => $payload['results'], 'pagination' => $payload['pagination']]);
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}
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// ------------------------------------------------------------------
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// Helpers
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// ------------------------------------------------------------------
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/** @return array<int,array<string,mixed>> */
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private function getHomesForUser(int $userId, bool $isAdmin): array
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{
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global $db;
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$accessType = $isAdmin ? 'admin' : 'user_and_group';
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$homes = $db->getHomesFor($accessType, $userId);
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return is_array($homes) ? array_values($homes) : [];
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}
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private function getHome(int $homeId, int $userId, bool $isAdmin): ?array
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{
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global $db;
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$row = $isAdmin ? $db->getGameHome($homeId) : $db->getUserGameHome($userId, $homeId);
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return is_array($row) ? $row : null;
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}
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private function render(string $view, array $data = []): void
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{
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extract($data);
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require __DIR__ . '/../views/' . $view . '.php';
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}
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/** @param array<string,mixed> $data */
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private function jsonResponse(array $data): void
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{
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header('Content-Type: application/json');
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echo json_encode($data);
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}
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private function loadLang(): array
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{
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$file = __DIR__ . '/../lang/en_US.php';
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if (is_file($file)) {
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$strings = require $file;
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if (is_array($strings)) {
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return $strings;
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}
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}
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return [];
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}
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}
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