Panel/Website/docs/gameserver_knowledgepack_v2.yaml

692 lines
24 KiB
YAML
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

metadata:
title: Gameservers World — Legacy PC Multiplayer Knowledge Pack (v2)
generated_utc: '2025-11-09T14:06:48.213089Z'
schema_version: 1.0.0
notes: 20 legacy/midlegacy PC multiplayer titles with deep server hosting details.
Focus on ports, startup parameters, file paths, mod support, and troubleshooting.
SRCDS/HLDS entries share common defaults; override per-game as needed.
schema:
game:
fields:
- game_id
- name
- engine
- lgsm_slug
- dedicated_binary
- typical_startup.linux
- typical_startup.windows
- network.default_ports[]
- network.additional_ports[]
- files.configs[]
- files.logs[]
- files.saves[]
- files.mods_dir
- mod_support.official_workshop
- mod_support.how_to[]
- mod_support.notable_tools[]
- requirements.os
- requirements.cpu
- requirements.ram
- requirements.storage
- requirements.dependencies[]
- troubleshooting.common_issues[].issue
- troubleshooting.common_issues[].fix
- references[]
providers_index:
providers:
- name: Nitrado
games_index_url: https://server.nitrado.net/usa/games
- name: GTXGaming
games_index_url: https://www.gtxgaming.co.uk/game-servers/
- name: Host Havoc
games_index_url: https://hosthavoc.com/
- name: Nodecraft
games_index_url: https://nodecraft.com/games
- name: GPORTAL
games_index_url: https://www.g-portal.com/en/games
games:
- game_id: cod4
name: 'Call of Duty 4: Modern Warfare'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: cod4x18_dedrun.exe (CoD4X) / iw3mp.exe +set dedicated 2
typical_startup:
linux: wine cod4x18_dedrun.exe +set dedicated 2 +set net_port 28960 +set fs_game
mods/<mod> +exec server.cfg
windows: iw3mp.exe +set dedicated 2 +set net_port 28960 +set fs_game mods/<mod>
+exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports:
- port: 20800/udp
purpose: Legacy query (varies)
files: &id001
configs:
- <install>/main/server.cfg or <install>/mods/<mod>/server.cfg
logs:
- <install>/main/games_mp.log (or game-specific log)
saves: []
mods_dir: <install>/mods/
mod_support: &id002
official_workshop: 'no'
how_to:
- Use fs_game to select a mod folder (e.g. +set fs_game mods/<modname>).
- HTTP redirect (fast download) recommended for custom assets.
notable_tools:
- CoD4x (CoD4)
- ModernRcon
- B3 (BigBrotherBot, legacy)
requirements: &id003
os: Windows; some titles can run on Linux via Wine
cpu: Single-threaded; favors high clock
ram: 512 MB1 GB baseline
storage: 820 GB
dependencies:
- DirectX/VC runtimes (Windows)
- Router/NAT port forward
troubleshooting:
common_issues:
- issue: Server not visible / cannot join
fix: Forward UDP 28960; avoid ISP CGNAT; try alternate port; ensure Windows
Firewall inbound rule.
- issue: Stuck on 'Awaiting connection...'
fix: Check net_ip/net_port DVARS and remove conflicting binds; ensure correct
punkbuster/disabled if unsupported.
references:
- https://cod4x.ovh/t/how-to-create-a-server-windows-guide/3095
- https://kb.firedaemon.com/support/solutions/articles/4000086725-call-of-duty-4-modern-warfare-as-a-service
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: cod2
name: Call of Duty 2
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoD2MP_s.exe
typical_startup:
linux: wine CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
windows: CoD2MP_s.exe +set dedicated 2 +set net_port 28960 +exec dedicated.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Server visible only on LAN
fix: Patch to 1.3; port-forward 28960 UDP; set net_ip to public interface or
0.0.0.0; avoid double NAT.
references:
- https://www.anarchyrules.co.uk/cod2/server%20commands.html
- https://kb.firedaemon.com/support/solutions/articles/4000086723-call-of-duty-2
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: cod1
name: Call of Duty (2003)
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDMP.exe
typical_startup:
linux: wine CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Cannot download custom assets
fix: Configure HTTP redirect for fast downloads; ensure fs_game set to mod folder.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: coduo
name: 'Call of Duty: United Offensive'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDUOMP.exe
typical_startup:
linux: wine CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDUOMP.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: Server not listed
fix: Forward 28960/udp; ensure master server setting enabled; consider alternate
listing services.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: codwaw
name: 'Call of Duty: World at War'
engine: id Tech 3 derivative
lgsm_slug: null
dedicated_binary: CoDWaWmp.exe
typical_startup:
linux: wine CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
windows: CoDWaWmp.exe +set dedicated 2 +set net_port 28960 +exec server.cfg
network:
default_ports:
- port: 28960/udp
purpose: Game/Query
additional_ports: []
files: *id001
mod_support: *id002
requirements: *id003
troubleshooting:
common_issues:
- issue: RCon not working
fix: Check rcon_password in server.cfg; ensure TCP/UDP 28960 reachability; avoid
blocked outbound.
references:
- https://support.activision.com/articles/ports-used-for-call-of-duty-games
- game_id: bf1942
name: Battlefield 1942
engine: Refractor 2
lgsm_slug: null
dedicated_binary: BF1942_w32ded.exe / bf1942_lnxded (legacy)
typical_startup:
linux: wine BF1942_w32ded.exe +server 1 +game bf1942 +dedicated 1
windows: BF1942_w32ded.exe +dedicated 1
network:
default_ports:
- port: 14567/udp
purpose: Game port
- port: 23000/udp
purpose: GameSpy/Server query (listing)
additional_ports: []
files:
configs:
- Mods/bf1942/Settings/ServerSettings.con
- maplist.con
logs:
- Mods/bf1942/Logs/ (varies by server version)
saves: []
mods_dir: Mods/
mod_support:
official_workshop: 'no'
how_to:
- Install mods under Mods/<modname>; set in ServerSettings.con; update maplist.con.
notable_tools:
- BFServerManager (legacy)
requirements:
os: Windows (standalone server); Linux possible via Wine
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 25 GB
dependencies:
- Forward UDP 14567 (players) and 23000 (listing)
troubleshooting:
common_issues:
- issue: Server not listed
fix: Open 23000/udp for GameSpy listing; ensure correct server version (1.612).
references:
- https://team-simple.org/forum/viewtopic.php?id=109
- https://www.bfmods.com/viewtopic.php?t=2207
- game_id: etlegacy
name: 'Wolfenstein: Enemy Territory / ET: Legacy'
engine: id Tech 3
lgsm_slug: null
dedicated_binary: 'etl (ET: Legacy) / etded.exe'
typical_startup:
linux: ./etlded +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
server.cfg
windows: et.exe +set dedicated 2 +set net_port 27960 +set fs_game legacy +exec
server.cfg
network:
default_ports:
- port: 27960/udp
purpose: Game/Query (set with +set net_port)
additional_ports: []
files:
configs:
- etmain/server.cfg (or fs_game mod folder)/server.cfg
- autoexec.cfg
logs:
- fs_homepath/<mod>/etconsole.log
saves: []
mods_dir: <install>/<mod>/ (etpro, jaymod, legacy, etc.)
mod_support:
official_workshop: 'no'
how_to:
- Select mod via +set fs_game <modname> (e.g., etpro, legacy).
- Use Omni-bot for bots; install in mod folder; configure in server.cfg.
notable_tools:
- 'ET: Legacy (engine fork)'
- etpro
- jaymod
- Omni-bot
requirements:
os: Windows or Linux
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 25 GB
dependencies:
- Open UDP 27960 (and increments for multiple instances)
troubleshooting:
common_issues:
- issue: Not visible on internet list
fix: Forward UDP 27960; set dedicated 2; verify master server reachability;
avoid NAT loopback issues.
references:
- https://kcode.de/blog/2583-setting-up-a-well-organized-enemy-territory-legacy-server/
- https://wolffiles.de/filebase/ET/Stuff/ET-Serverguide.pdf
- game_id: dod
name: Day of Defeat (GoldSrc)
engine: GoldSrc / HLDS
lgsm_slug: dods? (LGSM supports DoD:Source; this entry is for classic DoD)
dedicated_binary: hlds_run (Linux) / hlds.exe (Windows)
typical_startup:
linux: ./hlds_run -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
windows: hlds.exe -game dod +map dod_anzio -port 27015 +maxplayers 24 +exec server.cfg
network:
default_ports: &id004
- port: 27015/udp
purpose: Game/Query
- port: 27015/tcp
purpose: RCON
additional_ports: []
files: &id005
configs:
- <gamedir>/server.cfg
- <gamedir>/motd.txt
- <gamedir>/mapcycle.txt
logs:
- <gamedir>/logs/
saves: []
mods_dir: <gamedir>/addons/amxmodx/
mod_support: &id006
official_workshop: 'no'
how_to:
- Use AMX Mod X / Metamod for server-side plugins.
- FastDL for custom maps/assets; set sv_downloadurl.
notable_tools:
- Metamod
- AMX Mod X
requirements: &id007
os: Windows or Linux; 32bit compatibility sometimes required
cpu: Any modern CPU
ram: 512 MB1 GB baseline
storage: 510 GB including maps
dependencies:
- SteamCMD
- Firewall rules for ports
troubleshooting:
common_issues:
- issue: Logs not capturing kills/chat
fix: Set log on; sv_logfile 1; sv_log_onefile 1; verify write perms to logs/.
references:
- https://forums.srcds.com/viewtopic/16703
- game_id: hldm
name: 'Half-Life: Deathmatch (GoldSrc)'
engine: GoldSrc / HLDS
lgsm_slug: null
dedicated_binary: hlds_run / hlds.exe
typical_startup:
linux: ./hlds_run -game valve +map crossfire -port 27015 +maxplayers 16 +exec
server.cfg
windows: hlds.exe -game valve +map crossfire -port 27015 +maxplayers 16 +exec
server.cfg
network:
default_ports: *id004
additional_ports: []
files: *id005
mod_support: *id006
requirements: *id007
troubleshooting:
common_issues:
- issue: Master server listing issues
fix: Ensure SteamPipe/HLDS updated via SteamCMD; check port forwarding and sv_lan
0.
references:
- https://help.steampowered.com/en/faqs/view/6F46-9698-9682-8DB8
- game_id: dods
name: 'Day of Defeat: Source'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game dod -ip 0.0.0.0 -port 27015 +map dod_kalt +maxplayers
24 +exec server.cfg
network:
default_ports: &id008
- port: 27015/udp
purpose: Game/Query (can change with -port)
- port: 27015/tcp
purpose: RCON
- port: 27020/udp
purpose: SourceTV (tv_port)
- port: 27005/udp
purpose: Client port (outbound/varies)
additional_ports: &id009
- port: 26900/udp
purpose: Steam (outbound, -sport)
- port: 27031-27036/udp
purpose: Steam Remote Play / P2P (outbound)
- port: 27036-27037/tcp
purpose: Steam Remote Play (inbound where applicable)
files: &id010
configs:
- <gamedir>/cfg/server.cfg
- <gamedir>/cfg/autoexec.cfg
logs:
- <gamedir>/logs/ (sv_logsdir; rotates on mapchange unless sv_log_onefile 1)
saves: []
mods_dir: <gamedir>/addons/ (Metamod:Source / SourceMod)
mod_support: &id011
official_workshop: partial
how_to: &id013
- 'For games that support Workshop maps: add -authkey <SteamWebAPIKey> and +host_workshop_collection
<collection_id>.'
- Alternatively use FastDL for maps/materials; set sv_downloadurl.
notable_tools:
- Metamod:Source
- SourceMod
requirements: &id012
os: Windows Server 2016+ or modern Linux (glibc ≥ 2.27 recommended); 64bit
cpu: Modern 64bit CPU; high clock speed benefits tickrate
ram: 24 GB per process baseline (varies by game/players)
storage: 1030 GB typical for binaries + maps (varies by game)
dependencies:
- SteamCMD
- Open firewall for listed ports
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: hl2dm
name: 'Half-Life 2: Deathmatch'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game hl2mp -ip 0.0.0.0 -port 27015 +map dm_lockdown
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: hlds_source
name: 'Half-Life Deathmatch: Source'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game hl1mp -ip 0.0.0.0 -port 27015 +map dm_overwatch
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: gmod
name: Garry's Mod
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game garrysmod -ip 0.0.0.0 -port 27015 +map gm_construct
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support:
official_workshop: partial
how_to: *id013
notable_tools:
- ULX/ULib
- SourceMod
- Metamod:Source
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: tf2
name: Team Fortress 2
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game tf -ip 0.0.0.0 -port 27015 +map cp_dustbowl
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: l4d2
name: Left 4 Dead 2
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game left4dead2 -ip 0.0.0.0 -port 27015 +map c1m1_hotel
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: ins2014
name: Insurgency (2014)
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game insurgency -ip 0.0.0.0 -port 27015 +map sinjar
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: doi
name: Day of Infamy
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game doi -ip 0.0.0.0 -port 27015 +map bastogne +maxplayers
24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: bmdm
name: 'Black Mesa: Deathmatch'
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
24 +exec server.cfg
windows: srcds.exe -console -game bms -ip 0.0.0.0 -port 27015 +map dm_bounce +maxplayers
24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: fof
name: Fistful of Frags
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game fof -ip 0.0.0.0 -port 27015 +map fof_fistful
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB
- game_id: dystopia
name: Dystopia
engine: Source / SRCDS
lgsm_slug: null
dedicated_binary: srcds_run (Linux) / srcds.exe (Windows)
typical_startup:
linux: ./srcds_run -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
+maxplayers 24 +exec server.cfg
windows: srcds.exe -console -game dystopia -ip 0.0.0.0 -port 27015 +map dys_broadcast
+maxplayers 24 +exec server.cfg
network:
default_ports: *id008
additional_ports: *id009
files: *id010
mod_support: *id011
requirements: *id012
troubleshooting:
common_issues:
- issue: Server not listed or query fails
fix: Open 27015/udp and 27015/tcp; check -ip/-port; ensure sv_lan 0; verify
external firewall/NAT.
- issue: Workshop maps not downloading
fix: Ensure -authkey is present; server has internet access; use +host_workshop_collection
and +workshop_start_map or fall back to FastDL.
references:
- https://developer.valvesoftware.com/wiki/Source_Dedicated_Server
- https://help.steampowered.com/en/faqs/view/2EA8-4D75-DA21-31EB