Panel/protocol/GameQ/gameq/protocols/jc2.php
2025-09-11 13:29:15 -04:00

60 lines
1.9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Just Cause 2 Multiplayer Protocol Class
*
* Special thanks to Woet for some insight on packing
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Jc2 extends GameQ_Protocols_Gamespy4
{
protected $name = "jc2";
protected $name_long = "Just Cause 2 Multiplayer";
protected $port = 7777;
public function __construct($ip = FALSE, $port = FALSE, $options = array())
{
// Setup the parent first
parent::__construct($ip, $port, $options);
// Tweak the packet used
$this->packets[self::PACKET_ALL] = "\xFE\xFD\x00\x10\x20\x30\x40%s\xFF\xFF\xFF\x02";
}
/**
* Override the parent, this protocol is returned differently
*
* @see GameQ_Protocols_Gamespy3::parsePlayerTeamInfo()
*/
protected function parsePlayerTeamInfo(GameQ_Buffer &$buf, GameQ_Result &$result)
{
// First is the number of players, let's use this. Should have actual players, not connecting
$result->add('numplayers', $buf->readInt16BE());
// Loop until we run out of data
while($buf->getLength())
{
$result->addPlayer('name', $buf->readString());
$result->addPlayer('steamid', $buf->readString());
$result->addPlayer('ping', $buf->readInt16BE());
}
}
}