Panel/protocol/GameQ/gameq/protocols/killingfloor.php
2025-09-11 13:29:15 -04:00

78 lines
2.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Killing floor Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Killingfloor extends GameQ_Protocols_Unreal2
{
protected $name = "killingfloor";
protected $name_long = "Killing Floor";
protected $port = 7708;
/**
* Overloaded for Killing Floor servername issue, could be all unreal2 games though
*
* @see GameQ_Protocols_Unreal2::process_details()
*/
protected function process_details()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_DETAILS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
// Create a buffer
$buf = new GameQ_Buffer($data);
$result->add('serverid', $buf->readInt32()); // 0
$result->add('serverip', $buf->readPascalString(1)); // empty
$result->add('gameport', $buf->readInt32());
$result->add('queryport', $buf->readInt32()); // 0
// We burn the first char since it is not always correct with the hostname
$buf->skip(1);
// Read as a regular string since the length is incorrect (what we skipped earlier)
$result->add('servername', $buf->readString());
// The rest is read as normal
$result->add('mapname', $buf->readPascalString(1));
$result->add('gametype', $buf->readPascalString(1));
$result->add('playercount', $buf->readInt32());
$result->add('maxplayers', $buf->readInt32());
$result->add('currentwave', $buf->readInt32());
// @todo: There is extra data after this point (~9 bytes), cant find any reference on what it is
unset($buf);
// Return the result
return $result->fetch();
}
}