Panel/protocol/GameQ/gameq/protocols/samp.php
2025-09-11 13:29:15 -04:00

239 lines
5.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* San Andreas Multiplayer Protocol Class
*
* This class holds the query info and processing for SAMP
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Samp extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "SAMP%s%si",
self::PACKET_PLAYERS => "SAMP%s%sd",
self::PACKET_RULES => "SAMP%s%sr",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
"process_players",
"process_rules",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 7777; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'samp';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'samp';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "San Andreas Multiplayer";
/*
* Internal methods
*/
/**
* We need to modify the packets before they are sent for this protocol
*
* @see GameQ_Protocols_Core::beforeSend()
*/
public function beforeSend()
{
// We need to repack the IP address of the server
$address = implode('', array_map('chr', explode('.', $this->ip)));
// Repack the server port
$port = pack ("S", $this->port);
// Let's loop the packets and set the proper pieces
foreach($this->packets AS $packet_type => $packet)
{
// Fill out the packet with the server info
$this->packets[$packet_type] = sprintf($packet, $address, $port);
}
// Free up some memory
unset($address, $port);
return TRUE;
}
protected function preProcess($packets)
{
// Make buffer so we can check this out
$buf = new GameQ_Buffer(implode('', $packets));
// Grab the header
$header = $buf->read(11);
// Now lets verify the header
if(substr($header, 0, 4) != "SAMP")
{
throw new GameQ_ProtocolsException('Unable to match SAMP response header. Header: '. $header);
return FALSE;
}
// Return the data with the header stripped, ready to go.
return $buf->getBuffer();
}
/**
* Process the server status
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Always dedicated
$result->add('dedicated', TRUE);
// Preprocess and make buffer
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_STATUS]));
// Pull out the server information
$result->add('password', (bool) $buf->readInt8());
$result->add('num_players', $buf->readInt16());
$result->add('max_players', $buf->readInt16());
// These are read differently for these last 3
$result->add('servername', $buf->read($buf->readInt32()));
$result->add('gametype', $buf->read($buf->readInt32()));
$result->add('map', $buf->read($buf->readInt32()));
// Free some memory
unset($buf);
// Return the result
return $result->fetch();
}
/**
* Process server rules
*/
protected function process_rules()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_RULES))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Preprocess and make buffer
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_RULES]));
// Number of rules
$result->add('num_rules', $buf->readInt16());
// Run until we run out of buffer
while ($buf->getLength())
{
$result->add($buf->readPascalString(), $buf->readPascalString());
}
// Free some memory
unset($buf);
// Return the result
return $result->fetch();
}
/**
* Process the players
*
* NOTE: There is a restriction on the SAMP server side that if there are too many players
* the player return will be empty. Nothing can really be done about this unless you bug
* the game developers to fix it.
*/
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Preprocess and make buffer
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_PLAYERS]));
// Number of players
$result->add('num_players', $buf->readInt16());
// Run until we run out of buffer
while ($buf->getLength())
{
$result->addPlayer('id', $buf->readInt8());
$result->addPlayer('name', $buf->readPascalString());
$result->addPlayer('score', $buf->readInt32());
$result->addPlayer('ping', $buf->readInt32());
}
// Free some memory
unset($buf);
// Return the result
return $result->fetch();
}
}