Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/89922108-1604-44ae-949d-358d32b9d70a Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
402 lines
11 KiB
PHP
402 lines
11 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Ventrilo Protocol Class
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*
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* This class provides some functionality for getting status information for ventrilo
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* servers. Note that a password is not required for versions >= 3.0.3
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*
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* This code ported from GameQ v1. Credit to original author(s) as I just updated it to
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* work within this new system.
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Ventrilo extends GameQ_Protocols
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{
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/**
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* Normalization for this protocol class
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*
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* @var array
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*/
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protected $normalize = array(
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// General
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'general' => array(
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'dedicated' => array('dedicated'),
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'hostname' => array('name'),
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'password' => array('auth'),
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'numplayers' => array('clientcount'),
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'maxplayers' => array('maxclients'),
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'players' => array('players'),
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'teams' => array('teams'),
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),
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// Player
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'player' => array(
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//'score' => array('score'),
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),
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// Team
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'team' => array(
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//'score' => array('tickets'),
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),
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);
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "V\xc8\xf4\xf9`\xa2\x1e\xa5M\xfb\x03\xccQN\xa1\x10\x95\xaf\xb2g\x17g\x812\xfbW\xfd\x8e\xd2\x22r\x034z\xbb\x98",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 3784; // Default port, used if not set when instanced
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/**
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* Set to run in linear mode
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*
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* @var string
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*/
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protected $packet_mode = self::PACKET_MODE_LINEAR;
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'ventrilo';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'ventrilo';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Ventrilo";
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protected $join_link = "ventrilo://%s:%d/";
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/**
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* Encryption table for the header
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*
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* @var array
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*/
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protected $head_encrypt_table = array(
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0x80, 0xe5, 0x0e, 0x38, 0xba, 0x63, 0x4c, 0x99, 0x88, 0x63, 0x4c, 0xd6, 0x54, 0xb8, 0x65, 0x7e,
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0xbf, 0x8a, 0xf0, 0x17, 0x8a, 0xaa, 0x4d, 0x0f, 0xb7, 0x23, 0x27, 0xf6, 0xeb, 0x12, 0xf8, 0xea,
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0x17, 0xb7, 0xcf, 0x52, 0x57, 0xcb, 0x51, 0xcf, 0x1b, 0x14, 0xfd, 0x6f, 0x84, 0x38, 0xb5, 0x24,
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0x11, 0xcf, 0x7a, 0x75, 0x7a, 0xbb, 0x78, 0x74, 0xdc, 0xbc, 0x42, 0xf0, 0x17, 0x3f, 0x5e, 0xeb,
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0x74, 0x77, 0x04, 0x4e, 0x8c, 0xaf, 0x23, 0xdc, 0x65, 0xdf, 0xa5, 0x65, 0xdd, 0x7d, 0xf4, 0x3c,
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0x4c, 0x95, 0xbd, 0xeb, 0x65, 0x1c, 0xf4, 0x24, 0x5d, 0x82, 0x18, 0xfb, 0x50, 0x86, 0xb8, 0x53,
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0xe0, 0x4e, 0x36, 0x96, 0x1f, 0xb7, 0xcb, 0xaa, 0xaf, 0xea, 0xcb, 0x20, 0x27, 0x30, 0x2a, 0xae,
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0xb9, 0x07, 0x40, 0xdf, 0x12, 0x75, 0xc9, 0x09, 0x82, 0x9c, 0x30, 0x80, 0x5d, 0x8f, 0x0d, 0x09,
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0xa1, 0x64, 0xec, 0x91, 0xd8, 0x8a, 0x50, 0x1f, 0x40, 0x5d, 0xf7, 0x08, 0x2a, 0xf8, 0x60, 0x62,
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0xa0, 0x4a, 0x8b, 0xba, 0x4a, 0x6d, 0x00, 0x0a, 0x93, 0x32, 0x12, 0xe5, 0x07, 0x01, 0x65, 0xf5,
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0xff, 0xe0, 0xae, 0xa7, 0x81, 0xd1, 0xba, 0x25, 0x62, 0x61, 0xb2, 0x85, 0xad, 0x7e, 0x9d, 0x3f,
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0x49, 0x89, 0x26, 0xe5, 0xd5, 0xac, 0x9f, 0x0e, 0xd7, 0x6e, 0x47, 0x94, 0x16, 0x84, 0xc8, 0xff,
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0x44, 0xea, 0x04, 0x40, 0xe0, 0x33, 0x11, 0xa3, 0x5b, 0x1e, 0x82, 0xff, 0x7a, 0x69, 0xe9, 0x2f,
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0xfb, 0xea, 0x9a, 0xc6, 0x7b, 0xdb, 0xb1, 0xff, 0x97, 0x76, 0x56, 0xf3, 0x52, 0xc2, 0x3f, 0x0f,
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0xb6, 0xac, 0x77, 0xc4, 0xbf, 0x59, 0x5e, 0x80, 0x74, 0xbb, 0xf2, 0xde, 0x57, 0x62, 0x4c, 0x1a,
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0xff, 0x95, 0x6d, 0xc7, 0x04, 0xa2, 0x3b, 0xc4, 0x1b, 0x72, 0xc7, 0x6c, 0x82, 0x60, 0xd1, 0x0d,
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);
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/**
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* Encryption table for the data
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*
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* @var array
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*/
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protected $data_encrypt_table = array(
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0x82, 0x8b, 0x7f, 0x68, 0x90, 0xe0, 0x44, 0x09, 0x19, 0x3b, 0x8e, 0x5f, 0xc2, 0x82, 0x38, 0x23,
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0x6d, 0xdb, 0x62, 0x49, 0x52, 0x6e, 0x21, 0xdf, 0x51, 0x6c, 0x76, 0x37, 0x86, 0x50, 0x7d, 0x48,
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0x1f, 0x65, 0xe7, 0x52, 0x6a, 0x88, 0xaa, 0xc1, 0x32, 0x2f, 0xf7, 0x54, 0x4c, 0xaa, 0x6d, 0x7e,
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0x6d, 0xa9, 0x8c, 0x0d, 0x3f, 0xff, 0x6c, 0x09, 0xb3, 0xa5, 0xaf, 0xdf, 0x98, 0x02, 0xb4, 0xbe,
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0x6d, 0x69, 0x0d, 0x42, 0x73, 0xe4, 0x34, 0x50, 0x07, 0x30, 0x79, 0x41, 0x2f, 0x08, 0x3f, 0x42,
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0x73, 0xa7, 0x68, 0xfa, 0xee, 0x88, 0x0e, 0x6e, 0xa4, 0x70, 0x74, 0x22, 0x16, 0xae, 0x3c, 0x81,
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0x14, 0xa1, 0xda, 0x7f, 0xd3, 0x7c, 0x48, 0x7d, 0x3f, 0x46, 0xfb, 0x6d, 0x92, 0x25, 0x17, 0x36,
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0x26, 0xdb, 0xdf, 0x5a, 0x87, 0x91, 0x6f, 0xd6, 0xcd, 0xd4, 0xad, 0x4a, 0x29, 0xdd, 0x7d, 0x59,
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0xbd, 0x15, 0x34, 0x53, 0xb1, 0xd8, 0x50, 0x11, 0x83, 0x79, 0x66, 0x21, 0x9e, 0x87, 0x5b, 0x24,
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0x2f, 0x4f, 0xd7, 0x73, 0x34, 0xa2, 0xf7, 0x09, 0xd5, 0xd9, 0x42, 0x9d, 0xf8, 0x15, 0xdf, 0x0e,
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0x10, 0xcc, 0x05, 0x04, 0x35, 0x81, 0xb2, 0xd5, 0x7a, 0xd2, 0xa0, 0xa5, 0x7b, 0xb8, 0x75, 0xd2,
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0x35, 0x0b, 0x39, 0x8f, 0x1b, 0x44, 0x0e, 0xce, 0x66, 0x87, 0x1b, 0x64, 0xac, 0xe1, 0xca, 0x67,
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0xb4, 0xce, 0x33, 0xdb, 0x89, 0xfe, 0xd8, 0x8e, 0xcd, 0x58, 0x92, 0x41, 0x50, 0x40, 0xcb, 0x08,
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0xe1, 0x15, 0xee, 0xf4, 0x64, 0xfe, 0x1c, 0xee, 0x25, 0xe7, 0x21, 0xe6, 0x6c, 0xc6, 0xa6, 0x2e,
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0x52, 0x23, 0xa7, 0x20, 0xd2, 0xd7, 0x28, 0x07, 0x23, 0x14, 0x24, 0x3d, 0x45, 0xa5, 0xc7, 0x90,
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0xdb, 0x77, 0xdd, 0xea, 0x38, 0x59, 0x89, 0x32, 0xbc, 0x00, 0x3a, 0x6d, 0x61, 0x4e, 0xdb, 0x29,
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);
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/*
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* Internal methods
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*/
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/**
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* Pre-process the server status data that was returned.
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*
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* @param array $packets
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* @throws GameQ_ProtocolsException
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*/
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public function preProcess_status($packets=array())
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{
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$packets_return = array();
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foreach ($packets AS $packet)
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{
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# Header :
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$header = substr ($packet, 0, 20);
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$header_items = array ();
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$key = array_shift (unpack ("n1", $header));
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$chars = unpack ("C*", substr ($header, 2));
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$a1 = $key & 0xFF;
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$a2 = $key >> 8;
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if ($a1 == 0)
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{
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throw new GameQ_ProtocolsException(__METHOD__.": Header key is invalid");
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}
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$table = $this->head_encrypt_table;
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$key = 0;
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for( $i = 1; $i <= count((array)$chars); $i++ )
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{
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$chars[$i] -= ( $table[$a2] + (( $i - 1 ) % 5 )) & 0xFF;
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$a2 = ($a2 + $a1) & 0xFF;
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if ( ( $i % 2 ) == 0 )
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{
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$short_array = unpack( "n1", pack( "C2", $chars[$i - 1], $chars[$i] ));
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$header_items[$key] = $short_array[1];
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++$key;
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}
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}
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$header_items = array_combine(array(
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'zero',
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'cmd',
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'id',
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'totlen',
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'len',
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'totpck',
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'pck',
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'datakey',
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'crc'
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), $header_items);
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// Check to make sure the number of packets match
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if ($header_items['totpck'] != count((array)$packets))
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{
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throw new GameQ_ProtocolsException(__METHOD__.": Too less packets recieved");
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}
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# Data :
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$table = $this->data_encrypt_table;
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$a1 = $header_items['datakey'] & 0xFF;
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$a2 = $header_items['datakey'] >> 8;
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if ( $a1 == 0 )
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{
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throw new GameQ_ProtocolsException(__METHOD__.": Data key is invalid");
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}
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$chars = unpack( "C*", substr ($packet, 20) );
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$data = "";
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for( $i = 1; $i <= count((array)$chars); $i++ )
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{
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$chars[$i] -= ($table[$a2] + (( $i - 1 ) % 72 )) & 0xFF;
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$a2 = ($a2 + $a1) & 0xFF;
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$data .= chr($chars[$i]);
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}
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//@todo: Check CRC ???
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$packets_return[$header_items['pck']] = $data;
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}
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return implode('', $packets_return);
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}
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/**
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* Process the server status information
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Let's preprocess the status
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$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Explode the data into lines
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$lines = explode("\n", $data);
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// Always dedicated
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$result->add('dedicated', TRUE);
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// Loop the lines
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foreach($lines AS $line)
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{
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// Trim all the outlying space
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$line = trim($line);
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// We dont have anything in this line
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if(strlen($line) == 0)
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{
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continue;
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}
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/**
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* Everything is in this format: ITEM: VALUE
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*
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* Example:
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* ...
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* MAXCLIENTS: 175
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* VOICECODEC: 3,Speex
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* VOICEFORMAT: 31,32 KHz%2C 16 bit%2C 9 Qlty
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* UPTIME: 9167971
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* PLATFORM: Linux-i386
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* VERSION: 3.0.6
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* ...
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*/
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// Check to see if we have a colon, every line should
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if(($colon_pos = strpos($line, ":")) !== FALSE && $colon_pos > 0)
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{
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// Split the line into key/value pairs
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list($key, $value) = explode(':', $line, 2); // Only return 2 items in the array incase of colon in $value
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// Lower the font of the key
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$key = strtolower($key);
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// Trim the value of extra space
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$value = trim($value);
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// Switch and offload items as needed
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switch($key)
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{
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case 'client':
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$this->client($value, $result);
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break;
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case 'channel':
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$this->channel($value, $result);
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break;
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// Ignore these
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case 'channelfields':
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case 'clientfields':
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break;
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// By default we just add they key as an item
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default:
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$result->add($key, $this->convertSpecialChars($value));
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break;
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}
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}
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}
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unset($key, $value, $line, $lines, $data);
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return $result->fetch();
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}
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/**
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* Convert the special characters within a value
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*
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* @param string $data
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* @return mixed
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*/
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protected function convertSpecialChars($data)
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{
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return preg_replace_callback(
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'|%([0-9A-F]{2})|',
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create_function(
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'$matches',
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'return chr (hexdec ($matches[0]));'
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),
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$data);
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}
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/**
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* Break up the channel items into usable parts
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*
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* @param string $data
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* @param GameQ_Result $result
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*/
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protected function channel($data, GameQ_Result &$result)
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{
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$items = explode (",", $data);
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foreach ((array)$items as $item)
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{
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$temp = explode("=", $item);
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$key = strtolower($temp[0]);
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$value = $temp[1];
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$result->addTeam($key, $this->convertSpecialChars($value));
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}
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}
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/**
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* Break up the clients into usable parts
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*
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* @param string $data
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* @param GameQ_Result $result
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*/
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protected function client($data, GameQ_Result &$result)
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{
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$items = explode(",", $data);
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foreach ((array)$items as $item)
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{
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$temp = explode("=", $item);
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$key = strtolower($temp[0]);
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$value = $temp[1];
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$result->addPlayer($key, $this->convertSpecialChars($value));
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}
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}
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}
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