Panel/protocol/GameQ/gameq/protocols/ventrilo.php
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Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
2026-04-23 14:01:37 +00:00

402 lines
11 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Ventrilo Protocol Class
*
* This class provides some functionality for getting status information for ventrilo
* servers. Note that a password is not required for versions >= 3.0.3
*
* This code ported from GameQ v1. Credit to original author(s) as I just updated it to
* work within this new system.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Ventrilo extends GameQ_Protocols
{
/**
* Normalization for this protocol class
*
* @var array
*/
protected $normalize = array(
// General
'general' => array(
'dedicated' => array('dedicated'),
'hostname' => array('name'),
'password' => array('auth'),
'numplayers' => array('clientcount'),
'maxplayers' => array('maxclients'),
'players' => array('players'),
'teams' => array('teams'),
),
// Player
'player' => array(
//'score' => array('score'),
),
// Team
'team' => array(
//'score' => array('tickets'),
),
);
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "V\xc8\xf4\xf9`\xa2\x1e\xa5M\xfb\x03\xccQN\xa1\x10\x95\xaf\xb2g\x17g\x812\xfbW\xfd\x8e\xd2\x22r\x034z\xbb\x98",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 3784; // Default port, used if not set when instanced
/**
* Set to run in linear mode
*
* @var string
*/
protected $packet_mode = self::PACKET_MODE_LINEAR;
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'ventrilo';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'ventrilo';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Ventrilo";
protected $join_link = "ventrilo://%s:%d/";
/**
* Encryption table for the header
*
* @var array
*/
protected $head_encrypt_table = array(
0x80, 0xe5, 0x0e, 0x38, 0xba, 0x63, 0x4c, 0x99, 0x88, 0x63, 0x4c, 0xd6, 0x54, 0xb8, 0x65, 0x7e,
0xbf, 0x8a, 0xf0, 0x17, 0x8a, 0xaa, 0x4d, 0x0f, 0xb7, 0x23, 0x27, 0xf6, 0xeb, 0x12, 0xf8, 0xea,
0x17, 0xb7, 0xcf, 0x52, 0x57, 0xcb, 0x51, 0xcf, 0x1b, 0x14, 0xfd, 0x6f, 0x84, 0x38, 0xb5, 0x24,
0x11, 0xcf, 0x7a, 0x75, 0x7a, 0xbb, 0x78, 0x74, 0xdc, 0xbc, 0x42, 0xf0, 0x17, 0x3f, 0x5e, 0xeb,
0x74, 0x77, 0x04, 0x4e, 0x8c, 0xaf, 0x23, 0xdc, 0x65, 0xdf, 0xa5, 0x65, 0xdd, 0x7d, 0xf4, 0x3c,
0x4c, 0x95, 0xbd, 0xeb, 0x65, 0x1c, 0xf4, 0x24, 0x5d, 0x82, 0x18, 0xfb, 0x50, 0x86, 0xb8, 0x53,
0xe0, 0x4e, 0x36, 0x96, 0x1f, 0xb7, 0xcb, 0xaa, 0xaf, 0xea, 0xcb, 0x20, 0x27, 0x30, 0x2a, 0xae,
0xb9, 0x07, 0x40, 0xdf, 0x12, 0x75, 0xc9, 0x09, 0x82, 0x9c, 0x30, 0x80, 0x5d, 0x8f, 0x0d, 0x09,
0xa1, 0x64, 0xec, 0x91, 0xd8, 0x8a, 0x50, 0x1f, 0x40, 0x5d, 0xf7, 0x08, 0x2a, 0xf8, 0x60, 0x62,
0xa0, 0x4a, 0x8b, 0xba, 0x4a, 0x6d, 0x00, 0x0a, 0x93, 0x32, 0x12, 0xe5, 0x07, 0x01, 0x65, 0xf5,
0xff, 0xe0, 0xae, 0xa7, 0x81, 0xd1, 0xba, 0x25, 0x62, 0x61, 0xb2, 0x85, 0xad, 0x7e, 0x9d, 0x3f,
0x49, 0x89, 0x26, 0xe5, 0xd5, 0xac, 0x9f, 0x0e, 0xd7, 0x6e, 0x47, 0x94, 0x16, 0x84, 0xc8, 0xff,
0x44, 0xea, 0x04, 0x40, 0xe0, 0x33, 0x11, 0xa3, 0x5b, 0x1e, 0x82, 0xff, 0x7a, 0x69, 0xe9, 0x2f,
0xfb, 0xea, 0x9a, 0xc6, 0x7b, 0xdb, 0xb1, 0xff, 0x97, 0x76, 0x56, 0xf3, 0x52, 0xc2, 0x3f, 0x0f,
0xb6, 0xac, 0x77, 0xc4, 0xbf, 0x59, 0x5e, 0x80, 0x74, 0xbb, 0xf2, 0xde, 0x57, 0x62, 0x4c, 0x1a,
0xff, 0x95, 0x6d, 0xc7, 0x04, 0xa2, 0x3b, 0xc4, 0x1b, 0x72, 0xc7, 0x6c, 0x82, 0x60, 0xd1, 0x0d,
);
/**
* Encryption table for the data
*
* @var array
*/
protected $data_encrypt_table = array(
0x82, 0x8b, 0x7f, 0x68, 0x90, 0xe0, 0x44, 0x09, 0x19, 0x3b, 0x8e, 0x5f, 0xc2, 0x82, 0x38, 0x23,
0x6d, 0xdb, 0x62, 0x49, 0x52, 0x6e, 0x21, 0xdf, 0x51, 0x6c, 0x76, 0x37, 0x86, 0x50, 0x7d, 0x48,
0x1f, 0x65, 0xe7, 0x52, 0x6a, 0x88, 0xaa, 0xc1, 0x32, 0x2f, 0xf7, 0x54, 0x4c, 0xaa, 0x6d, 0x7e,
0x6d, 0xa9, 0x8c, 0x0d, 0x3f, 0xff, 0x6c, 0x09, 0xb3, 0xa5, 0xaf, 0xdf, 0x98, 0x02, 0xb4, 0xbe,
0x6d, 0x69, 0x0d, 0x42, 0x73, 0xe4, 0x34, 0x50, 0x07, 0x30, 0x79, 0x41, 0x2f, 0x08, 0x3f, 0x42,
0x73, 0xa7, 0x68, 0xfa, 0xee, 0x88, 0x0e, 0x6e, 0xa4, 0x70, 0x74, 0x22, 0x16, 0xae, 0x3c, 0x81,
0x14, 0xa1, 0xda, 0x7f, 0xd3, 0x7c, 0x48, 0x7d, 0x3f, 0x46, 0xfb, 0x6d, 0x92, 0x25, 0x17, 0x36,
0x26, 0xdb, 0xdf, 0x5a, 0x87, 0x91, 0x6f, 0xd6, 0xcd, 0xd4, 0xad, 0x4a, 0x29, 0xdd, 0x7d, 0x59,
0xbd, 0x15, 0x34, 0x53, 0xb1, 0xd8, 0x50, 0x11, 0x83, 0x79, 0x66, 0x21, 0x9e, 0x87, 0x5b, 0x24,
0x2f, 0x4f, 0xd7, 0x73, 0x34, 0xa2, 0xf7, 0x09, 0xd5, 0xd9, 0x42, 0x9d, 0xf8, 0x15, 0xdf, 0x0e,
0x10, 0xcc, 0x05, 0x04, 0x35, 0x81, 0xb2, 0xd5, 0x7a, 0xd2, 0xa0, 0xa5, 0x7b, 0xb8, 0x75, 0xd2,
0x35, 0x0b, 0x39, 0x8f, 0x1b, 0x44, 0x0e, 0xce, 0x66, 0x87, 0x1b, 0x64, 0xac, 0xe1, 0xca, 0x67,
0xb4, 0xce, 0x33, 0xdb, 0x89, 0xfe, 0xd8, 0x8e, 0xcd, 0x58, 0x92, 0x41, 0x50, 0x40, 0xcb, 0x08,
0xe1, 0x15, 0xee, 0xf4, 0x64, 0xfe, 0x1c, 0xee, 0x25, 0xe7, 0x21, 0xe6, 0x6c, 0xc6, 0xa6, 0x2e,
0x52, 0x23, 0xa7, 0x20, 0xd2, 0xd7, 0x28, 0x07, 0x23, 0x14, 0x24, 0x3d, 0x45, 0xa5, 0xc7, 0x90,
0xdb, 0x77, 0xdd, 0xea, 0x38, 0x59, 0x89, 0x32, 0xbc, 0x00, 0x3a, 0x6d, 0x61, 0x4e, 0xdb, 0x29,
);
/*
* Internal methods
*/
/**
* Pre-process the server status data that was returned.
*
* @param array $packets
* @throws GameQ_ProtocolsException
*/
public function preProcess_status($packets=array())
{
$packets_return = array();
foreach ($packets AS $packet)
{
# Header :
$header = substr ($packet, 0, 20);
$header_items = array ();
$key = array_shift (unpack ("n1", $header));
$chars = unpack ("C*", substr ($header, 2));
$a1 = $key & 0xFF;
$a2 = $key >> 8;
if ($a1 == 0)
{
throw new GameQ_ProtocolsException(__METHOD__.": Header key is invalid");
}
$table = $this->head_encrypt_table;
$key = 0;
for( $i = 1; $i <= count((array)$chars); $i++ )
{
$chars[$i] -= ( $table[$a2] + (( $i - 1 ) % 5 )) & 0xFF;
$a2 = ($a2 + $a1) & 0xFF;
if ( ( $i % 2 ) == 0 )
{
$short_array = unpack( "n1", pack( "C2", $chars[$i - 1], $chars[$i] ));
$header_items[$key] = $short_array[1];
++$key;
}
}
$header_items = array_combine(array(
'zero',
'cmd',
'id',
'totlen',
'len',
'totpck',
'pck',
'datakey',
'crc'
), $header_items);
// Check to make sure the number of packets match
if ($header_items['totpck'] != count((array)$packets))
{
throw new GameQ_ProtocolsException(__METHOD__.": Too less packets recieved");
}
# Data :
$table = $this->data_encrypt_table;
$a1 = $header_items['datakey'] & 0xFF;
$a2 = $header_items['datakey'] >> 8;
if ( $a1 == 0 )
{
throw new GameQ_ProtocolsException(__METHOD__.": Data key is invalid");
}
$chars = unpack( "C*", substr ($packet, 20) );
$data = "";
for( $i = 1; $i <= count((array)$chars); $i++ )
{
$chars[$i] -= ($table[$a2] + (( $i - 1 ) % 72 )) & 0xFF;
$a2 = ($a2 + $a1) & 0xFF;
$data .= chr($chars[$i]);
}
//@todo: Check CRC ???
$packets_return[$header_items['pck']] = $data;
}
return implode('', $packets_return);
}
/**
* Process the server status information
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Let's preprocess the status
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
// Set the result to a new result instance
$result = new GameQ_Result();
// Explode the data into lines
$lines = explode("\n", $data);
// Always dedicated
$result->add('dedicated', TRUE);
// Loop the lines
foreach($lines AS $line)
{
// Trim all the outlying space
$line = trim($line);
// We dont have anything in this line
if(strlen($line) == 0)
{
continue;
}
/**
* Everything is in this format: ITEM: VALUE
*
* Example:
* ...
* MAXCLIENTS: 175
* VOICECODEC: 3,Speex
* VOICEFORMAT: 31,32 KHz%2C 16 bit%2C 9 Qlty
* UPTIME: 9167971
* PLATFORM: Linux-i386
* VERSION: 3.0.6
* ...
*/
// Check to see if we have a colon, every line should
if(($colon_pos = strpos($line, ":")) !== FALSE && $colon_pos > 0)
{
// Split the line into key/value pairs
list($key, $value) = explode(':', $line, 2); // Only return 2 items in the array incase of colon in $value
// Lower the font of the key
$key = strtolower($key);
// Trim the value of extra space
$value = trim($value);
// Switch and offload items as needed
switch($key)
{
case 'client':
$this->client($value, $result);
break;
case 'channel':
$this->channel($value, $result);
break;
// Ignore these
case 'channelfields':
case 'clientfields':
break;
// By default we just add they key as an item
default:
$result->add($key, $this->convertSpecialChars($value));
break;
}
}
}
unset($key, $value, $line, $lines, $data);
return $result->fetch();
}
/**
* Convert the special characters within a value
*
* @param string $data
* @return mixed
*/
protected function convertSpecialChars($data)
{
return preg_replace_callback(
'|%([0-9A-F]{2})|',
create_function(
'$matches',
'return chr (hexdec ($matches[0]));'
),
$data);
}
/**
* Break up the channel items into usable parts
*
* @param string $data
* @param GameQ_Result $result
*/
protected function channel($data, GameQ_Result &$result)
{
$items = explode (",", $data);
foreach ((array)$items as $item)
{
$temp = explode("=", $item);
$key = strtolower($temp[0]);
$value = $temp[1];
$result->addTeam($key, $this->convertSpecialChars($value));
}
}
/**
* Break up the clients into usable parts
*
* @param string $data
* @param GameQ_Result $result
*/
protected function client($data, GameQ_Result &$result)
{
$items = explode(",", $data);
foreach ((array)$items as $item)
{
$temp = explode("=", $item);
$key = strtolower($temp[0]);
$value = $temp[1];
$result->addPlayer($key, $this->convertSpecialChars($value));
}
}
}