Panel/ControlPanel/_agent-linux/php-query/gameq/Protocols/M2mp.php
2025-09-11 13:29:15 -04:00

219 lines
5.4 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Protocol;
use GameQ\Buffer;
use GameQ\Result;
use GameQ\Exception\Protocol as Exception;
/**
* Mafia 2 Multiplayer Protocol Class
*
* Loosely based on SAMP protocol
*
* Query port = server port + 1
*
* Handles processing Mafia 2 Multiplayer servers
*
* @package GameQ\Protocols
* @author Wilson Jesus <>
*/
class M2mp extends Protocol
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_ALL => "M2MP",
];
/**
* Use the response flag to figure out what method to run
*
* @type array
*/
protected $responses = [
"M2MP" => 'processStatus',
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'm2mp';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'm2mp';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Mafia 2 Multiplayer";
/**
* The client join link
*
* @type string
*/
protected $join_link = null;
/**
* The difference between the client port and query port
*
* @type int
*/
protected $port_diff = 1;
/**
* Normalize settings for this protocol
*
* @type array
*/
protected $normalize = [
// General
'general' => [
// target => source
'hostname' => 'servername',
'gametype' => 'gamemode',
'maxplayers' => 'max_players',
'numplayers' => 'num_players',
'password' => 'password',
],
// Individual
'player' => [
'name' => 'name',
],
];
/**
* Handle response from the server
*
* @return mixed
* @throws Exception
*/
public function processResponse()
{
// Make a buffer
$buffer = new Buffer(implode('', $this->packets_response));
// Grab the header
$header = $buffer->read(4);
// Header
// Figure out which packet response this is
if ($header != "M2MP") {
throw new Exception(__METHOD__ . " response type '" . bin2hex($header) . "' is not valid");
}
return call_user_func_array([$this, $this->responses[$header]], [$buffer]);
}
/**
* Process the status response
*
* @param Buffer $buffer
*
* @return array
*/
protected function processStatus(Buffer $buffer)
{
// We need to split the data and offload
$results = $this->processServerInfo($buffer);
$results = array_merge_recursive(
$results,
$this->processPlayers($buffer)
);
unset($buffer);
// Return results
return $results;
}
/**
* Handle processing the server information
*
* @param Buffer $buffer
*
* @return array
*/
protected function processServerInfo(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Always dedicated
$result->add('dedicated', 1);
// Pull out the server information
// Note the length information is incorrect, we correct using offset options in pascal method
$result->add('servername', $buffer->readPascalString(1, true));
$result->add('num_players', $buffer->readPascalString(1, true));
$result->add('max_players', $buffer->readPascalString(1, true));
$result->add('gamemode', $buffer->readPascalString(1, true));
$result->add('password', (bool) $buffer->readInt8());
unset($buffer);
return $result->fetch();
}
/**
* Handle processing of player data
*
* @param Buffer $buffer
*
* @return array
*/
protected function processPlayers(Buffer $buffer)
{
// Set the result to a new result instance
$result = new Result();
// Parse players
// Read the player info, it's in the same query response for some odd reason.
while ($buffer->getLength()) {
// Check to see if we ran out of info, length bug from response
if ($buffer->getLength() <= 1) {
break;
}
// Only player name information is available
// Add player name, encoded
$result->addPlayer('name', utf8_encode(trim($buffer->readPascalString(1, true))));
}
// Clear
unset($buffer);
return $result->fetch();
}
}