Panel/ControlPanel/protocol/GameQ/gameq/protocols/ase.php
2025-09-11 13:29:15 -04:00

164 lines
4.4 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* All-Seeing Eye Protocol Class
*
* This class is used as the basis for all game servers
* that use the All-Seeing Eye (ASE) protocol for querying
* server status.
*
* Most of the logic is taken from the original GameQ
* by Tom Buskens <t.buskens@deviation.nl>
*
* @author Marcel Bößendörfer <m.boessendoerfer@marbis.net>
* @author Austin Bischoff <austin@codebeard.com>
*/
abstract class GameQ_Protocols_ASE extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_ALL => "s",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_all",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 1; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'ase';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'ase';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "All-Seeing Eye";
/*
* Internal methods
*/
protected function process_all()
{
if(!$this->hasValidResponse(self::PACKET_ALL))
{
return array();
}
$data = $this->packets_response[self::PACKET_ALL][0];
$buf = new GameQ_Buffer($data);
$result = new GameQ_Result();
// Grab the header
$header = $buf->read(4);
// Header does not match
if ($header !== 'EYE1')
{
throw new GameQException("Exepcted header to be 'EYE1' but got '{$header}' instead.");
}
// Variables
$result->add('gamename', $buf->readPascalString(1, true));
$result->add('port', $buf->readPascalString(1, true));
$result->add('servername', $buf->readPascalString(1, true));
$result->add('gametype', $buf->readPascalString(1, true));
$result->add('map', $buf->readPascalString(1, true));
$result->add('version', $buf->readPascalString(1, true));
$result->add('password', $buf->readPascalString(1, true));
$result->add('num_players', $buf->readPascalString(1, true));
$result->add('max_players', $buf->readPascalString(1, true));
// Key / value pairs
while($buf->getLength())
{
// If we have an empty key, we've reached the end
$key = $buf->readPascalString(1, true);
if (empty($key))
{
break;
}
// Otherwise, add the pair
$result->add(
$key,
$buf->readPascalString(1, true)
);
}
// Players
while ($buf->getLength())
{
// Get the flags
$flags = $buf->readInt8();
// Get data according to the flags
if ($flags & 1) {
$result->addPlayer('name', $buf->readPascalString(1, true));
}
if ($flags & 2) {
$result->addPlayer('team', $buf->readPascalString(1, true));
}
if ($flags & 4) {
$result->addPlayer('skin', $buf->readPascalString(1, true));
}
if ($flags & 8) {
$result->addPlayer('score', $buf->readPascalString(1, true));
}
if ($flags & 16) {
$result->addPlayer('ping', $buf->readPascalString(1, true));
}
if ($flags & 32) {
$result->addPlayer('time', $buf->readPascalString(1, true));
}
}
return $result->fetch();
}
}