Panel/ControlPanel/protocol/GameQ/gameq/protocols/bf3.php
2025-09-11 13:29:15 -04:00

329 lines
8.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Battlefield 3 Protocol Class
*
* Good place for doc status and info is http://www.fpsadmin.com/forum/showthread.php?t=24134
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Bf3 extends GameQ_Protocols
{
/**
* Normalization for this protocol class
*
* @var array
*/
protected $normalize = array(
// General
'general' => array(
'dedicated' => array('dedicated'),
'hostname' => array('hostname'),
'password' => array('password'),
'numplayers' => array('numplayers'),
'maxplayers' => array('maxplayers'),
'mapname' => array('map'),
'gametype' => array('gametype'),
'players' => array('players'),
'teams' => array('team'),
),
// Player
'player' => array(
'score' => array('score'),
),
// Team
'team' => array(
'score' => array('tickets'),
),
);
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
);
/**
* Set the transport to use TCP
*
* @var string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
"process_version",
"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 47200; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'bf3';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'bf3';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Battlefield 3";
/*
* Internal methods
*/
protected function preProcess_status($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
$buf->skip(8); /* skip header */
// Decode the words into an array so we can use this data
$words = $this->decodeWords($buf);
// Make sure we got OK
if (!isset ($words[0]) || $words[0] != 'OK')
{
throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Server is always dedicated
$result->add('dedicated', TRUE);
// No mods, as of yet
$result->add('mod', FALSE);
// These are the same no matter what mode the server is in
$result->add('hostname', $words[1]);
$result->add('numplayers', $words[2]);
$result->add('maxplayers', $words[3]);
$result->add('gametype', $words[4]);
$result->add('map', $words[5]);
$result->add('roundsplayed', $words[6]);
$result->add('roundstotal', $words[7]);
// Figure out the number of teams
$num_teams = intval($words[8]);
// Set the current index
$index_current = 9;
// Loop for the number of teams found, increment along the way
for($id=1; $id<=$num_teams; $id++)
{
$result->addSub('teams', 'tickets', $words[$index_current]);
$result->addSub('teams', 'id', $id);
// Increment
$index_current++;
}
// Get and set the rest of the data points.
$result->add('targetscore', $words[$index_current]);
$result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty
$result->add('ranked', $words[$index_current + 2] === 'true');
$result->add('punkbuster', $words[$index_current + 3] === 'true');
$result->add('password', $words[$index_current + 4] === 'true');
$result->add('uptime', $words[$index_current + 5]);
$result->add('roundtime', $words[$index_current + 6]);
// Added in R9
$result->add('ip_port', $words[$index_current + 7]);
$result->add('punkbuster_version', $words[$index_current + 8]);
$result->add('join_queue', $words[$index_current + 9] === 'true');
$result->add('region', $words[$index_current + 10]);
$result->add('pingsite', $words[$index_current + 11]);
$result->add('country', $words[$index_current + 12]);
// Added in R29, No docs as of yet
$result->add('quickmatch', $words[$index_current + 13] === 'true'); // Guessed from research
unset($buf, $words);
return $result->fetch();
}
protected function preProcess_version($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_version()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_VERSION))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_version($this->packets_response[self::PACKET_VERSION]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
// Not too important if version is missing
if (!isset ($words[0]) || $words[0] != 'OK')
{
return array();
}
$result->add('version', $words[2]);
unset($buf, $words);
return $result->fetch();
}
protected function preProcess_players($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
// Not too important if players are missing.
if (!isset ($words[0]) || $words[0] != 'OK')
{
return array();
}
// Count the number of words and figure out the highest index.
$words_total = count($words)-1;
// The number of player info points
$num_tags = $words[1];
// Pull out the tags, they start at index=3, length of num_tags
$tags = array_slice($words, 2, $num_tags);
// Just incase this changed between calls.
$result->add('numplayers', $words[$num_tags+2]);
// Loop until we run out of positions
for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags)
{
// Pull out this player
$player = array_slice($words, $pos, $num_tags);
// Loop the tags and add the proper value for the tag.
foreach($tags AS $tag_index => $tag)
{
$result->addPlayer($tag, $player[$tag_index]);
}
// No pings in this game
$result->addPlayer('ping', FALSE);
}
// @todo: Add some team definition stuff
unset($buf, $tags, $words, $player);
return $result->fetch();
}
/**
* Decode words from the response
*
* @param GameQ_Buffer $buf
*/
protected function decodeWords(GameQ_Buffer &$buf)
{
$result = array();
$num_words = $buf->readInt32();
for ($i = 0; $i < $num_words; $i++)
{
$len = $buf->readInt32();
$result[] = $buf->read($len);
$buf->read(1); /* 0x00 string ending */
}
return $result;
}
}