Panel/ControlPanel/protocol/GameQ/gameq/protocols/bfbc2.php
2025-09-11 13:29:15 -04:00

249 lines
5.7 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Battlefield Bad Company 2 Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Bfbc2 extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\x00\x00\x00\x00\x1b\x00\x00\x00\x01\x00\x00\x00\x0a\x00\x00\x00serverInfo\x00",
self::PACKET_VERSION => "\x00\x00\x00\x00\x18\x00\x00\x00\x01\x00\x00\x00\x07\x00\x00\x00version\x00",
self::PACKET_PLAYERS => "\x00\x00\x00\x00\x24\x00\x00\x00\x02\x00\x00\x00\x0b\x00\x00\x00listPlayers\x00\x03\x00\x00\x00\x61ll\x00",
);
/**
* Set the transport to use TCP
*
* @var string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
"process_version",
"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 48888; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'bfbc2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'bfbc2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Battlefield Bad Company 2";
/*
* Internal methods
*/
protected function preProcess_status($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
if (!isset ($words[0]) || $words[0] != 'OK')
{
throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
}
$result->add('hostname', $words[1]);
$result->add('numplayers', $words[2]);
$result->add('maxplayers', $words[3]);
$result->add('gametype', $words[4]);
$result->add('map', $words[5]);
// @todo: Add some team definition stuff
unset($buf);
return $result->fetch();
}
protected function preProcess_version($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_version()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_VERSION))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_version($this->packets_response[self::PACKET_VERSION]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
// Not too important if version is missing
if (!isset ($words[0]) || $words[0] != 'OK')
{
return array();
}
$result->add('version', $words[2]);
unset($buf);
return $result->fetch();
}
protected function preProcess_players($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
// Not too important if players are missing.
if (!isset ($words[0]) || $words[0] != 'OK')
{
return array();
}
// The number of player info points
$num_tags = $words[1];
$position = 2;
$tags = array();
for (; $position < $num_tags + 2 ; $position++)
{
$tags[] = $words[$position];
}
$num_players = $words[$position];
$position++;
$start_position = $position;
for (; $position < $num_players * $num_tags + $start_position;
$position += $num_tags)
{
for ($a = $position, $b = 0; $a < $position + $num_tags;
$a++, $b++)
{
$result->addPlayer($tags[$b], $words[$a]);
}
}
// @todo: Add some team definition stuff
unset($buf);
return $result->fetch();
}
/**
* Decode words from the response
*
* @param GameQ_Buffer $buf
*/
protected function decodeWords(GameQ_Buffer &$buf)
{
$result = array();
$num_words = $buf->readInt32();
for ($i = 0; $i < $num_words; $i++)
{
$len = $buf->readInt32();
$result[] = $buf->read($len);
$buf->read(1); /* 0x00 string ending */
}
return $result;
}
}