Panel/ControlPanel/protocol/GameQ/gameq/protocols/cube2.php
2025-09-11 13:29:15 -04:00

175 lines
4.6 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Cube 2: Sauerbraten Protocol Class
*
* References:
* https://qstat.svn.sourceforge.net/svnroot/qstat/trunk/qstat2/cube2.c
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Cube2 extends GameQ_Protocols
{
protected $state = self::STATE_BETA;
protected $normalize = array(
// General
'general' => array(
'hostname' => array('servername'),
'numplayers' => array('num_players'),
'maxplayers' => array('max_players'),
'mapname' => array('map'),
'gametype' => array('gametype'),
),
);
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "server",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 28802; // Default port, used if not set when instanced
/**
* The query protocol used to make the call
*
* @var string
*/
protected $protocol = 'cube2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'cube2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Cube 2: Sauerbraten";
/**
* Pre-process the server status data that was returned.
*
* @param array $packets
*/
protected function preProcess_status($packets)
{
// Process the packets
return implode('', $packets);
}
/**
* Handles processing the status data into a usable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Check the header, should be the same response as the packet we sent
if($buf->read(6) != $this->packets[self::PACKET_STATUS])
{
throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header type (should be {$this->packets[self::PACKET_STATUS]}).");
return array();
}
// NOTE: the following items were figured out using some source and trial and error
$result->add('num_players', $this->readInt($buf));
$result->add('version', $this->readInt($buf));
$result->add('protocol', $this->readInt($buf));
$result->add('mode', $this->readInt($buf));
$result->add('time_remaining', $this->readInt($buf));
$result->add('max_players', $this->readInt($buf));
$result->add('mastermode', $this->readInt($buf));
// @todo: Sometimes there is an extra char here before the map string. Not sure what causes it or how
// to even check for its existance.
$result->add('map', $buf->readString());
$result->add('servername', $buf->readString());
unset($buf, $data);
return $result->fetch();
}
/**
* Function to check for varying int values in the responses. Makes life a little easier
*
* @param GameQ_Buffer $buf
* @return number
*/
protected function readInt(GameQ_Buffer &$buf)
{
// Look ahead and see if 32-bit int
if($buf->lookAhead(1) == "\x81")
{
$buf->skip(1);
return $buf->readInt32();
}
// Look ahead and see if 16-bit int
elseif($buf->lookAhead(1) == "\x80")
{
$buf->skip(1);
return $buf->readInt16();
}
else // 8-bit
{
return $buf->readInt8();
}
}
}