Panel/ControlPanel/protocol/GameQ/gameq/protocols/ffow.php
2025-09-11 13:29:15 -04:00

246 lines
5.7 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Frontlines: Fuel of War Protocol Class
*
* Class is incomplete due to the lack of servers with players active.
*
* http://wiki.hlsw.net/index.php/FFOW_Protocol
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Ffow extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
//self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
);
protected $state = self::STATE_TESTING;
/**
* Set the packet mode to linear
*
* @var string
*/
protected $packet_mode = self::PACKET_MODE_LINEAR;
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_info",
"process_rules",
//"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 5478; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'ffow';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'ffow';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Frontlines: Fuel of War";
/*
* Internal methods
*/
/**
* Parse the challenge response and apply it to all the packet types
* that require it.
*
* @see GameQ_Protocols_Core::parseChallengeAndApply()
*/
protected function parseChallengeAndApply()
{
// Skip the header
$this->challenge_buffer->skip(5);
// Apply the challenge and return
return $this->challengeApply($this->challenge_buffer->read(4));
}
/**
* Preprocess the server info packet(s)
*
* @param unknown_type $packets
*/
protected function preProcess_info($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_info()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_INFO))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Parse the response
$data = $this->preProcess_info($this->packets_response[self::PACKET_INFO]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Skip Header
$buf->skip(6);
$result->add('servername', $buf->readString());
$result->add('mapname', $buf->readString());
$result->add('modname', $buf->readString());
$result->add('gamemode', $buf->readString());
$result->add('description', $buf->readString());
$result->add('version', $buf->readString());
$result->add('port', $buf->readInt16());
$result->add('num_players', $buf->readInt8());
$result->add('max_players', $buf->readInt8());
$result->add('dedicated', $buf->readInt8());
$result->add('os', $buf->readInt8());
$result->add('password', $buf->readInt8());
$result->add('anticheat', $buf->readInt8());
$result->add('average_fps', $buf->readInt8());
$result->add('round', $buf->readInt8());
$result->add('max_rounds', $buf->readInt8());
$result->add('time_left', $buf->readInt16());
unset($buf, $data);
// Return the result
return $result->fetch();
}
/**
* Preprocess the rule packets returned. Not sure if this is final, need server to test against.
*
* @param array $packets
*/
protected function preProcess_rules($packets=array())
{
// Implode and return
return implode('', $packets);
}
/**
* Process the rules and return the data result
*/
protected function process_rules()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_RULES))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Parse the response
$data = $this->preProcess_rules($this->packets_response[self::PACKET_RULES]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Skip Header
$buf->skip(6);
while($buf->getLength())
{
$key = $buf->readString();
if(strlen($key) == 0)
{
break;
}
// Check for map
if(strstr($key, "Map:"))
{
$result->addSub("maplist", "name", $buf->readString());
}
else // Regular rule
{
$result->add($key, $buf->readString());
}
}
unset($buf, $data);
// Return the result
return $result->fetch();
}
/**
* Pre process the player packets, Not final. Need server to test against
*
* @param array $packets
*/
protected function preProcess_players($packets=array())
{
// Implode and return
return implode('', $packets);
}
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
return array();
}
}