Panel/ControlPanel/protocol/GameQ/gameq/protocols/gamespy.php
2025-09-11 13:29:15 -04:00

216 lines
5.9 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* GameSpy Protocol Class
*
* This class is used as the basis for all game servers
* that use the GameSpy protocol for querying
* server status.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Gamespy extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* Note: We only send the status packet since that has all the information we ever need.
* The other packets are left for reference purposes
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\x5C\x73\x74\x61\x74\x75\x73\x5C",
//self::PACKET_PLAYERS => "\x5C\x70\x6C\x61\x79\x65\x72\x73\x5C",
//self::PACKET_DETAILS => "\x5C\x69\x6E\x66\x6F\x5C",
//self::PACKET_BASIC => "\x5C\x62\x61\x73\x69\x63\x5C",
//self::PACKET_RULES => "\x5C\x72\x75\x6C\x65\x73\x5C",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 1; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'gamespy';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'gamespy';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Gamespy";
/*
* Internal methods
*/
protected function preProcess($packets)
{
// Only one packet so its in order
if (count($packets) == 1)
{
return $packets[0];
}
// Holds the new list of packets, which will be stripped of queryid and ordered properly.
$packets_ordered = array();
// Loop thru the packets
foreach ($packets as $packet)
{
// Check to see if we had a preg_match error
if(preg_match("#^(.*)\\\\queryid\\\\([^\\\\]+)(\\\\|$)#", $packet, $matches) === FALSE)
{
throw new GameQ_ProtocolsException('An error occured while parsing the status packets');
return $packets_ordered;
}
// Lets make the key proper incase of decimal points
if(strstr($matches[2], '.'))
{
list($req_id, $req_num) = explode('.', $matches[2]);
// Now lets put back the number but make sure we pad the req_num so it is correct
// Should make sure the length is always 4 digits past the decimal point
// For some reason the req_num is 1->12.. instead of 01->12 ... so it doesnt ksort properly
$key = $req_id . sprintf(".%04s", $req_num);
}
else
{
$key = $matches[2];
}
// Add this stripped queryid to the new array with the id as the key
$packets_ordered[$key] = $matches[1];
}
// Sort the new array to make sure the keys (query ids) are in the proper order
ksort($packets_ordered, SORT_NUMERIC);
// Implode and return only the values as we dont care about the keys anymore
return implode('', array_values($packets_ordered));
}
/**
* Process the server status
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Lets pre process and make sure these things are in the proper order by id
$data = $this->preProcess($this->packets_response[self::PACKET_STATUS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Lets peek and see if the data starts with a \
if($buf->lookAhead(1) == '\\')
{
// Burn the first one
$buf->skip(1);
}
// Explode the data
$data = explode('\\', $buf->getBuffer());
// Remove the last 2 "items" as it should be final\
array_pop($data);
array_pop($data);
// Init some vars
$num_players = 0;
$num_teams = 0;
// Now lets loop the array
for($x=0;$x<count($data);$x+=2)
{
// Set some local vars
$key = $data[$x];
$val = $data[$x+1];
// Check for <variable>_<count> variable (i.e players)
if(($suffix = strrpos($key, '_')) !== FALSE && is_numeric(substr($key, $suffix+1)))
{
// See if this is a team designation
if(substr($key, 0, $suffix) == 'teamname')
{
$result->addTeam('teamname', $val);
$num_teams++;
}
else // Its a player
{
if(substr($key, 0, $suffix) == 'playername')
{
$num_players++;
}
$result->addPlayer(substr($key, 0, $suffix), $val);
}
}
else // Regular variable so just add the value.
{
$result->add($key, $val);
}
}
// Add the player and team count
$result->add('num_players', $num_players);
$result->add('num_teams', $num_teams);
unset($buf, $data, $key, $val, $suffix, $x);
return $result->fetch();
}
}