Panel/ControlPanel/protocol/GameQ/gameq/protocols/mumble.php
2025-09-11 13:29:15 -04:00

196 lines
4.6 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Mumble Protocol Class
*
* References:
* https://github.com/edmundask/MurmurQuery - Thanks to skylord123
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Mumble extends GameQ_Protocols
{
/**
* Normalization for this protocol class
*
* @var array
*/
protected $normalize = array(
// General
'general' => array(
'dedicated' => array('dedicated'),
'numplayers' => array(),
'maxplayers' => array('xgtmurmurmaxusers'),
'joinlink' => array('xconnecturl'),
'players' => array('players'),
'teams' => array('teams'),
),
// Player
'player' => array(
'ping' => array('tcpPing'),
'team' => array('channel'),
),
);
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_ALL => "\x6A\x73\x6F\x6E", // JSON packet
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_all",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 27800; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'mumble';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'mumble';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Mumble";
/**
* Transport protocol
*
* @var string
*/
protected $transport = self::TRANSPORT_TCP;
/*
* Internal methods
*/
public function preProcess_all($packets=array())
{
return implode('', $packets);
}
protected function process_all()
{
if(!$this->hasValidResponse(self::PACKET_ALL))
{
return array();
}
// Let's preprocess the status, JSON is the response
$json = $this->preProcess_all($this->packets_response[self::PACKET_ALL]);
// Try to json_decode, make it into an array
if(($data = json_decode($json, TRUE)) === NULL)
{
throw new GameQ_ProtocolsException("Unable to decode JSON data.");
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Always dedicated
$result->add('dedicated', TRUE);
$result->add('maxplayers', 0);
$result->add('numplayers', 0);
// Let's iterate over the response items, there are alot
foreach($data AS $key => $value)
{
// Ignore root for now, that is where all of the channel/player info is housed
if(in_array($key, array('root')))
{
continue;
}
// Add them as is
$result->add($key, $value);
}
// Now let's parse the channel/user info
$this->process_channels_users($result, $data['root']);
return $result->fetch();
}
/**
* Process the channel and user information
*
* @param GameQ_Result $result
* @param array $item
*/
protected function process_channels_users(GameQ_Result &$result, $item)
{
// Let's add all of the channel information
foreach($item AS $key => $value)
{
// We will handle these later
if(in_array($key, array('channels', 'users')))
{
// skip
continue;
}
// Add the channel property as a team
$result->addTeam($key, $value);
}
// Itereate over the users in this channel
foreach($item['users'] AS $user)
{
foreach($user AS $key => $value)
{
$result->addPlayer($key, $value);
}
}
// Offload more channels to parse
foreach($item['channels'] AS $channel)
{
$this->process_channels_users($result, $channel);
}
}
}