Panel/ControlPanel/protocol/GameQ/gameq/protocols/tribes2.php
2025-09-11 13:29:15 -04:00

204 lines
4.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Tribes 2 Protocol Class
*
* Code adapted from the original tribes2 class from GameQ v1
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Tribes2 extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_INFO => "\x0E\x02\x01\x02\x03\x04",
self::PACKET_STATUS => "\x12\x02\x01\x02\x03\x04",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_info",
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 28000; // Default port, used if not set when instanced
/**
* The query protocol used to make the call
*
* @var string
*/
protected $protocol = 'tribes2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'tribes2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Tribes 2";
/**
* Pre-process the server info data that was returned.
*
* @param array $packets
*/
protected function preProcess_info($packets)
{
// Process the packets
return implode('', $packets);
}
/**
* Handles processing the info data into a usable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_info()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_INFO))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_info($this->packets_response[self::PACKET_INFO]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Skip the header
$buf->skip(6);
$result->add('version', $buf->readPascalString());
// We skip this next part but it contains protocol and build information, man I wish I had some docs...
$buf->skip(12);
$result->add('hostname', $buf->readPascalString());
unset($buf, $data);
return $result->fetch();
}
/**
* Pre-process the server status data that was returned.
*
* @param array $packets
*/
protected function preProcess_status($packets)
{
// Process the packets
return implode('', $packets);
}
/**
* Handles processing the status data into a usable format
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
// Create a new buffer
$buf = new GameQ_Buffer($data);
// Skip the header
$buf->skip(6);
$result->add('mod', $buf->readPascalString());
$result->add('gametype', $buf->readPascalString());
$result->add('map', $buf->readPascalString());
// Grab the flag
$flag = $buf->read();
$bit = 1;
foreach (array('dedicated', 'password', 'linux',
'tournament', 'no_alias') as $var)
{
$value = ($flag & $bit) ? 1 : 0;
$result->add($var, $value);
$bit *= 2;
}
$result->add('num_players', $buf->readInt8());
$result->add('max_players', $buf->readInt8());
$result->add('num_bots', $buf->readInt8());
$result->add('cpu', $buf->readInt16());
$result->add('info', $buf->readPascalString());
$buf->skip(2);
// Do teams
$num_teams = $buf->read();
$result->add('num_teams', $num_teams);
$buf->skip();
for ($i = 0; $i < $num_teams; $i++)
{
$result->addTeam('name', $buf->readString("\x09"));
$result->addTeam('score', $buf->readString("\x0a"));
}
// Do players
// @todo: No code here to do players, no docs either, need example server with players
unset($buf, $data);
return $result->fetch();
}
}