Agent-Logs-Url: https://github.com/GameServerPanel/GSP/sessions/40ca313f-3f17-4f62-8f05-ba72540a8d30 Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
692 lines
30 KiB
PHP
692 lines
30 KiB
PHP
<?php
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/*
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*
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* OGP - Open Game Panel
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* Copyright (C) 2008 - 2018 The OGP Development Team
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*
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* http://www.opengamepanel.org/
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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*/
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require_once("server_config_parser.php");
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/**
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* Safely convert any config value (string, NULL, or array from SimpleXML) to a
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* plain PHP string without triggering "Array to string conversion" notices.
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*
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* - string / int / float → cast directly
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* - NULL → empty string
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* - SimpleXMLElement → (string) cast (its __toString returns node text)
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* - simple flat array → comma-separated list of leaf values
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* - nested/complex array → JSON (pretty-printed for readability in admin forms)
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*/
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function gsp_normalize_config_value($value): string
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{
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if ($value === null) {
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return '';
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}
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if ($value instanceof SimpleXMLElement) {
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return (string)$value;
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}
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if (!is_array($value)) {
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return (string)$value;
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}
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// Flat array → comma-separated list of scalar/castable items
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$isFlat = true;
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foreach ($value as $item) {
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if (is_array($item) || ($item instanceof SimpleXMLElement && count($item->children()) > 0)) {
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$isFlat = false;
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break;
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}
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}
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if ($isFlat) {
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return implode(',', array_map(function ($item) {
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return (string)$item;
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}, $value));
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}
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return json_encode($value, JSON_PRETTY_PRINT | JSON_UNESCAPED_UNICODE);
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}
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/**
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* Return an HTML-safe string suitable for display (echo) in the editor.
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* Always wraps the result in htmlspecialchars.
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*/
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function gsp_value_to_display_string($value): string
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{
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return htmlspecialchars(gsp_normalize_config_value($value), ENT_QUOTES, 'UTF-8');
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}
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/**
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* Return an HTML-safe string suitable for use as an HTML form field value.
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* Identical to gsp_value_to_display_string — kept as a distinct function so
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* callers can signal intent and future formatting rules can differ.
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*/
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function gsp_value_to_editable_string($value): string
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{
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return htmlspecialchars(gsp_normalize_config_value($value), ENT_QUOTES, 'UTF-8');
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}
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function config_games_normalize_path($path)
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{
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$clean = preg_replace('/[^A-Za-z0-9_\\[\\]\\/\\-]/', '', (string)$path);
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return ltrim($clean, '/');
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}
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function config_games_normalize_newlines($text)
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{
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return preg_replace("/\\r\\n?/", "\\n", (string)$text);
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}
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function config_games_next_form_key(): string
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{
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static $counter = 0;
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$counter++;
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return 'node_' . $counter;
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}
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// Schema-defined element order and required/optional flags for game_config root.
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// Source: modules/config_games/schema_server_config.xml (server_config_type sequence).
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function config_games_schema_order(): array
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{
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return [
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'game_key' => true,
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'protocol' => false,
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'lgsl_query_name' => false,
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'gameq_query_name' => false,
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'installer' => false,
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'game_name' => true,
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'server_exec_name' => true,
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'query_port' => false,
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'cli_template' => false,
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'cli_params' => false,
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'reserve_ports' => false,
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'cli_allow_chars' => false,
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'maps_location' => false,
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'map_list' => false,
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'console_log' => false,
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'exe_location' => false,
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'max_user_amount' => false,
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'control_protocol' => false,
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'control_protocol_type' => false,
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'mods' => true,
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'replace_texts' => false,
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'server_params' => false,
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'custom_fields' => false,
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'list_players_command' => false,
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'player_info_regex' => false,
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'player_info' => false,
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'player_commands' => false,
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'pre_install' => false,
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'post_install' => false,
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'pre_start' => false,
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'post_start' => false,
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'environment_variables' => false,
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'lock_files' => false,
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'configuration_files' => false,
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];
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}
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/**
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* Validate an XML file against the game config schema.
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* Returns an empty array on success, or an array of error strings on failure.
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*/
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function config_games_validate_xml_file(string $config_file): array
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{
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if (!file_exists($config_file) || !is_readable($config_file)) {
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return ['Configuration file not found or unreadable: ' . htmlspecialchars($config_file, ENT_QUOTES, 'UTF-8')];
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}
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$prev = libxml_use_internal_errors(true);
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libxml_clear_errors();
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$dom = new DOMDocument();
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if ($dom->load($config_file) === false) {
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$errors = array_map(function ($e) { return trim($e->message) . ' (line ' . $e->line . ')'; }, libxml_get_errors());
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libxml_clear_errors();
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libxml_use_internal_errors($prev);
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return $errors ?: ['XML is not well-formed.'];
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}
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if ($dom->schemaValidate(XML_SCHEMA) !== true) {
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$errors = array_map(function ($e) { return trim($e->message) . ' (line ' . $e->line . ')'; }, libxml_get_errors());
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libxml_clear_errors();
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libxml_use_internal_errors($prev);
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return $errors ?: ['XML failed schema validation.'];
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}
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libxml_clear_errors();
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libxml_use_internal_errors($prev);
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return [];
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}
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function config_games_print_editor_css()
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{
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static $printed = false;
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if ($printed) {
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return;
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}
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$printed = true;
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echo <<<CSS
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<style>
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.xml-editor-wrapper{margin:20px 0;padding:12px;background:#111;border:1px solid #222;border-radius:8px}
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.xml-node{border:1px solid #333;border-radius:6px;padding:12px;margin-bottom:10px;background:#181818}
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.xml-node--required{border-left:3px solid #1c6dd0}
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.xml-node__header{display:flex;justify-content:space-between;align-items:center;gap:12px;border-bottom:1px solid #2a2a2a;padding-bottom:6px;margin-bottom:8px}
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.xml-node__title{font-weight:600;color:#f5f5f5}
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.xml-node__title--required::after{content:" *";color:#e06c75;font-size:0.8rem}
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.xml-node__path{font-size:0.85rem;color:#989898}
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.xml-node__badge{font-size:0.72rem;padding:2px 6px;border-radius:3px;text-transform:uppercase;letter-spacing:0.05em;margin-left:6px}
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.xml-node__badge--required{background:#1c3a6d;color:#7eb3f0}
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.xml-node__badge--optional{background:#2a2a2a;color:#888}
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.xml-node__body label{font-size:0.85rem;color:#bbb;display:block;margin-bottom:4px}
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.xml-node__body input[type="text"], .xml-node__body textarea, .xml-node__body select{width:100%;padding:8px;border:1px solid #3a3a3a;border-radius:4px;background:#101010;color:#fff;font-family:monospace}
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.xml-node__body textarea{min-height:120px}
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.xml-node__attributes{margin-top:8px}
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.xml-node__attributes .attr-row{display:flex;gap:8px;align-items:center;margin-bottom:6px}
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.xml-node__attributes .attr-row input[type="text"]{flex:1}
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.xml-children{margin-top:10px;border-left:2px solid #2a2a2a;padding-left:12px}
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.xml-actions{display:flex;justify-content:flex-end;margin-top:16px;padding:8px 18px 0}
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.xml-node__actions{display:flex;gap:8px;align-items:center}
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.xml-node__apply{background:#1c6dd0;border:1px solid #114b99;color:#fff;padding:6px 12px;border-radius:4px;cursor:pointer}
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.xml-node__apply:hover{background:#1f7aec}
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.xml-global-save{background:#1c6dd0;border:1px solid #114b99;color:#fff;padding:10px 28px;border-radius:4px;font-weight:600;text-transform:uppercase;letter-spacing:0.03em;cursor:pointer;transition:background 0.2s ease,transform 0.2s ease;box-shadow:0 2px 6px rgba(0,0,0,0.35)}
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.xml-global-save:hover{background:#1f7aec;transform:translateY(-1px)}
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.xml-global-save--top{float:right;margin:0 18px 12px 0}
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.xml-hint{font-size:0.85rem;color:#999;margin-top:4px}
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.xml-validation-errors{background:#2d0f0f;border:1px solid #8b1c1c;border-radius:6px;padding:12px 16px;margin-bottom:14px;color:#f88}
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.xml-validation-errors ul{margin:6px 0 0 16px;padding:0}
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.xml-raw-toggle{margin:8px 0 4px;color:#7eb3f0;cursor:pointer;font-size:0.9rem;text-decoration:underline;background:none;border:none;padding:0}
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.xml-raw-section{margin-top:10px;display:none}
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.xml-raw-section textarea{width:100%;min-height:300px;font-family:monospace;font-size:0.85rem;background:#0c0c0c;color:#eee;border:1px solid #3a3a3a;border-radius:4px;padding:8px}
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.xml-raw-warning{background:#2d2200;border:1px solid #7a5a00;border-radius:4px;padding:8px 12px;color:#f0c050;font-size:0.85rem;margin-bottom:6px}
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.xml-section-header{margin:20px 0 4px;font-size:0.8rem;color:#888;text-transform:uppercase;letter-spacing:0.1em;border-bottom:1px solid #2a2a2a;padding-bottom:4px}
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</style>
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CSS;
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}
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function config_games_render_node(SimpleXMLElement $node, array $ancestors, array &$counters, int $depth = 0, ?bool $isRequired = null)
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{
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$schemaOrder = config_games_schema_order();
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$name = $node->getName();
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$pathKey = implode('/', $ancestors) === '' ? $name : implode('/', $ancestors) . '/' . $name;
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$counters[$pathKey] = ($counters[$pathKey] ?? 0) + 1;
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$index = $counters[$pathKey];
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$pathParts = array_merge($ancestors, ["{$name}[{$index}]"]);
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$rawPath = implode('/', $pathParts);
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$path = config_games_normalize_path($rawPath);
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$hasChildren = count($node->children()) > 0;
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$value = (string)$node;
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$safeLabel = htmlspecialchars($name, ENT_QUOTES, 'UTF-8');
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$safePath = htmlspecialchars($path, ENT_QUOTES, 'UTF-8');
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$nodeKey = config_games_next_form_key();
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$safeNodeKey = htmlspecialchars($nodeKey, ENT_QUOTES, 'UTF-8');
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$displayPath = htmlspecialchars(str_replace('[', '[', $rawPath), ENT_QUOTES, 'UTF-8');
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$isScript = in_array(strtolower($name), ['pre_install','post_install','precmd','postcmd','cli_template']);
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// Determine required status: use passed value, fall back to schema lookup for top-level nodes
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if ($isRequired === null) {
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$isRequired = $depth === 1 && array_key_exists($name, $schemaOrder) ? $schemaOrder[$name] : false;
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}
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$nodeClass = 'xml-node depth-' . $depth . ($isRequired ? ' xml-node--required' : '');
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$badge = $isRequired
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? "<span class='xml-node__badge xml-node__badge--required'>required</span>"
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: "<span class='xml-node__badge xml-node__badge--optional'>optional</span>";
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$html = "<div class='{$nodeClass}'>";
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$actionId = 'node_action_' . substr(md5($safePath . $index), 0, 8);
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$html .= "<div class='xml-node__header'><div><div class='xml-node__title'>{$safeLabel}{$badge}</div><div class='xml-node__path'>{$displayPath}</div></div>";
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$html .= "<div class='xml-node__actions'><label for=\"{$actionId}\">Action</label>";
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$html .= "<select id=\"{$actionId}\" name=\"nodes[{$safeNodeKey}][action]\"><option value='keep'>Save Changes</option><option value='remove'>Remove Node</option></select>";
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$html .= "<button type='submit' name='save_xml' value='1' class='xml-node__apply'>Apply</button></div></div>";
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$html .= "<div class='xml-node__body'>";
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$html .= "<input type='hidden' name=\"nodes[{$safeNodeKey}][path]\" value=\"{$safePath}\">";
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$html .= "<input type='hidden' name=\"nodes[{$safeNodeKey}][has_children]\" value=\"" . ($hasChildren ? '1' : '0') . "\">";
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if (!$hasChildren || $isScript) {
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$safeValue = htmlspecialchars($value, ENT_QUOTES, 'UTF-8');
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if ($isScript || strlen($value) > 120) {
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$html .= "<label>Value</label><textarea name=\"nodes[{$safeNodeKey}][value]\">{$safeValue}</textarea>";
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} else {
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$html .= "<label>Value</label><input type='text' name=\"nodes[{$safeNodeKey}][value]\" value=\"{$safeValue}\">";
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}
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} elseif (trim($value) !== '') {
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$safeValue = htmlspecialchars($value, ENT_QUOTES, 'UTF-8');
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$html .= "<label>Inner Text</label><textarea name=\"nodes[{$safeNodeKey}][value]\">{$safeValue}</textarea>";
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$html .= "<p class='xml-hint'>This element contains nested tags; clearing the text does not remove children.</p>";
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}
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$attributes = $node->attributes();
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if ($attributes && count($attributes) > 0) {
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$html .= "<div class='xml-node__attributes'><strong>Attributes</strong>";
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foreach ($attributes as $attrName => $attrValue) {
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$attrSafe = htmlspecialchars($attrName, ENT_QUOTES, 'UTF-8');
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$valSafe = gsp_value_to_editable_string($attrValue);
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$html .= "<div class='attr-row'><span>{$attrSafe}</span><input type='text' name=\"nodes[{$safeNodeKey}][attributes][{$attrSafe}]\" value=\"{$valSafe}\" placeholder='Leave blank to remove'></div>";
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}
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$html .= "<div class='attr-row'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][name]\" placeholder='New attribute name'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][value]\" placeholder='New attribute value'></div>";
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$html .= "</div>";
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} else {
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$html .= "<div class='xml-node__attributes'><div class='attr-row'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][name]\" placeholder='Attribute name'><input type='text' name=\"nodes[{$safeNodeKey}][new_attribute][value]\" placeholder='Attribute value'></div></div>";
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}
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if ($hasChildren) {
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$html .= "<div class='xml-children'>";
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foreach ($node->children() as $child) {
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$html .= config_games_render_node($child, array_merge($ancestors, ["{$name}[{$index}]"]), $counters, $depth + 1);
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}
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$html .= "</div>";
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}
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$html .= "</div></div>";
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return $html;
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}
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function config_games_render_editor(SimpleXMLElement $xml)
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{
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config_games_print_editor_css();
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$schemaOrder = config_games_schema_order();
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$rootName = $xml->getName();
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$html = "<div class='xml-editor-wrapper'>";
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$counters = [];
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// Sort top-level children by schema order; unknown elements follow at the end.
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$children = iterator_to_array($xml->children(), false);
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usort($children, function ($a, $b) use ($schemaOrder) {
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$nameA = $a->getName();
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$nameB = $b->getName();
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$orderKeys = array_keys($schemaOrder);
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$posA = ($idx = array_search($nameA, $orderKeys)) !== false ? $idx : PHP_INT_MAX;
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$posB = ($idx = array_search($nameB, $orderKeys)) !== false ? $idx : PHP_INT_MAX;
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return $posA <=> $posB;
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});
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$lastSection = null;
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foreach ($children as $child) {
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$cName = $child->getName();
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$isRequired = $schemaOrder[$cName] ?? null;
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// Print section dividers between required and optional groups
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$section = ($isRequired === true) ? 'required' : (($isRequired === false) ? 'optional' : 'custom');
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if ($section !== $lastSection) {
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if ($section === 'required') {
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$html .= "<div class='xml-section-header'>★ Required Fields</div>";
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} elseif ($section === 'optional') {
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$html .= "<div class='xml-section-header'>Optional Fields</div>";
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} else {
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$html .= "<div class='xml-section-header'>Custom / Unknown Fields</div>";
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}
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$lastSection = $section;
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}
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$html .= config_games_render_node($child, [$rootName], $counters, 0, $isRequired);
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}
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$html .= "</div>";
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return $html;
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}
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/**
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* Save XML from structured form nodes payload.
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* Validates against the schema before writing.
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* Returns true on success, or an array of error strings on failure.
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*/
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function config_games_save_xml($db, $home_cfg_id, array $nodesPayload)
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{
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$cfg_info = $db->getGameCfg($home_cfg_id);
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if ($cfg_info === FALSE) {
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return ['Configuration record not found in database.'];
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}
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$config_file = SERVER_CONFIG_LOCATION . $cfg_info['home_cfg_file'];
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if (!file_exists($config_file) || !is_readable($config_file)) {
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return ['Configuration file not found or not readable: ' . htmlspecialchars($config_file, ENT_QUOTES, 'UTF-8')];
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}
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$nodes = [];
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foreach ((array)$nodesPayload as $key => $data) {
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$rawPath = isset($data['path']) ? (string)$data['path'] : (string)$key;
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$cleanPath = config_games_normalize_path($rawPath);
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if ($cleanPath === '') {
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continue;
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}
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$data['path'] = $cleanPath;
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$nodes[$cleanPath] = $data;
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}
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if (empty($nodes)) {
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return ['No node data was submitted.'];
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}
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$dom = new DOMDocument();
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$dom->preserveWhiteSpace = false;
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$dom->formatOutput = true;
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if (@$dom->load($config_file) === false) {
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return ['The configuration file could not be parsed as XML. It may be malformed.'];
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}
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// Keep a backup of the original content so we can restore on validation failure.
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$backup = file_get_contents($config_file);
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$xpath = new DOMXPath($dom);
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uksort($nodes, function ($a, $b) {
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return substr_count($b, '/') <=> substr_count($a, '/');
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});
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foreach ((array)$nodes as $path => $nodeData) {
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$query = '/' . $path;
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$nodeList = @$xpath->query($query);
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if (!$nodeList || $nodeList->length === 0) {
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continue;
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}
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$domNode = $nodeList->item(0);
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$action = $nodeData['action'] ?? 'keep';
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if ($action === 'remove') {
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if ($domNode->parentNode) {
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$domNode->parentNode->removeChild($domNode);
|
|
}
|
|
continue;
|
|
}
|
|
$hasChildren = !empty($nodeData['has_children']);
|
|
if (array_key_exists('value', (array)$nodeData)) {
|
|
$normalizedValue = config_games_normalize_newlines($nodeData['value']);
|
|
while ($domNode->firstChild) {
|
|
$domNode->removeChild($domNode->firstChild);
|
|
}
|
|
if ($normalizedValue !== '') {
|
|
$domNode->appendChild($dom->createTextNode($normalizedValue));
|
|
}
|
|
} elseif (!$hasChildren) {
|
|
while ($domNode->firstChild) {
|
|
$domNode->removeChild($domNode->firstChild);
|
|
}
|
|
}
|
|
if (isset($nodeData['attributes']) && is_array($nodeData['attributes'])) {
|
|
foreach ((array)$nodeData['attributes'] as $attrName => $attrValue) {
|
|
$attrNameClean = preg_replace('/[^A-Za-z0-9_\\-:]/', '', (string)$attrName);
|
|
if ($attrNameClean === '') {
|
|
continue;
|
|
}
|
|
$attrValue = trim((string)$attrValue);
|
|
if ($attrValue === '') {
|
|
$domNode->removeAttribute($attrNameClean);
|
|
} else {
|
|
$domNode->setAttribute($attrNameClean, $attrValue);
|
|
}
|
|
}
|
|
}
|
|
if (isset($nodeData['new_attribute']['name']) && $nodeData['new_attribute']['name'] !== '') {
|
|
$newName = preg_replace('/[^A-Za-z0-9_\\-:]/', '', (string)$nodeData['new_attribute']['name']);
|
|
$newValue = (string)($nodeData['new_attribute']['value'] ?? '');
|
|
if ($newName !== '' && $newValue !== '') {
|
|
$domNode->setAttribute($newName, $newValue);
|
|
}
|
|
}
|
|
}
|
|
if ($dom->save($config_file) === false) {
|
|
// Restore backup on write failure
|
|
if (isset($backup)) {
|
|
file_put_contents($config_file, $backup);
|
|
}
|
|
return ['Failed to write the configuration file. Check file permissions.'];
|
|
}
|
|
// Validate the saved file against the schema.
|
|
$errors = config_games_validate_xml_file($config_file);
|
|
if (!empty($errors)) {
|
|
// Restore original on schema failure
|
|
if (isset($backup)) {
|
|
file_put_contents($config_file, $backup);
|
|
}
|
|
return $errors;
|
|
}
|
|
$savedContents = @file_get_contents($config_file);
|
|
if ($savedContents !== false) {
|
|
$normalizedContents = config_games_normalize_newlines($savedContents);
|
|
if ($normalizedContents !== $savedContents) {
|
|
file_put_contents($config_file, $normalizedContents);
|
|
}
|
|
}
|
|
$config = read_server_config($config_file);
|
|
if ($config !== FALSE) {
|
|
$db->addGameCfg($config);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
function exec_ogp_module() {
|
|
|
|
global $db,$view;
|
|
$game_cfgs = $db->getGameCfgs();
|
|
echo "<h2>".get_lang('game_config_setup')."</h2>\n
|
|
<p>".get_lang_f("modify_configs_info",SERVER_CONFIG_LOCATION)."</p>\n
|
|
<form action='?m=config_games' method='post'>\n
|
|
<p><input id='reset_old_configs' type='checkbox' name='clear_old' value='yes' /><label for='reset_old_configs'>".get_lang('reset_old_configs')."</label></p>\n
|
|
<p class='note'>".get_lang('note').": ".get_lang('config_reset_warning')."</p>\n
|
|
<p><input type='submit' name='reconfig' value='".get_lang('update_configs')."' /></p>\n
|
|
</form>\n";
|
|
|
|
if ( isset($_REQUEST['reconfig']) )
|
|
{
|
|
// Remove any old config files that may have been renamed or removed by developers
|
|
// Function is defined in helpers.php (add entries to array there)
|
|
removeOldGameConfigs();
|
|
|
|
$files = glob(SERVER_CONFIG_LOCATION."*.xml");
|
|
|
|
if ( empty($files) )
|
|
{
|
|
print_failure(get_lang_f("no_configs_found",SERVER_CONFIG_LOCATION));
|
|
return;
|
|
}
|
|
|
|
/// \todo remove the clear_old hack when the update on duplicate is completed to database.
|
|
$clear_old = FALSE;
|
|
|
|
if ( isset( $_REQUEST['clear_old']) && $_REQUEST['clear_old'] === 'yes' )
|
|
{
|
|
echo "<p class='info'>".get_lang('resetting_configs').":</p>";
|
|
$clear_old = TRUE;
|
|
}
|
|
else
|
|
{
|
|
echo "<p class='info'>".get_lang('updating_configs').":</p>";
|
|
}
|
|
|
|
$oldStructure = $db->getCurrentHomeConfigMods();
|
|
|
|
$db->clearGameCfgs($clear_old);
|
|
|
|
foreach ((array)$files as $config_file)
|
|
{
|
|
$config = read_server_config($config_file);
|
|
|
|
if ( empty($config) )
|
|
{
|
|
print_failure(get_lang_f("error_when_handling_file",$config_file));
|
|
continue;
|
|
}
|
|
echo "<p class='info'>".get_lang_f("updating_config_from_file",$config_file)."</p>";
|
|
if ( !$db->addGameCfg($config) )
|
|
{
|
|
print_failure(get_lang_f("error_while_adding_cfg_to_db",$config_file));
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Update and remove invalid old game mod ids
|
|
if($clear_old){
|
|
$db->updateOGPGameModsWithNewIDs($oldStructure);
|
|
}
|
|
|
|
print_success(get_lang('configs_updated_ok'));
|
|
}
|
|
|
|
if ($_SERVER['REQUEST_METHOD'] === 'POST' && isset($_POST['save_xml']) && isset($_POST['home_cfg_id'])) {
|
|
$edit_id = (int)$_POST['home_cfg_id'];
|
|
|
|
// Raw XML save path
|
|
if (isset($_POST['raw_xml_content'])) {
|
|
$cfg_info = $db->getGameCfg($edit_id);
|
|
if ($cfg_info !== FALSE) {
|
|
$config_file = SERVER_CONFIG_LOCATION . $cfg_info['home_cfg_file'];
|
|
$raw_content = $_POST['raw_xml_content'];
|
|
// Write to a temp file for validation
|
|
$tmp = tempnam(sys_get_temp_dir(), 'gsp_xml_');
|
|
file_put_contents($tmp, $raw_content);
|
|
$xmlErrors = config_games_validate_xml_file($tmp);
|
|
@unlink($tmp);
|
|
if (!empty($xmlErrors)) {
|
|
echo "<div class='xml-validation-errors'><strong>⚠ XML validation failed — file was NOT saved:</strong><ul>";
|
|
foreach ($xmlErrors as $err) {
|
|
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
|
|
}
|
|
echo "</ul></div>";
|
|
} else {
|
|
if (file_put_contents($config_file, $raw_content) !== false) {
|
|
print_success(get_lang('configs_updated_ok'));
|
|
$config = read_server_config($config_file);
|
|
if ($config !== FALSE) {
|
|
$db->addGameCfg($config);
|
|
}
|
|
} else {
|
|
print_failure('Failed to write configuration file. Check permissions.');
|
|
}
|
|
}
|
|
} else {
|
|
print_failure('Configuration record not found.');
|
|
}
|
|
} else {
|
|
$nodesPayload = isset($_POST['nodes']) && is_array($_POST['nodes']) ? $_POST['nodes'] : [];
|
|
$result = config_games_save_xml($db, $edit_id, $nodesPayload);
|
|
if ($result === true) {
|
|
print_success(get_lang('configs_updated_ok'));
|
|
} else {
|
|
$errors = is_array($result) ? $result : ['Failed to save XML configuration.'];
|
|
echo "<div class='xml-validation-errors'><strong>⚠ XML validation failed — file was NOT saved:</strong><ul>";
|
|
foreach ($errors as $err) {
|
|
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
|
|
}
|
|
echo "</ul></div>";
|
|
}
|
|
}
|
|
$_GET['home_cfg_id'] = $edit_id;
|
|
}
|
|
|
|
$game_cfgs = $db->getGameCfgs();
|
|
echo "<table class='center'>\n
|
|
<form action='' method='GET'>\n
|
|
<input type='hidden' name='m' value='config_games'/>
|
|
<tr>\n
|
|
<td class='left'>\n
|
|
<select name='home_cfg_id' onchange=".'"this.form.submit()"'.">\n
|
|
<option style='background:black;color:white;' value=''>".get_lang('select_game')."</option>\n";
|
|
foreach ((array)$game_cfgs as $row)
|
|
{
|
|
if ( preg_match( "/_win/", $row['game_key'] ) )
|
|
$os = "(Windows)";
|
|
if (preg_match( "/_linux/", $row['game_key'] ) )
|
|
$os = "(Linux)";
|
|
if (preg_match( "/64/", $row['game_key'] ) )
|
|
$arch = "(64bit)";
|
|
else
|
|
$arch = "";
|
|
if ( isset($_GET['home_cfg_id']) AND $row['home_cfg_id'] == $_GET['home_cfg_id'])
|
|
$selected = "selected='selected'";
|
|
else
|
|
$selected = "";
|
|
|
|
echo "<option value='".$row['home_cfg_id']."' $selected >".$row['game_name']." $os $arch</option>\n";
|
|
unset ($os,$arch);
|
|
}
|
|
echo "</select>\n
|
|
</td>\n
|
|
</tr>\n
|
|
</form>\n
|
|
</table>\n";
|
|
|
|
if ( isset($_GET['home_cfg_id']) )
|
|
{
|
|
$home_cfg_id = trim($_GET['home_cfg_id']);
|
|
|
|
$cfg_info = $db->getGameCfg($home_cfg_id);
|
|
|
|
if($cfg_info !== FALSE)
|
|
{
|
|
$config_file = SERVER_CONFIG_LOCATION.$cfg_info['home_cfg_file'];
|
|
|
|
if ( preg_match( "/_win/", $cfg_info['game_key'] ) )
|
|
$os = "(Windows)";
|
|
if (preg_match( "/_linux/", $cfg_info['game_key'] ) )
|
|
$os = "(Linux)";
|
|
if (preg_match( "/64/", $cfg_info['game_key'] ) )
|
|
$arch = "(64bit)";
|
|
else
|
|
$arch = "";
|
|
|
|
if( isset($_GET['delete']) )
|
|
{
|
|
if( $db->delGameCfgAndMods($home_cfg_id) === FALSE )
|
|
{
|
|
print_failure(get_lang_f('failed_to_delete_config_from_db',$cfg_info['game_name']));
|
|
$view->refresh('?m=config_games&home_cfg_id='.$home_cfg_id,3);
|
|
}
|
|
elseif( unlink($config_file) === FALSE )
|
|
{
|
|
print_failure(get_lang_f('failed_removing_file',$config_file));
|
|
$view->refresh('?m=config_games&home_cfg_id='.$home_cfg_id,3);
|
|
}
|
|
else
|
|
{
|
|
print_success(get_lang_f('removed_game_cfg_from_disk_and_datbase',$cfg_info['game_name']." $os $arch"));
|
|
$view->refresh('?m=config_games',3);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
echo "<a href='?m=config_games&home_cfg_id=".$home_cfg_id."&delete'>".get_lang_f('delete_game_config_for',$cfg_info['game_name']." $os $arch")."</a><br>";
|
|
|
|
$xml = @simplexml_load_file($config_file);
|
|
// Also show any schema validation errors on the current file (informational, before editing)
|
|
$existingErrors = config_games_validate_xml_file($config_file);
|
|
if (!empty($existingErrors)) {
|
|
echo "<div class='xml-validation-errors'><strong>⚠ This file currently fails schema validation:</strong><ul>";
|
|
foreach ($existingErrors as $err) {
|
|
echo "<li>" . htmlspecialchars($err, ENT_QUOTES, 'UTF-8') . "</li>";
|
|
}
|
|
echo "</ul></div>";
|
|
}
|
|
if ($xml === false) {
|
|
print_failure(get_lang_f("error_when_handling_file",$config_file));
|
|
} else {
|
|
$raw_xml_content = htmlspecialchars(file_get_contents($config_file), ENT_QUOTES, 'UTF-8');
|
|
echo "<form action='?m=config_games&home_cfg_id=".$home_cfg_id."' method='post'>";
|
|
echo "<input type='hidden' name='home_cfg_id' value='".(int)$home_cfg_id."'>";
|
|
echo "<button type='submit' name='save_xml' value='1' class='xml-global-save xml-global-save--top'>".get_lang('save')."</button>";
|
|
echo "<div style='clear:both'></div>";
|
|
echo config_games_render_editor($xml);
|
|
echo "<div class='xml-actions'><button type='submit' name='save_xml' value='1' class='xml-global-save'>".get_lang('save')."</button></div>";
|
|
echo "<p class='note'>★ = required field. Use the action dropdown to remove entire sections. Attribute values left blank will be removed. Script sections such as post_install are fully editable. Changes are validated against the schema before saving.</p>";
|
|
// Raw XML editor
|
|
echo "<hr style='margin:24px 0;border-color:#333'>";
|
|
echo "<h3 style='margin-bottom:8px'>Raw XML Editor</h3>";
|
|
echo "<div class='xml-raw-warning'>⚠ <strong>Warning:</strong> Saving raw XML bypasses the guided editor. The file will be validated against the schema before saving. Invalid XML will be rejected.</div>";
|
|
echo "<button type='button' class='xml-raw-toggle' onclick=\"var s=document.getElementById('raw_xml_section');s.style.display=s.style.display==='none'?'block':'none'\">Toggle Raw XML Editor</button>";
|
|
echo "<div id='raw_xml_section' class='xml-raw-section'>";
|
|
echo "<textarea name='raw_xml_content'>{$raw_xml_content}</textarea>";
|
|
echo "<div class='xml-actions' style='margin-top:8px'><button type='submit' name='save_xml' value='1' class='xml-global-save'>Save Raw XML</button></div>";
|
|
echo "</div>";
|
|
echo "</form>";
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if(isset($_GET['xml_config_creator']))
|
|
{
|
|
echo "<iframe style='width:100%;height:600px;' frameBorder='0' src='home.php?m=config_games&p=xml_config_creator&type=cleared' ></iframe>";
|
|
}
|
|
else
|
|
{
|
|
echo "<br><form action='' method='GET'><input type='hidden' name='m' value='config_games' /><input type='submit' name='xml_config_creator' value='".get_lang('create_xml_configs')."'/></form>";
|
|
}
|
|
}
|
|
?>
|