Panel/protocol/GameQ/gameq/protocols/etqw.php
2025-09-11 13:29:15 -04:00

225 lines
5.4 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Enemy Territory: Quake Wars Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Etqw extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
//self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 27733; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'etqw';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'etqw';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Enemy Territory: Quake Wars";
/*
* Internal methods
*/
protected function preProcess_status($packets)
{
// Should only be one packet
if (count($packets) > 1)
{
throw new GameQ_ProtocolsException('Enemy Territor: Quake Wars status has more than 1 packet');
}
// Make buffer so we can check this out
$buf = new GameQ_Buffer($packets[0]);
// Grab the header
$header = $buf->readString();
// Now lets verify the header
if(!strstr($header, 'infoExResponse'))
{
throw new GameQ_ProtocolsException('Unable to match Enemy Territor: Quake Wars response header. Header: '. $header);
return FALSE;
}
// Return the data with the header stripped, ready to go.
return $buf->getBuffer();
}
/**
* Process the server status
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Lets pre process and make sure these things are in the proper order by id
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
// Make buffer
$buf = new GameQ_Buffer($data);
// Now burn the challenge, version and size
$buf->skip(16);
// Key / value pairs
while ($buf->getLength())
{
$var = str_replace('si_', '', $buf->readString());
$val = $buf->readString();
if (empty($var) && empty($val))
{
break;
}
// Add the server prop
$result->add($var, $val);
}
// Now let's do the basic player info
$this->parsePlayers($buf, $result);
// Now grab the rest of the server info
$result->add('osmask', $buf->readInt32());
$result->add('ranked', $buf->readInt8());
$result->add('timeleft', $buf->readInt32());
$result->add('gamestate', $buf->readInt8());
$result->add('servertype', $buf->readInt8());
// 0: regular server
if ($result->get('servertype') == 0)
{
$result->add('interested_clients', $buf->readInt8());
}
// 1: tv server
else
{
$result->add('connected_clients', $buf->readInt32());
$result->add('max_clients', $buf->readInt32());
}
// Now let's parse the extended player info
$this->parsePlayersExtra($buf, $result);
// Free some memory
unset($sections, $buf, $data);
// Return the result
return $result->fetch();
}
/**
* Parse the players and add them to the return.
*
* @param GameQ_Buffer $buf
* @param GameQ_Result $result
*/
protected function parsePlayers(GameQ_Buffer &$buf, GameQ_Result &$result)
{
$players = 0;
while (($id = $buf->readInt8()) != 32)
{
$result->addPlayer('id', $id);
$result->addPlayer('ping', $buf->readInt16());
$result->addPlayer('name', $buf->readString());
$result->addPlayer('clantag_pos', $buf->readInt8());
$result->addPlayer('clantag', $buf->readString());
$result->addPlayer('bot', $buf->readInt8());
$players++;
}
// Let's add in the current players as a result
$result->add('numplayers', $players);
// Free some memory
unset($id);
}
/**
* Parse the players extra info and add them to the return.
*
* @param GameQ_Buffer $buf
* @param GameQ_Result $result
*/
protected function parsePlayersExtra(GameQ_Buffer &$buf, GameQ_Result &$result)
{
while (($id = $buf->readInt8()) != 32)
{
$result->addPlayer('total_xp', $buf->readFloat32());
$result->addPlayer('teamname', $buf->readString());
$result->addPlayer('total_kills', $buf->readInt32());
$result->addPlayer('total_deaths', $buf->readInt32());
}
// @todo: Add team stuff
// Free some memory
unset($id);
}
}