225 lines
5.4 KiB
PHP
225 lines
5.4 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Enemy Territory: Quake Wars Protocol Class
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Etqw extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "\xFF\xFFgetInfoEx\x00\x00\x00\x00",
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//self::PACKET_STATUS => "\xFF\xFFgetInfo\x00\x00\x00\x00\x00",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 27733; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'etqw';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'etqw';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Enemy Territory: Quake Wars";
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/*
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* Internal methods
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*/
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protected function preProcess_status($packets)
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{
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// Should only be one packet
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if (count($packets) > 1)
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{
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throw new GameQ_ProtocolsException('Enemy Territor: Quake Wars status has more than 1 packet');
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}
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// Make buffer so we can check this out
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$buf = new GameQ_Buffer($packets[0]);
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// Grab the header
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$header = $buf->readString();
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// Now lets verify the header
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if(!strstr($header, 'infoExResponse'))
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{
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throw new GameQ_ProtocolsException('Unable to match Enemy Territor: Quake Wars response header. Header: '. $header);
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return FALSE;
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}
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// Return the data with the header stripped, ready to go.
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return $buf->getBuffer();
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}
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/**
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* Process the server status
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Lets pre process and make sure these things are in the proper order by id
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$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
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// Make buffer
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$buf = new GameQ_Buffer($data);
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// Now burn the challenge, version and size
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$buf->skip(16);
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// Key / value pairs
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while ($buf->getLength())
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{
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$var = str_replace('si_', '', $buf->readString());
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$val = $buf->readString();
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if (empty($var) && empty($val))
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{
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break;
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}
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// Add the server prop
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$result->add($var, $val);
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}
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// Now let's do the basic player info
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$this->parsePlayers($buf, $result);
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// Now grab the rest of the server info
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$result->add('osmask', $buf->readInt32());
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$result->add('ranked', $buf->readInt8());
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$result->add('timeleft', $buf->readInt32());
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$result->add('gamestate', $buf->readInt8());
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$result->add('servertype', $buf->readInt8());
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// 0: regular server
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if ($result->get('servertype') == 0)
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{
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$result->add('interested_clients', $buf->readInt8());
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}
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// 1: tv server
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else
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{
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$result->add('connected_clients', $buf->readInt32());
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$result->add('max_clients', $buf->readInt32());
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}
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// Now let's parse the extended player info
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$this->parsePlayersExtra($buf, $result);
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// Free some memory
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unset($sections, $buf, $data);
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// Return the result
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return $result->fetch();
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}
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/**
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* Parse the players and add them to the return.
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*
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* @param GameQ_Buffer $buf
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* @param GameQ_Result $result
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*/
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protected function parsePlayers(GameQ_Buffer &$buf, GameQ_Result &$result)
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{
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$players = 0;
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while (($id = $buf->readInt8()) != 32)
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{
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$result->addPlayer('id', $id);
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$result->addPlayer('ping', $buf->readInt16());
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$result->addPlayer('name', $buf->readString());
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$result->addPlayer('clantag_pos', $buf->readInt8());
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$result->addPlayer('clantag', $buf->readString());
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$result->addPlayer('bot', $buf->readInt8());
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$players++;
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}
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// Let's add in the current players as a result
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$result->add('numplayers', $players);
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// Free some memory
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unset($id);
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}
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/**
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* Parse the players extra info and add them to the return.
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*
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* @param GameQ_Buffer $buf
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* @param GameQ_Result $result
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*/
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protected function parsePlayersExtra(GameQ_Buffer &$buf, GameQ_Result &$result)
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{
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while (($id = $buf->readInt8()) != 32)
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{
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$result->addPlayer('total_xp', $buf->readFloat32());
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$result->addPlayer('teamname', $buf->readString());
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$result->addPlayer('total_kills', $buf->readInt32());
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$result->addPlayer('total_deaths', $buf->readInt32());
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}
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// @todo: Add team stuff
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// Free some memory
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unset($id);
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}
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}
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