Panel/protocol/GameQ/gameq/protocols/quake2.php
2025-09-11 13:29:15 -04:00

205 lines
4.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Quake 2 Protocol Class
*
* This class is used as the basis for all game servers
* that use the Quake 2 protocol for querying
* server status.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Quake2 extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\xFF\xFF\xFF\xFFstatus\x00",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 27910; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'quake2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'quake2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Quake 2";
/*
* Internal methods
*/
protected function preProcess_status($packets)
{
// Should only be one packet
if (count($packets) > 1)
{
throw new GameQ_ProtocolsException('Quake 2 status has more than 1 packet');
}
// Make buffer so we can check this out
$buf = new GameQ_Buffer($packets[0]);
// Grab the header
$header = $buf->read(11);
// Now lets verify the header
if($header != "\xFF\xFF\xFF\xFFprint\x0a\\")
{
throw new GameQ_ProtocolsException('Unable to match Gamespy 2 status response header. Header: '. $header);
return FALSE;
}
// Return the data with the header stripped, ready to go.
return $buf->getBuffer();
}
/**
* Process the server status
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Lets pre process and make sure these things are in the proper order by id
$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
// Make buffer
$buf = new GameQ_Buffer($data);
// First section is the server info, the rest is player info
$server_info = $buf->readString("\x0A");
$player_info = $buf->getBuffer();
unset($buf);
// Make a new buffer for the server info
$buf_server = new GameQ_Buffer($server_info);
// Key / value pairs
while ($buf_server->getLength())
{
$result->add(
$buf_server->readString('\\'),
$buf_server->readStringMulti(array('\\', "\x0a"), $delimfound)
);
if ($delimfound === "\x0a")
{
break;
}
}
// Now send the rest to players
$this->parsePlayers($result, $player_info);
// Free some memory
unset($sections, $player_info, $server_info, $delimfound, $buf_server, $data);
// Return the result
return $result->fetch();
}
/**
* Parse the players and add them to the return.
*
* This is overloadable because it seems that different games return differen info.
*
* @param GameQ_Result $result
* @param string $players_info
*/
protected function parsePlayers(GameQ_Result &$result, $players_info)
{
// Explode the arrays out
$players = explode("\x0A", $players_info);
// Remove the last array item as it is junk
array_pop($players);
// Add total number of players
$result->add('num_players', count($players));
// Loop the players
foreach($players AS $player_info)
{
$buf = new GameQ_Buffer($player_info);
// Add player info
$result->addPlayer('frags', $buf->readString("\x20"));
$result->addPlayer('ping', $buf->readString("\x20"));
// Skip first "
$buf->skip(1);
// Add player name
$result->addPlayer('name', trim($buf->readString('"')));
// Skip first "
$buf->skip(2);
// Add address
$result->addPlayer('address', trim($buf->readString('"')));
}
// Free some memory
unset($buf, $players, $player_info);
}
}