Panel/protocol/GameQ/gameq/protocols/quake4.php
2025-09-11 13:29:15 -04:00

44 lines
1.3 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Quake 4 Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Quake4 extends GameQ_Protocols_Doom3
{
protected $name = "quake4";
protected $name_long = "Quake 4";
protected $port = 28004;
protected function parsePlayers(GameQ_Buffer &$buf, GameQ_Result &$result)
{
while (($id = $buf->readInt8()) != 32)
{
$result->addPlayer('id', $id);
$result->addPlayer('ping', $buf->readInt16());
$result->addPlayer('rate', $buf->readInt32());
$result->addPlayer('name', $buf->readString());
$result->addPlayer('clantag', $buf->readString());
}
return true;
}
}