Panel/protocol/GameQ/gameq/protocols/redfaction.php
2025-09-11 13:29:15 -04:00

121 lines
2.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Red Faction Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Redfaction extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "\x00\x00\x00\x00",
);
protected $state = self::STATE_TESTING;
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 7755; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'redfaction';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'redfaction';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Red Faction";
/*
* Internal methods
*/
/**
* Process the server status
*
* @throws GameQ_ProtocolsException
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Header, we're being carefull here
if ($buf->read() !== "\x00")
{
throw new GameQ_ProtocolsException('Header error in Red Faction');
return FALSE;
}
// Dunno
while ($buf->read() !== "\x00") {}
$buf->read();
// Data
$result->add('servername', $buf->readString());
$result->add('gametype', $buf->readInt8());
$result->add('num_players', $buf->readInt8());
$result->add('max_players', $buf->readInt8());
$result->add('map', $buf->readString());
$buf->read();
$result->add('dedicated', $buf->readInt8());
// Free some memory
unset($sections, $buf, $data);
// Return the result
return $result->fetch();
}
}