239 lines
5.8 KiB
PHP
239 lines
5.8 KiB
PHP
<?php
|
|
/**
|
|
* This file is part of GameQ.
|
|
*
|
|
* GameQ is free software; you can redistribute it and/or modify
|
|
* it under the terms of the GNU Lesser General Public License as published by
|
|
* the Free Software Foundation; either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* GameQ is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU Lesser General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU Lesser General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
/**
|
|
* San Andreas Multiplayer Protocol Class
|
|
*
|
|
* This class holds the query info and processing for SAMP
|
|
*
|
|
* @author Austin Bischoff <austin@codebeard.com>
|
|
*/
|
|
class GameQ_Protocols_Samp extends GameQ_Protocols
|
|
{
|
|
/**
|
|
* Array of packets we want to look up.
|
|
* Each key should correspond to a defined method in this or a parent class
|
|
*
|
|
* @var array
|
|
*/
|
|
protected $packets = array(
|
|
self::PACKET_STATUS => "SAMP%s%si",
|
|
self::PACKET_PLAYERS => "SAMP%s%sd",
|
|
self::PACKET_RULES => "SAMP%s%sr",
|
|
);
|
|
|
|
/**
|
|
* Methods to be run when processing the response(s)
|
|
*
|
|
* @var array
|
|
*/
|
|
protected $process_methods = array(
|
|
"process_status",
|
|
"process_players",
|
|
"process_rules",
|
|
);
|
|
|
|
/**
|
|
* Default port for this server type
|
|
*
|
|
* @var int
|
|
*/
|
|
protected $port = 7777; // Default port, used if not set when instanced
|
|
|
|
/**
|
|
* The protocol being used
|
|
*
|
|
* @var string
|
|
*/
|
|
protected $protocol = 'samp';
|
|
|
|
/**
|
|
* String name of this protocol class
|
|
*
|
|
* @var string
|
|
*/
|
|
protected $name = 'samp';
|
|
|
|
/**
|
|
* Longer string name of this protocol class
|
|
*
|
|
* @var string
|
|
*/
|
|
protected $name_long = "San Andreas Multiplayer";
|
|
|
|
/*
|
|
* Internal methods
|
|
*/
|
|
|
|
/**
|
|
* We need to modify the packets before they are sent for this protocol
|
|
*
|
|
* @see GameQ_Protocols_Core::beforeSend()
|
|
*/
|
|
public function beforeSend()
|
|
{
|
|
// We need to repack the IP address of the server
|
|
$address = implode('', array_map('chr', explode('.', $this->ip)));
|
|
|
|
// Repack the server port
|
|
$port = pack ("S", $this->port);
|
|
|
|
// Let's loop the packets and set the proper pieces
|
|
foreach($this->packets AS $packet_type => $packet)
|
|
{
|
|
// Fill out the packet with the server info
|
|
$this->packets[$packet_type] = sprintf($packet, $address, $port);
|
|
}
|
|
|
|
// Free up some memory
|
|
unset($address, $port);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
protected function preProcess($packets)
|
|
{
|
|
// Make buffer so we can check this out
|
|
$buf = new GameQ_Buffer(implode('', $packets));
|
|
|
|
// Grab the header
|
|
$header = $buf->read(11);
|
|
|
|
// Now lets verify the header
|
|
if(substr($header, 0, 4) != "SAMP")
|
|
{
|
|
throw new GameQ_ProtocolsException('Unable to match SAMP response header. Header: '. $header);
|
|
return FALSE;
|
|
}
|
|
|
|
// Return the data with the header stripped, ready to go.
|
|
return $buf->getBuffer();
|
|
}
|
|
|
|
/**
|
|
* Process the server status
|
|
*
|
|
* @throws GameQ_ProtocolsException
|
|
*/
|
|
protected function process_status()
|
|
{
|
|
// Make sure we have a valid response
|
|
if(!$this->hasValidResponse(self::PACKET_STATUS))
|
|
{
|
|
return array();
|
|
}
|
|
|
|
// Set the result to a new result instance
|
|
$result = new GameQ_Result();
|
|
|
|
// Always dedicated
|
|
$result->add('dedicated', TRUE);
|
|
|
|
// Preprocess and make buffer
|
|
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_STATUS]));
|
|
|
|
// Pull out the server information
|
|
$result->add('password', (bool) $buf->readInt8());
|
|
$result->add('num_players', $buf->readInt16());
|
|
$result->add('max_players', $buf->readInt16());
|
|
|
|
// These are read differently for these last 3
|
|
$result->add('servername', $buf->read($buf->readInt32()));
|
|
$result->add('gametype', $buf->read($buf->readInt32()));
|
|
$result->add('map', $buf->read($buf->readInt32()));
|
|
|
|
// Free some memory
|
|
unset($buf);
|
|
|
|
// Return the result
|
|
return $result->fetch();
|
|
}
|
|
|
|
/**
|
|
* Process server rules
|
|
*/
|
|
protected function process_rules()
|
|
{
|
|
// Make sure we have a valid response
|
|
if(!$this->hasValidResponse(self::PACKET_RULES))
|
|
{
|
|
return array();
|
|
}
|
|
|
|
// Set the result to a new result instance
|
|
$result = new GameQ_Result();
|
|
|
|
// Preprocess and make buffer
|
|
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_RULES]));
|
|
|
|
// Number of rules
|
|
$result->add('num_rules', $buf->readInt16());
|
|
|
|
// Run until we run out of buffer
|
|
while ($buf->getLength())
|
|
{
|
|
$result->add($buf->readPascalString(), $buf->readPascalString());
|
|
}
|
|
|
|
// Free some memory
|
|
unset($buf);
|
|
|
|
// Return the result
|
|
return $result->fetch();
|
|
}
|
|
|
|
/**
|
|
* Process the players
|
|
*
|
|
* NOTE: There is a restriction on the SAMP server side that if there are too many players
|
|
* the player return will be empty. Nothing can really be done about this unless you bug
|
|
* the game developers to fix it.
|
|
*/
|
|
protected function process_players()
|
|
{
|
|
// Make sure we have a valid response
|
|
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
|
|
{
|
|
return array();
|
|
}
|
|
|
|
// Set the result to a new result instance
|
|
$result = new GameQ_Result();
|
|
|
|
// Preprocess and make buffer
|
|
$buf = new GameQ_Buffer($this->preProcess($this->packets_response[self::PACKET_PLAYERS]));
|
|
|
|
// Number of players
|
|
$result->add('num_players', $buf->readInt16());
|
|
|
|
// Run until we run out of buffer
|
|
while ($buf->getLength())
|
|
{
|
|
$result->addPlayer('id', $buf->readInt8());
|
|
$result->addPlayer('name', $buf->readPascalString());
|
|
$result->addPlayer('score', $buf->readInt32());
|
|
$result->addPlayer('ping', $buf->readInt32());
|
|
}
|
|
|
|
// Free some memory
|
|
unset($buf);
|
|
|
|
// Return the result
|
|
return $result->fetch();
|
|
}
|
|
}
|