204 lines
4.8 KiB
PHP
204 lines
4.8 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Tribes 2 Protocol Class
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*
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* Code adapted from the original tribes2 class from GameQ v1
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Tribes2 extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_INFO => "\x0E\x02\x01\x02\x03\x04",
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self::PACKET_STATUS => "\x12\x02\x01\x02\x03\x04",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_info",
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 28000; // Default port, used if not set when instanced
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/**
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* The query protocol used to make the call
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*
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* @var string
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*/
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protected $protocol = 'tribes2';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'tribes2';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Tribes 2";
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/**
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* Pre-process the server info data that was returned.
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*
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* @param array $packets
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*/
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protected function preProcess_info($packets)
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{
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// Process the packets
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return implode('', $packets);
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}
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/**
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* Handles processing the info data into a usable format
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_info()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_INFO))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_info($this->packets_response[self::PACKET_INFO]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Skip the header
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$buf->skip(6);
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$result->add('version', $buf->readPascalString());
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// We skip this next part but it contains protocol and build information, man I wish I had some docs...
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$buf->skip(12);
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$result->add('hostname', $buf->readPascalString());
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unset($buf, $data);
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return $result->fetch();
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}
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/**
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* Pre-process the server status data that was returned.
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*
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* @param array $packets
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*/
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protected function preProcess_status($packets)
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{
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// Process the packets
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return implode('', $packets);
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}
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/**
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* Handles processing the status data into a usable format
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Skip the header
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$buf->skip(6);
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$result->add('mod', $buf->readPascalString());
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$result->add('gametype', $buf->readPascalString());
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$result->add('map', $buf->readPascalString());
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// Grab the flag
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$flag = $buf->read();
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$bit = 1;
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foreach (array('dedicated', 'password', 'linux',
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'tournament', 'no_alias') as $var)
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{
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$value = ($flag & $bit) ? 1 : 0;
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$result->add($var, $value);
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$bit *= 2;
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}
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$result->add('num_players', $buf->readInt8());
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$result->add('max_players', $buf->readInt8());
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$result->add('num_bots', $buf->readInt8());
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$result->add('cpu', $buf->readInt16());
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$result->add('info', $buf->readPascalString());
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$buf->skip(2);
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// Do teams
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$num_teams = $buf->read();
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$result->add('num_teams', $num_teams);
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$buf->skip();
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for ($i = 0; $i < $num_teams; $i++)
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{
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$result->addTeam('name', $buf->readString("\x09"));
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$result->addTeam('score', $buf->readString("\x0a"));
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}
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// Do players
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// @todo: No code here to do players, no docs either, need example server with players
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unset($buf, $data);
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return $result->fetch();
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}
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}
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