Panel/protocol/GameQ/gameq/protocols/tshock.php
2025-09-11 13:29:15 -04:00

132 lines
3.7 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Tshock Protocol Class
*
* Result from this call should be a header + JSON response
*
* References:
* - https://tshock.atlassian.net/wiki/display/TSHOCKPLUGINS/REST+API+Endpoints#RESTAPIEndpoints-/status
* - http://tshock.co/xf/index.php?threads/rest-tshock-server-status-image.430/
*
* Special thanks to intradox and Ruok2bu for game & protocol references
*
* @author Austin Bischoff <austin@codebeard.com>
*/
abstract class GameQ_Protocols_Tshock extends GameQ_Protocols_Http
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_STATUS => "GET /status/?players=true HTTP/1.0\r\nAccept: */*\r\n\r\n",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_status",
);
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'tshock';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'tshock';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Tshock";
/*
* Internal methods
*/
protected function preProcess_status($packets=array())
{
// Implode and rip out the JSON
preg_match('/\{(.*)\}/ms', implode('', $packets), $m);
return $m[0];
}
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Return should be JSON, let's validate
if(($json = json_decode($this->preProcess_status($this->packets_response[self::PACKET_STATUS]))) === NULL)
{
throw new GameQ_ProtocolsException("JSON response from Tshock protocol is invalid.");
}
// Check the status response
if($json->status != 200)
{
throw new GameQ_ProtocolsException("JSON status from Tshock protocol response was '{$json->status}', expected '200'.");
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Server is always dedicated
$result->add('dedicated', TRUE);
// No mods, as of yet
$result->add('mod', FALSE);
// These are the same no matter what mode the server is in
$result->add('hostname', $json->world);
$result->add('game_port', $json->port);
$result->add('num_players', $json->playercount);
$result->add('maxplayers', $json->maxplayers);
// Players are a comma(space) seperated list
if(isset($json->players) && !empty($json->players))
{
// Do the players
foreach($json->players AS $player)
{
$result->addPlayer('name', $player->nickname);
}
}
return $result->fetch();
}
}