Panel/protocol/GameQ/gameq/protocols/bf4.php
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Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
2026-04-23 14:01:37 +00:00

189 lines
5.5 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Battlefield 4 Protocol Class
*
* Good place for doc status and info is http://battlelog.battlefield.com/bf4/forum/view/2955064768683911198/
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Bf4 extends GameQ_Protocols_Bf3
{
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'bf4';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'bf4';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Battlefield 4";
/*
* Internal Methods
*/
protected function process_status()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_STATUS))
{
return array();
}
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_status($this->packets_response[self::PACKET_STATUS]));
$buf->skip(8); /* skip header */
// Decode the words into an array so we can use this data
$words = $this->decodeWords($buf);
// Make sure we got OK
if (!isset ($words[0]) || $words[0] != 'OK')
{
throw new GameQ_ProtocolsException('Packet Response was not OK! Buffer:'.$buf->getBuffer());
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Server is always dedicated
$result->add('dedicated', TRUE);
// No mods, as of yet
$result->add('mod', FALSE);
// These are the same no matter what mode the server is in
$result->add('hostname', $words[1]);
$result->add('numplayers', $words[2]);
$result->add('maxplayers', $words[3]);
$result->add('gametype', $words[4]);
$result->add('map', $words[5]);
$result->add('roundsplayed', $words[6]);
$result->add('roundstotal', $words[7]);
// Figure out the number of teams
$num_teams = intval($words[8]);
// Set the current index
$index_current = 9;
// Loop for the number of teams found, increment along the way
for($id=1; $id<=$num_teams; $id++)
{
$result->addSub('teams', 'tickets', $words[$index_current]);
$result->addSub('teams', 'id', $id);
// Increment
$index_current++;
}
// Get and set the rest of the data points.
$result->add('targetscore', $words[$index_current]);
$result->add('online', TRUE); // Forced TRUE, it seems $words[$index_current + 1] is always empty
$result->add('ranked', $words[$index_current + 2] === 'true');
$result->add('punkbuster', $words[$index_current + 3] === 'true');
$result->add('password', $words[$index_current + 4] === 'true');
$result->add('uptime', $words[$index_current + 5]);
$result->add('roundtime', $words[$index_current + 6]);
$result->add('ip_port', $words[$index_current + 7]);
$result->add('punkbuster_version', $words[$index_current + 8]);
$result->add('join_queue', $words[$index_current + 9] === 'true');
$result->add('region', $words[$index_current + 10]);
$result->add('pingsite', $words[$index_current + 11]);
$result->add('country', $words[$index_current + 12]);
// @todo: Supposed to be a field here <matchMakingEnabled: boolean>, its in R13 docs but doesnt return in response
$result->add('blaze_player_count', $words[$index_current + 13]);
$result->add('blaze_game_state', $words[$index_current + 14]);
unset($buf, $words);
return $result->fetch();
}
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Make buffer for data
$buf = new GameQ_Buffer($this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]));
$buf->skip(8); /* skip header */
$words = $this->decodeWords($buf);
// Not too important if players are missing.
if (!isset ($words[0]) || $words[0] != 'OK')
{
return array();
}
// Count the number of words and figure out the highest index.
$words_total = count((array)$words)-1;
// The number of player info points
$num_tags = $words[1];
// Pull out the tags, they start at index=3, length of num_tags
$tags = array_slice($words, 2, $num_tags);
// Just incase this changed between calls.
$result->add('numplayers', $words[($num_tags+2)]);
// Loop until we run out of positions
for($pos=(3+$num_tags);$pos<=$words_total;$pos+=$num_tags)
{
// Pull out this player
$player = array_slice($words, $pos, $num_tags);
// Loop the tags and add the proper value for the tag.
foreach($tags AS $tag_index => $tag)
{
$result->addPlayer($tag, $player[$tag_index]);
}
}
// @todo: Add some team definition stuff
unset($buf, $tags, $words, $player);
return $result->fetch();
}
}