56 lines
1.7 KiB
PHP
56 lines
1.7 KiB
PHP
<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* World Opponent Network Protocol Class
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*
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* @author Nikolay Ipanyuk <rostov114@gmail.com>
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*/
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class GameQ_Protocols_Won extends GameQ_Protocols_Source
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{
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protected $name = "won";
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protected $name_long = "World Opponent Network";
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protected $join_link = NULL;
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protected $packets = array(
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self::PACKET_DETAILS => "\xFF\xFF\xFF\xFFdetails\x00",
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self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFFplayers",
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self::PACKET_RULES => "\xFF\xFF\xFF\xFFrules",
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);
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/**
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* We have to overload this function to cheat the rules processing because of some wierdness, old ass game!
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*
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* @see GameQ_Protocols_Source::preProcess_rules()
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*/
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protected function preProcess_rules($packets)
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{
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$engine_orig = $this->source_engine;
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// Override the engine type for rules, not sure why its like that
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$this->source_engine = self::GOLDSOURCE_ENGINE;
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// Now process the rules
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$ret = parent::preProcess_rules($packets);
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// Reset the engine type
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$this->source_engine = $engine_orig;
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return $ret;
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}
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}
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