Panel/Agent_Linux/php-query/gameq/Protocols/Raknet.php

166 lines
5.1 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
namespace GameQ\Protocols;
use GameQ\Buffer;
use GameQ\Exception\Protocol as Exception;
use GameQ\Protocol;
use GameQ\Result;
use GameQ\Server;
/**
* Raknet Protocol Class
*
* See https://wiki.vg/Raknet_Protocol for more techinal information
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class Raknet extends Protocol
{
/**
* The magic string that is sent to get access to the server information
*/
const OFFLINE_MESSAGE_DATA_ID = "\x00\xFF\xFF\x00\xFE\xFE\xFE\xFE\xFD\xFD\xFD\xFD\x12\x34\x56\x78";
/**
* Expected first part of the response from the server after query
*/
const ID_UNCONNECTED_PONG = "\x1C";
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @type array
*/
protected $packets = [
self::PACKET_STATUS => "\x01%s%s\x02\x00\x00\x00\x00\x00\x00\x00", // Format time, magic,
];
/**
* The query protocol used to make the call
*
* @type string
*/
protected $protocol = 'raknet';
/**
* String name of this protocol class
*
* @type string
*/
protected $name = 'raknet';
/**
* Longer string name of this protocol class
*
* @type string
*/
protected $name_long = "Raknet Server";
/**
* Do some work to build the packet we need to send out to query
*
* @param Server $server
*
* @return void
*/
public function beforeSend(Server $server)
{
// Update the server status packet before it is sent
$this->packets[self::PACKET_STATUS] = sprintf(
$this->packets[self::PACKET_STATUS],
pack('Q', time()),
self::OFFLINE_MESSAGE_DATA_ID
);
}
/**
* Process the response
*
* @return array
* @throws \GameQ\Exception\Protocol
*/
public function processResponse()
{
// Merge the response array into a buffer. Unknown if this protocol does split packets or not
$buffer = new Buffer(implode($this->packets_response));
// Read first character from response. It should match below
$header = $buffer->read(1);
// Check first character to make sure the header matches
if ($header !== self::ID_UNCONNECTED_PONG) {
throw new Exception(sprintf(
'%s The header returned "%s" does not match the expected header of "%s"',
__METHOD__,
bin2hex($header),
bin2hex(self::ID_UNCONNECTED_PONG)
));
}
// Burn the time section
$buffer->skip(8);
// Server GUID is next
$serverGUID = $buffer->readInt64();
// Read the next set to check to make sure the "magic" matches
$magicCheck = $buffer->read(16);
// Magic check fails
if ($magicCheck !== self::OFFLINE_MESSAGE_DATA_ID) {
throw new Exception(sprintf(
'%s The magic value returned "%s" does not match the expected value of "%s"',
__METHOD__,
bin2hex($magicCheck),
bin2hex(self::OFFLINE_MESSAGE_DATA_ID)
));
}
// According to docs the next character is supposed to be used for a length and string for the following
// character for the MOTD but it appears to be implemented incorrectly
// Burn the next two characters instead of trying to do anything useful with them
$buffer->skip(2);
// Set the result to a new result instance
$result = new Result();
// Here on is server information delimited by semicolons (;)
$info = explode(';', $buffer->getBuffer());
$result->add('edition', $info[0]);
$result->add('motd_line_1', $info[1]);
$result->add('protocol_version', (int)$info[2]);
$result->add('version', $info[3]);
$result->add('num_players', (int)$info[4]);
$result->add('max_players', (int)$info[5]);
$result->add('server_uid', $info[6]);
$result->add('motd_line_2', $info[7]);
$result->add('gamemode', $info[8]);
$result->add('gamemode_numeric', (int)$info[9]);
$result->add('port_ipv4', (isset($info[10])) ? (int)$info[10] : null);
$result->add('port_ipv6', (isset($info[11])) ? (int)$info[11] : null);
$result->add('dedicated', 1);
unset($header, $serverGUID, $magicCheck, $info);
return $result->fetch();
}
}