generated from DevPlus1/Unity-Customer-Template
1.3 KiB
1.3 KiB
Unity Analyzer Reports
Reports are written under:
Assets/RL_DevPlus1/Reports/
Human-Readable Reports
RL_Unity_Project_Summary.md: high-level counts and project status.RL_Unity_Scene_Map.md: scene paths, root objects, counts, and missing reference totals.RL_Unity_GameObject_Map.md: GameObject hierarchy, tags, layers, and components.RL_Unity_Script_Map.md: script classes, lifecycle methods, fields, methods, and Unity API usage.RL_Unity_Event_Map.md: UnityEvent and Button callback bindings where detectable.RL_Unity_Prefab_Map.md: prefab components, scripts, nested prefabs, and references.RL_Unity_Execution_Order.md: custom script execution order and probable lifecycle order.RL_Unity_Missing_References.md: missing scripts and missing serialized references.RL_Unity_Git_Report_Summary.md: summary of repository-root Git reports if present.RL_Unity_Report_Index.md: index of generated reports.
AI-Ready Reports
RL_AI_Project_Context.md: primary Codex/AI context report.RL_AI_Project_Context.json: machine-readable AI context.RL_Unity_Project_Data.json: full machine-readable project analysis data.
Limitations
Reports are best-effort. Runtime-created objects, reflection, dependency injection, generated content, addressable content, and custom serialization may require manual confirmation.