Unity-Customer-Template/Assets/RL_DevPlus1/Docs/REPORTS.md
Frank Harris 28c15035a4
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Unity Analyzer Reports

Reports are written under:

Assets/RL_DevPlus1/Reports/

Human-Readable Reports

  • RL_Unity_Project_Summary.md: high-level counts and project status.
  • RL_Unity_Scene_Map.md: scene paths, root objects, counts, and missing reference totals.
  • RL_Unity_GameObject_Map.md: GameObject hierarchy, tags, layers, and components.
  • RL_Unity_Script_Map.md: script classes, lifecycle methods, fields, methods, and Unity API usage.
  • RL_Unity_Event_Map.md: UnityEvent and Button callback bindings where detectable.
  • RL_Unity_Prefab_Map.md: prefab components, scripts, nested prefabs, and references.
  • RL_Unity_Execution_Order.md: custom script execution order and probable lifecycle order.
  • RL_Unity_Missing_References.md: missing scripts and missing serialized references.
  • RL_Unity_Git_Report_Summary.md: summary of repository-root Git reports if present.
  • RL_Unity_Report_Index.md: index of generated reports.

AI-Ready Reports

  • RL_AI_Project_Context.md: primary Codex/AI context report.
  • RL_AI_Project_Context.json: machine-readable AI context.
  • RL_Unity_Project_Data.json: full machine-readable project analysis data.

Limitations

Reports are best-effort. Runtime-created objects, reflection, dependency injection, generated content, addressable content, and custom serialization may require manual confirmation.