Revise Copilot instructions for clarity and updates
Updated Copilot instructions to clarify no-code planning mode and functional requirements.
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.github/copilot-instructions.md
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.github/copilot-instructions.md
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Repo of truth: GameServerPanel/GSP, branch Panel-unstable.
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Prime directive: Read this document first. Propose changes that align with our repo and specs. Only search for external info if something contradicts this file.
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1) What to read first (paths & context)
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_website/ — canonical website storefront and Checkout/Webhooks flow.
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modules/config_games/server_configs/ — authoritative game catalog XMLs (all supported games live here).
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modules/ — panel modules (legacy billing/ exists; its schema is authoritative for multi-remote, but the pages are deprecated).
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includes/ — panel configuration and DB connectors.
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ogp_api.php — internal API entry point for panel-side actions.
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paypal/ — PayPal code if present in this branch.
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2) No-Code Planning Mode (default)
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Do not emit PHP, SQL, XML, or shell commands unless a maintainer explicitly asks: “Generate code now.”
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While in planning mode, produce only:
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Impacted paths and files,
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Step-by-step plans with acceptance criteria,
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Risks, rollbacks, and test/validation checklists,
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Data mappings that reference existing tables/fields.
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3) Scope & principles
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Website ↔ Panel on the same host. Website uses the panel DB for authentication and the panel’s internal APIs for provisioning. Sessions remain separate (website session ≠ panel session).
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Catalog = XML. Enable every game present under modules/config_games/server_configs/. The website reads those XMLs for ports, params, install/update metadata. New XMLs should become available without code changes.
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Regions/Nodes = panel DB. Regions and nodes are configured in the panel and must be queried live from the panel DB. Never hardcode or mirror region lists on the website.
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Slotless model. Pricing/UX must not enforce slot caps. If an engine requires a player count parameter, set a safe high default and surface engine limits transparently if they exist.
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Auth compatibility. Panel users use legacy MD5 in ogp_users. The website should prefer a modern hashing shadow and upgrade transparently on successful login, without breaking panel login.
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Checkout/Webhooks. Follow the working PayPal Checkout flow in _website/. Use REST Webhooks only. Mark orders paid only after webhook verification.
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Legacy billing module. Treat modules/billing/ pages as deprecated. Reuse the existing tables/fields introduced there for multi-remote support. Do not invent parallel schema.
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4) Functional requirements (design-level only)
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4.1 Catalog (from XML)
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Parse all XMLs under modules/config_games/server_configs/.
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Normalize game key, display name, required ports, startup parameters, install/update routines, and any engine constraints.
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Support hot-add: new XMLs become available to the storefront after a repo update.
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4.2 Authentication & sessions
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Website registration creates a panel user (legacy-compatible) and stores a modern hash shadow linked 1:1 to that user.
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Login prefers the modern hash; on MD5 success, upgrade silently to the modern hash.
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Maintain separate sessions for website and panel.
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4.3 Checkout → Webhooks → Provisioning
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Mirror _website/ structure and flows for Checkout.
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On verified webhook events: transition order state to paid, create service records, and provision a panel Home using internal panel APIs.
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Derive ports and startup parameters from the XML metadata.
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4.4 Regions/Nodes (multi-remote)
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At checkout or during provisioning, present or auto-select regions/nodes by reading the panel DB.
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If a node is hidden/disabled in the panel, it must not appear in the website UI.
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4.5 Billing automation (website-side)
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Reconcile renewals and invoke panel APIs to suspend/reactivate/terminate services.
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Operations must be idempotent and observable (logs/metrics defined at design time).
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5) Data model alignment (no DDL)
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Use the panel DB as the source of truth.
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Multi-remote tables and fields already exist (introduced by the legacy billing work). Reuse them.
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Only propose new fields/tables if strictly necessary; when doing so, reference existing naming conventions and provide a migration plan (still no SQL while in planning mode).
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6) Coding standards & security (what to enforce when code is requested)
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Repository-first: Before proposing file names, endpoints, or structures, search Panel-unstable to reuse existing helpers, patterns, and locations.
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Strictness: Prefer strict comparisons; parameterized DB access; centralized input validation and output escaping.
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Session & CSRF: Harden website sessions and require CSRF tokens on state-changing requests.
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Webhooks: Verify signatures and event types server-side; never trust client redirects for payment state.
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XML: Harden parsing (no external entities; size/complexity limits). Treat XML as untrusted input even though it’s in-repo.
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Observability: Define success/failure metrics, audit logs for state changes, and trace IDs for provisioning flows.
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Licensing: Preserve upstream notices and ensure our additions stay license-compatible.
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7) Validation checklist (pre-PR / pre-merge)
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Read _website/, modules/config_games/server_configs/, modules/, includes/, paypal/ (if present), and ogp_api.php to anchor proposals to actual code.
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Catalog uses only the XML metadata; no hardcoded ports/params.
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Regions/nodes are read live from the panel DB; no duplicates on the website.
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Auth plan preserves panel compatibility and modernizes website hashing; sessions remain separate.
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Checkout mirrors _website/; uses REST Webhooks; paid state changes occur only after verification.
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Provisioning calls panel internals (e.g., ogp_api.php), respects selected/auto node, and records mappings consistently.
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Legacy billing module pages are not extended; its schema is reused for multi-remote.
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Security items from §6 are addressed in the plan: CSRF, webhook verification, strict comparisons, hardened XML.
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8) Deliverables for Copilot (when planning)
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A concise change plan that lists:
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Files to create/modify/remove and their locations,
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Data sources and mappings to existing tables/fields,
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UX notes (e.g., region selector vs auto-placement),
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Risks, rollback approach, and test coverage,
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Acceptance criteria aligned to these instructions.
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Update CHANGELOG.md with a brief, high-signal entry (date, scope, rationale).
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Append a single line item to docs/COPILOT_TODO.md for any UI follow-ups or next steps.
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9) Prohibited while in planning
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No PHP/SQL/XML.
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No shell commands or system setup steps.
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No scaffolding diffs or auto-generated file dumps.
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# GSP (GameServerPanel) — Copilot Instructions (No-Code)
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**Repo of truth:** `GameServerPanel/GSP`, branch `Panel-unstable`.
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**Prime directive:** Read this document first. Propose changes that align with our repo and specs. Only search for external info if something contradicts this file.
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## 1) What to read first (paths & context)
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- `_website/` — canonical website storefront and Checkout/Webhooks flow.
|
||||
- `modules/config_games/server_configs/` — authoritative game catalog XMLs (all supported games live here).
|
||||
- `modules/` — panel modules (legacy `billing/` exists; its **schema** is authoritative for multi-remote, but the **pages** are deprecated).
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- `includes/` — panel configuration and DB connectors.
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- `ogp_api.php` — internal API entry point for panel-side actions.
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- `paypal/` — PayPal code if present in this branch.
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## 2) No-Code Planning Mode (default)
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- Do **not** emit PHP, SQL, XML, or shell commands unless a maintainer explicitly asks: **“Generate code now.”**
|
||||
- While in planning mode, produce only:
|
||||
- Impacted paths and files,
|
||||
- Step-by-step plans with acceptance criteria,
|
||||
- Risks, rollbacks, and test/validation checklists,
|
||||
- Data mappings that reference existing tables/fields.
|
||||
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## 3) Scope & principles
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- **Website ↔ Panel on the same host.** Website uses the **panel DB for authentication** and the **panel’s internal APIs** for provisioning. **Sessions remain separate** (website session ≠ panel session).
|
||||
- **Catalog = XML.** Enable **every game** present under `modules/config_games/server_configs/`. The website reads those XMLs for ports, params, install/update metadata. New XMLs should become available without code changes.
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- **Regions/Nodes = panel DB.** Regions and nodes are configured in the panel and must be **queried live** from the panel DB. Never hardcode or mirror region lists on the website.
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||||
- **Slotless model.** Pricing/UX must not enforce slot caps. If an engine requires a player count parameter, set a safe high default and surface engine limits transparently if they exist.
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- **Auth compatibility.** Panel users use legacy MD5 in `ogp_users`. The website should prefer a modern hashing shadow and upgrade transparently on successful login, **without breaking panel login**.
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- **Checkout/Webhooks.** Follow the working **PayPal Checkout** flow in `_website/`. Use **REST Webhooks** only. Mark orders paid **only** after webhook verification.
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- **Legacy billing module.** Treat `modules/billing/` **pages** as deprecated. Reuse the **existing tables/fields** introduced there for **multi-remote** support. Do not invent parallel schema.
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## 4) Functional requirements (design-level only)
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### 4.1 Catalog (from XML)
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- Parse all XMLs under `modules/config_games/server_configs/`.
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- Normalize game key, display name, required ports, startup parameters, install/update routines, and any engine constraints.
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- Support hot-add: new XMLs become available to the storefront after a repo update.
|
||||
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||||
### 4.2 Authentication & sessions
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- Website registration creates a panel user (legacy-compatible) and stores a **modern hash shadow** linked 1:1 to that user.
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||||
- Login prefers the modern hash; on MD5 success, upgrade silently to the modern hash.
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- Maintain **separate sessions** for website and panel.
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||||
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### 4.3 Checkout → Webhooks → Provisioning
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- Mirror `_website/` structure and flows for Checkout.
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- On verified webhook events: transition order state to paid, create service records, and **provision** a panel Home using internal panel APIs.
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||||
- Derive ports and startup parameters **from the XML metadata**.
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### 4.4 Regions/Nodes (multi-remote)
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- At checkout or during provisioning, present or auto-select regions/nodes by reading **the panel DB**.
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- If a node is hidden/disabled in the panel, it must not appear in the website UI.
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||||
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### 4.5 Billing automation (website-side)
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- Reconcile renewals and invoke panel APIs to suspend/reactivate/terminate services.
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- Operations must be idempotent and observable (logs/metrics defined at design time).
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||||
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## 5) Data model alignment (no DDL)
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- Use the **panel DB as the source of truth**.
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- **Multi-remote** tables and fields already exist (introduced by the legacy billing work). Reuse them.
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- Only propose new fields/tables if strictly necessary; when doing so, reference existing naming conventions and provide a migration plan (still no SQL while in planning mode).
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## 6) Coding standards & security (what to enforce when code is requested)
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- **Repository-first:** Before proposing file names, endpoints, or structures, search `Panel-unstable` to reuse existing helpers, patterns, and locations.
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- **Strictness:** Prefer strict comparisons; parameterized DB access; centralized input validation and output escaping.
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||||
- **Session & CSRF:** Harden website sessions and require CSRF tokens on state-changing requests.
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- **Webhooks:** Verify signatures and event types server-side; never trust client redirects for payment state.
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- **XML:** Harden parsing (no external entities; size/complexity limits). Treat XML as untrusted input even though it’s in-repo.
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- **Observability:** Define success/failure metrics, audit logs for state changes, and trace IDs for provisioning flows.
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- **Licensing:** Preserve upstream notices and ensure our additions stay license-compatible.
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## 7) Validation checklist (pre-PR / pre-merge)
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- Read `_website/`, `modules/config_games/server_configs/`, `modules/`, `includes/`, `paypal/` (if present), and `ogp_api.php` to anchor proposals to actual code.
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- Catalog uses only the XML metadata; no hardcoded ports/params.
|
||||
- Regions/nodes are read live from the panel DB; no duplicates on the website.
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||||
- Auth plan preserves panel compatibility and modernizes website hashing; **sessions remain separate**.
|
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- Checkout mirrors `_website/`; uses **REST Webhooks**; paid state changes occur only after verification.
|
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- Provisioning calls panel internals (e.g., `ogp_api.php`), respects selected/auto node, and records mappings consistently.
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||||
- Legacy billing module pages are not extended; its schema is reused for multi-remote.
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- Security items from §6 are addressed in the plan: CSRF, webhook verification, strict comparisons, hardened XML.
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||||
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## 8) Deliverables for Copilot (when planning)
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- A concise change plan that lists:
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- Files to create/modify/remove and their locations,
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- Data sources and mappings to existing tables/fields,
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- UX notes (e.g., region selector vs auto-placement),
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- Risks, rollback approach, and test coverage,
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- Acceptance criteria aligned to these instructions.
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- Update `CHANGELOG.md` with a brief, high-signal entry (date, scope, rationale).
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- Append a single line item to `docs/COPILOT_TODO.md` for any UI follow-ups or next steps.
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## 9) Prohibited while in planning
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- No PHP/SQL/XML.
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- No shell commands or system setup steps.
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- No scaffolding diffs or auto-generated file dumps.
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---
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**End of Copilot Instructions (No-Code).**
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