Panel/.github/copilot-instructions.md
Frank Harris 6dba37ed5e
Revise Copilot instructions for clarity and updates
Updated Copilot instructions to clarify no-code planning mode and functional requirements.
2025-10-21 20:16:56 -04:00

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GSP (GameServerPanel) — Copilot Instructions (No-Code)

Repo of truth: GameServerPanel/GSP, branch Panel-unstable.
Prime directive: Read this document first. Propose changes that align with our repo and specs. Only search for external info if something contradicts this file.

1) What to read first (paths & context)

  • _website/ — canonical website storefront and Checkout/Webhooks flow.
  • modules/config_games/server_configs/ — authoritative game catalog XMLs (all supported games live here).
  • modules/ — panel modules (legacy billing/ exists; its schema is authoritative for multi-remote, but the pages are deprecated).
  • includes/ — panel configuration and DB connectors.
  • ogp_api.php — internal API entry point for panel-side actions.
  • paypal/ — PayPal code if present in this branch.

2) No-Code Planning Mode (default)

  • Do not emit PHP, SQL, XML, or shell commands unless a maintainer explicitly asks: “Generate code now.”
  • While in planning mode, produce only:
    • Impacted paths and files,
    • Step-by-step plans with acceptance criteria,
    • Risks, rollbacks, and test/validation checklists,
    • Data mappings that reference existing tables/fields.

3) Scope & principles

  • Website ↔ Panel on the same host. Website uses the panel DB for authentication and the panels internal APIs for provisioning. Sessions remain separate (website session ≠ panel session).
  • Catalog = XML. Enable every game present under modules/config_games/server_configs/. The website reads those XMLs for ports, params, install/update metadata. New XMLs should become available without code changes.
  • Regions/Nodes = panel DB. Regions and nodes are configured in the panel and must be queried live from the panel DB. Never hardcode or mirror region lists on the website.
  • Slotless model. Pricing/UX must not enforce slot caps. If an engine requires a player count parameter, set a safe high default and surface engine limits transparently if they exist.
  • Auth compatibility. Panel users use legacy MD5 in ogp_users. The website should prefer a modern hashing shadow and upgrade transparently on successful login, without breaking panel login.
  • Checkout/Webhooks. Follow the working PayPal Checkout flow in _website/. Use REST Webhooks only. Mark orders paid only after webhook verification.
  • Legacy billing module. Treat modules/billing/ pages as deprecated. Reuse the existing tables/fields introduced there for multi-remote support. Do not invent parallel schema.

4) Functional requirements (design-level only)

4.1 Catalog (from XML)

  • Parse all XMLs under modules/config_games/server_configs/.
  • Normalize game key, display name, required ports, startup parameters, install/update routines, and any engine constraints.
  • Support hot-add: new XMLs become available to the storefront after a repo update.

4.2 Authentication & sessions

  • Website registration creates a panel user (legacy-compatible) and stores a modern hash shadow linked 1:1 to that user.
  • Login prefers the modern hash; on MD5 success, upgrade silently to the modern hash.
  • Maintain separate sessions for website and panel.

4.3 Checkout → Webhooks → Provisioning

  • Mirror _website/ structure and flows for Checkout.
  • On verified webhook events: transition order state to paid, create service records, and provision a panel Home using internal panel APIs.
  • Derive ports and startup parameters from the XML metadata.

4.4 Regions/Nodes (multi-remote)

  • At checkout or during provisioning, present or auto-select regions/nodes by reading the panel DB.
  • If a node is hidden/disabled in the panel, it must not appear in the website UI.

4.5 Billing automation (website-side)

  • Reconcile renewals and invoke panel APIs to suspend/reactivate/terminate services.
  • Operations must be idempotent and observable (logs/metrics defined at design time).

5) Data model alignment (no DDL)

  • Use the panel DB as the source of truth.
  • Multi-remote tables and fields already exist (introduced by the legacy billing work). Reuse them.
  • Only propose new fields/tables if strictly necessary; when doing so, reference existing naming conventions and provide a migration plan (still no SQL while in planning mode).

6) Coding standards & security (what to enforce when code is requested)

  • Repository-first: Before proposing file names, endpoints, or structures, search Panel-unstable to reuse existing helpers, patterns, and locations.
  • Strictness: Prefer strict comparisons; parameterized DB access; centralized input validation and output escaping.
  • Session & CSRF: Harden website sessions and require CSRF tokens on state-changing requests.
  • Webhooks: Verify signatures and event types server-side; never trust client redirects for payment state.
  • XML: Harden parsing (no external entities; size/complexity limits). Treat XML as untrusted input even though its in-repo.
  • Observability: Define success/failure metrics, audit logs for state changes, and trace IDs for provisioning flows.
  • Licensing: Preserve upstream notices and ensure our additions stay license-compatible.

7) Validation checklist (pre-PR / pre-merge)

  • Read _website/, modules/config_games/server_configs/, modules/, includes/, paypal/ (if present), and ogp_api.php to anchor proposals to actual code.
  • Catalog uses only the XML metadata; no hardcoded ports/params.
  • Regions/nodes are read live from the panel DB; no duplicates on the website.
  • Auth plan preserves panel compatibility and modernizes website hashing; sessions remain separate.
  • Checkout mirrors _website/; uses REST Webhooks; paid state changes occur only after verification.
  • Provisioning calls panel internals (e.g., ogp_api.php), respects selected/auto node, and records mappings consistently.
  • Legacy billing module pages are not extended; its schema is reused for multi-remote.
  • Security items from §6 are addressed in the plan: CSRF, webhook verification, strict comparisons, hardened XML.

8) Deliverables for Copilot (when planning)

  • A concise change plan that lists:
    • Files to create/modify/remove and their locations,
    • Data sources and mappings to existing tables/fields,
    • UX notes (e.g., region selector vs auto-placement),
    • Risks, rollback approach, and test coverage,
    • Acceptance criteria aligned to these instructions.
  • Update CHANGELOG.md with a brief, high-signal entry (date, scope, rationale).
  • Append a single line item to docs/COPILOT_TODO.md for any UI follow-ups or next steps.

9) Prohibited while in planning

  • No PHP/SQL/XML.
  • No shell commands or system setup steps.
  • No scaffolding diffs or auto-generated file dumps.

End of Copilot Instructions (No-Code).