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ControlPanel/protocol/GameQ/gameq/protocols/cube2.php
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175
ControlPanel/protocol/GameQ/gameq/protocols/cube2.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Cube 2: Sauerbraten Protocol Class
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*
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* References:
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* https://qstat.svn.sourceforge.net/svnroot/qstat/trunk/qstat2/cube2.c
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Cube2 extends GameQ_Protocols
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{
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protected $state = self::STATE_BETA;
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protected $normalize = array(
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// General
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'general' => array(
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'hostname' => array('servername'),
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'numplayers' => array('num_players'),
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'maxplayers' => array('max_players'),
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'mapname' => array('map'),
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'gametype' => array('gametype'),
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),
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);
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_STATUS => "server",
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);
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_status",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 28802; // Default port, used if not set when instanced
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/**
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* The query protocol used to make the call
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*
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* @var string
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*/
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protected $protocol = 'cube2';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'cube2';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Cube 2: Sauerbraten";
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/**
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* Pre-process the server status data that was returned.
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*
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* @param array $packets
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*/
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protected function preProcess_status($packets)
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{
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// Process the packets
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return implode('', $packets);
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}
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/**
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* Handles processing the status data into a usable format
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*
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* @throws GameQ_ProtocolsException
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*/
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protected function process_status()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_STATUS))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Let's preprocess the rules
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$data = $this->preProcess_status($this->packets_response[self::PACKET_STATUS]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Check the header, should be the same response as the packet we sent
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if($buf->read(6) != $this->packets[self::PACKET_STATUS])
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{
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throw new GameQ_ProtocolsException("Data for ".__METHOD__." does not have the proper header type (should be {$this->packets[self::PACKET_STATUS]}).");
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return array();
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}
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// NOTE: the following items were figured out using some source and trial and error
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$result->add('num_players', $this->readInt($buf));
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$result->add('version', $this->readInt($buf));
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$result->add('protocol', $this->readInt($buf));
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$result->add('mode', $this->readInt($buf));
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$result->add('time_remaining', $this->readInt($buf));
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$result->add('max_players', $this->readInt($buf));
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$result->add('mastermode', $this->readInt($buf));
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// @todo: Sometimes there is an extra char here before the map string. Not sure what causes it or how
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// to even check for its existance.
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$result->add('map', $buf->readString());
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$result->add('servername', $buf->readString());
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unset($buf, $data);
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return $result->fetch();
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}
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/**
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* Function to check for varying int values in the responses. Makes life a little easier
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*
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* @param GameQ_Buffer $buf
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* @return number
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*/
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protected function readInt(GameQ_Buffer &$buf)
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{
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// Look ahead and see if 32-bit int
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if($buf->lookAhead(1) == "\x81")
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{
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$buf->skip(1);
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return $buf->readInt32();
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}
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// Look ahead and see if 16-bit int
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elseif($buf->lookAhead(1) == "\x80")
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{
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$buf->skip(1);
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return $buf->readInt16();
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}
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else // 8-bit
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{
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return $buf->readInt8();
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}
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}
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}
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