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ControlPanel/protocol/GameQ/gameq/protocols/ffow.php
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246
ControlPanel/protocol/GameQ/gameq/protocols/ffow.php
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<?php
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/**
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* This file is part of GameQ.
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*
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* GameQ is free software; you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation; either version 3 of the License, or
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* (at your option) any later version.
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*
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* GameQ is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/**
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* Frontlines: Fuel of War Protocol Class
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*
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* Class is incomplete due to the lack of servers with players active.
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*
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* http://wiki.hlsw.net/index.php/FFOW_Protocol
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*
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* @author Austin Bischoff <austin@codebeard.com>
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*/
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class GameQ_Protocols_Ffow extends GameQ_Protocols
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{
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/**
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* Array of packets we want to look up.
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* Each key should correspond to a defined method in this or a parent class
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*
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* @var array
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*/
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protected $packets = array(
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self::PACKET_CHALLENGE => "\xFF\xFF\xFF\xFF\x57",
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self::PACKET_RULES => "\xFF\xFF\xFF\xFF\x56%s",
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//self::PACKET_PLAYERS => "\xFF\xFF\xFF\xFF\x55%s",
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self::PACKET_INFO => "\xFF\xFF\xFF\xFF\x46\x4C\x53\x51",
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);
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protected $state = self::STATE_TESTING;
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/**
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* Set the packet mode to linear
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*
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* @var string
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*/
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protected $packet_mode = self::PACKET_MODE_LINEAR;
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/**
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* Methods to be run when processing the response(s)
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*
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* @var array
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*/
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protected $process_methods = array(
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"process_info",
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"process_rules",
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//"process_players",
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);
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/**
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* Default port for this server type
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*
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* @var int
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*/
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protected $port = 5478; // Default port, used if not set when instanced
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/**
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* The protocol being used
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*
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* @var string
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*/
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protected $protocol = 'ffow';
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/**
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* String name of this protocol class
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*
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* @var string
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*/
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protected $name = 'ffow';
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/**
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* Longer string name of this protocol class
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*
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* @var string
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*/
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protected $name_long = "Frontlines: Fuel of War";
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/*
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* Internal methods
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*/
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/**
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* Parse the challenge response and apply it to all the packet types
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* that require it.
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*
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* @see GameQ_Protocols_Core::parseChallengeAndApply()
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*/
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protected function parseChallengeAndApply()
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{
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// Skip the header
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$this->challenge_buffer->skip(5);
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// Apply the challenge and return
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return $this->challengeApply($this->challenge_buffer->read(4));
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}
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/**
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* Preprocess the server info packet(s)
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*
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* @param unknown_type $packets
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*/
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protected function preProcess_info($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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protected function process_info()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_INFO))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Parse the response
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$data = $this->preProcess_info($this->packets_response[self::PACKET_INFO]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Skip Header
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$buf->skip(6);
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$result->add('servername', $buf->readString());
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$result->add('mapname', $buf->readString());
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$result->add('modname', $buf->readString());
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$result->add('gamemode', $buf->readString());
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$result->add('description', $buf->readString());
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$result->add('version', $buf->readString());
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$result->add('port', $buf->readInt16());
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$result->add('num_players', $buf->readInt8());
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$result->add('max_players', $buf->readInt8());
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$result->add('dedicated', $buf->readInt8());
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$result->add('os', $buf->readInt8());
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$result->add('password', $buf->readInt8());
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$result->add('anticheat', $buf->readInt8());
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$result->add('average_fps', $buf->readInt8());
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$result->add('round', $buf->readInt8());
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$result->add('max_rounds', $buf->readInt8());
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$result->add('time_left', $buf->readInt16());
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unset($buf, $data);
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// Return the result
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return $result->fetch();
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}
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/**
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* Preprocess the rule packets returned. Not sure if this is final, need server to test against.
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*
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* @param array $packets
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*/
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protected function preProcess_rules($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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/**
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* Process the rules and return the data result
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*/
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protected function process_rules()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_RULES))
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{
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return array();
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}
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// Set the result to a new result instance
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$result = new GameQ_Result();
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// Parse the response
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$data = $this->preProcess_rules($this->packets_response[self::PACKET_RULES]);
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// Create a new buffer
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$buf = new GameQ_Buffer($data);
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// Skip Header
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$buf->skip(6);
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while($buf->getLength())
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{
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$key = $buf->readString();
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if(strlen($key) == 0)
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{
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break;
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}
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// Check for map
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if(strstr($key, "Map:"))
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{
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$result->addSub("maplist", "name", $buf->readString());
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}
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else // Regular rule
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{
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$result->add($key, $buf->readString());
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}
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}
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unset($buf, $data);
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// Return the result
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return $result->fetch();
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}
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/**
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* Pre process the player packets, Not final. Need server to test against
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*
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* @param array $packets
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*/
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protected function preProcess_players($packets=array())
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{
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// Implode and return
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return implode('', $packets);
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}
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protected function process_players()
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{
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// Make sure we have a valid response
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if(!$this->hasValidResponse(self::PACKET_PLAYERS))
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{
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return array();
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}
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return array();
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}
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}
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