650 lines
20 KiB
XML
650 lines
20 KiB
XML
<?xml version="1.0" encoding="utf-8" ?>
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<rss version="2.0"
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xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
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xmlns:admin="http://webns.net/mvcb/"
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xmlns:dc="http://purl.org/dc/elements/1.1/"
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xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
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xmlns:wfw="http://wellformedweb.org/CommentAPI/"
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xmlns:content="http://purl.org/rss/1.0/modules/content/"
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>
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<channel>
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<title>IAREGAMER FAQ</title>
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<link>https://iaregamer.com</link>
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<description></description>
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<dc:language>en</dc:language>
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<generator>Serendipity 2.0.4 - http://www.s9y.org/</generator>
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<pubDate>Wed, 17 Jun 2020 20:10:54 GMT</pubDate>
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<image>
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<url></url>
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<title>RSS: IAREGAMER FAQ - </title>
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<link>https://iaregamer.com</link>
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<width>100</width>
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<height>21</height>
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</image>
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<item>
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<title>What if I need help with my server?</title>
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<category>General</category>
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<content:encoded>
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(1) if your server is not responding, submit a ticket or contact us on Discord
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(2) if you need help with scripting, contact us on Discord and let us know what you need
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(3) confused? contact us on Discord
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</content:encoded>
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</item>
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<item>
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<title>What is the Query Port (or other port) for my server</title>
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<category>General</category>
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<content:encoded>
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Each game has its own category with specific information about that game including the query (and other) ports.
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Look in the FAQ category for your game.
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If your game is not listed, or the query port is not specified then its probably the SAME as your SERVER PORT. If it still doesnt work, submit a ticket and we will find out ASAP for you (and update the FAQ)
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</content:encoded>
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</item>
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<item>
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<title>What are subusers and groups? How do I add them?</title>
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<category>Panel</category>
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<content:encoded>
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<iframe width="560" height="315" src="https://www.youtube.com/embed/g45JbifloFQ" frameborder="0" allowfullscreen></iframe>
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</content:encoded>
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</item>
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<item>
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<title>My server won't start. Error: "Failed to start the remote server. Error code: -1" or "Failed with server query"</title>
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<category>Error Messages</category>
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<content:encoded>
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Often the message (Failed with Server Query) means its just taking a long time for the server to start, give it some time and see what happens.
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Check your logs for error messages.
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Your server MAY have been misconfigured and is not starting correctly.
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BUT have you recently changed any files?
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The most common reason is the server is crashing or fails to start because of invalid, missing files
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or something is misconfigured.
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Restore the BACKUP you made before editing your server. (You DID backup, right?)
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If you have NOT made any changes, contact support and we will investigate.
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</content:encoded>
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</item>
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<item>
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<title>What is my Query or Rcon port?</title>
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<category>Ark</category>
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<content:encoded>
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Query port is your SERVER port +2
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</content:encoded>
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</item>
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<item>
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<title>What is my Query or Rcon port?</title>
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<category>Arma</category>
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<content:encoded>
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Query port is your SERVER port +1
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</content:encoded>
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</item>
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<item>
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<title>What is my Query or Rcon port?</title>
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<category>Conan Exiles</category>
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<content:encoded>
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Query port is your SERVER port +2
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Rcon port is your SERVER port + 3
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</content:encoded>
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</item>
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<item>
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<title>What is my Query port?</title>
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<category>Dayz</category>
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<content:encoded>
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Dayz MOD query port is your SERVER port +1
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Dayz STANDALONE query port is your SERVER port +3
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</content:encoded>
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</item>
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<item>
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<title>What is my Query or Rcon port?</title>
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<category>Killing Floor</category>
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<content:encoded>
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Query port is your SERVER port +1
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</content:encoded>
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</item>
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<item>
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<title>I get an ERROR when trying to connect to the FTP using my client</title>
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<category>Panel</category>
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<content:encoded>
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Does the error mention TLS or secure connection? Try different encryption settings. Our FTP servers do not have TLS enabled.
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</content:encoded>
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</item>
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<item>
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<title>How can I backup and restore my Gameserver database?</title>
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<category>Panel</category>
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<content:encoded>
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In your Game Monitor, click on the MYSQL button and then login to PHPMYADMIN.
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Select EXPORT and save the file on your local PC.
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To RESTORE, delete ALL TABLES, FUNCTIONS and DATA from your DB then IMPORT your file
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</content:encoded>
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</item>
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<item>
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<title>Why can't I delete some files in my game server folder?</title>
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<category>Panel</category>
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<content:encoded>
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We protect the <strong>server executable</strong> and the <strong>startup script</strong> to disallow modifications by the user.
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If you need to change this file, contact support.
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</content:encoded>
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</item>
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<item>
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<title>How do I validate my files with Steam?</title>
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<category>Panel</category>
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<content:encoded>
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If you click on the INSTALL/UPDATE button it will validate all your Steam files. If you want to WIPE your server and reinstall fresh, 'check' the checkbox on the upper left of the
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FILE MANAGER and REMOVE all files. Then press INSTALL/UPDATE and Steam will replace all the missing files.
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</content:encoded>
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</item>
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<item>
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<title>How do I restart my server?</title>
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<category>Dayz</category>
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<content:encoded>
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BEC is preinstalled with your server. You can set the scheduler.xml to restart at intervals.
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There is a scheduler_faq.xml file inside your bec/config folder that will explain in detail
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how to configure the scheduler.
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As always, if you need help just ask on Discord.
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</content:encoded>
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</item>
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<item>
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<title>game_key</title>
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<category>XML Config</category>
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<content:encoded>
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The unique identifier for the game. This key is used internally by the system to identify the game type.
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Usage: <game_key>unique_game_identifier</game_key>
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Example: <game_key>counter_strike_source</game_key>
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</content:encoded>
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</item>
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<item>
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<title>protocol</title>
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<category>XML Config</category>
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<content:encoded>
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Specifies the network protocol used by the game server for communication.
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Usage: <protocol>protocol_name</protocol>
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Example: <protocol>valve</protocol>
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</content:encoded>
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</item>
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<item>
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<title>lgsl_query_name</title>
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<category>XML Config</category>
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<content:encoded>
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The query name used by LGSL (Live Game Server List) to identify and query the server status.
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Usage: <lgsl_query_name>query_name</lgsl_query_name>
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Example: <lgsl_query_name>cs16</lgsl_query_name>
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</content:encoded>
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</item>
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<item>
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<title>gameq_query_name</title>
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<category>XML Config</category>
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<content:encoded>
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The query name used by GameQ library to query server information and player details.
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Usage: <gameq_query_name>query_name</gameq_query_name>
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Example: <gameq_query_name>source</gameq_query_name>
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</content:encoded>
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</item>
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<item>
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<title>installer</title>
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<category>XML Config</category>
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<content:encoded>
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Specifies the installation method for the game server (e.g., steamcmd, manual, etc.).
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Usage: <installer>installer_type</installer>
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Example: <installer>steamcmd</installer>
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</content:encoded>
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</item>
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<item>
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<title>game_name</title>
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<category>XML Config</category>
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<content:encoded>
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The human-readable display name of the game shown in the panel interface.
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Usage: <game_name>Display Name</game_name>
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Example: <game_name>Counter-Strike: Source</game_name>
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</content:encoded>
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</item>
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<item>
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<title>server_exec_name</title>
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<category>XML Config</category>
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<content:encoded>
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The name of the server executable file that will be started to run the game server.
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Usage: <server_exec_name>executable_name</server_exec_name>
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Example: <server_exec_name>srcds_linux</server_exec_name>
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</content:encoded>
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</item>
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<item>
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<title>query_port</title>
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<category>XML Config</category>
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<content:encoded>
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Defines the query port offset from the main server port. The 'type' attribute can be 'add' or 'subtract'.
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Usage: <query_port type="add">offset_value</query_port>
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Example: <query_port type="add">1</query_port>
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</content:encoded>
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</item>
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<item>
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<title>cli_template</title>
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<category>XML Config</category>
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<content:encoded>
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Template string that defines the order and structure of command line parameters when starting the server.
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Usage: <cli_template>%PARAM1% %PARAM2% %PARAM3%</cli_template>
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Example: <cli_template>%IP% %PORT% %PLAYERS% %MAP%</cli_template>
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</content:encoded>
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</item>
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<item>
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<title>cli_params</title>
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<category>XML Config</category>
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<content:encoded>
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Container element that holds individual command line parameter definitions (cli_param elements).
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Usage:
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<cli_params>
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<cli_param id="PORT" cli_string="-port" options="s" />
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</cli_params>
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Available parameter IDs: GAME_TYPE, HOSTNAME, IP, MAP, PID_FILE, PLAYERS, PORT, QUERY_PORT, BASE_PATH, HOME_PATH, SAVE_PATH, OUTPUT_PATH, USER_PATH, CONTROL_PASSWORD
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</content:encoded>
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</item>
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<item>
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<title>reserve_ports</title>
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<category>XML Config</category>
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<content:encoded>
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Container for additional ports that need to be reserved/allocated for the server (beyond the main port).
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Usage:
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<reserve_ports>
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<port type="add" id="RCON_PORT" cli_string="+rcon_port">1</port>
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</reserve_ports>
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The 'type' attribute can be 'add' or 'subtract' to calculate offset from main port.
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</content:encoded>
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</item>
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<item>
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<title>cli_allow_chars</title>
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<category>XML Config</category>
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<content:encoded>
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Regular expression pattern that defines which characters are allowed in command line parameters.
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Usage: <cli_allow_chars>regex_pattern</cli_allow_chars>
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Example: <cli_allow_chars>[a-zA-Z0-9._-]</cli_allow_chars>
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</content:encoded>
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</item>
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<item>
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<title>maps_location</title>
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<category>XML Config</category>
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<content:encoded>
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Relative path from the server root directory where map files are located.
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Usage: <maps_location>path/to/maps/</maps_location>
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Example: <maps_location>cstrike/maps/</maps_location>
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</content:encoded>
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</item>
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<item>
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<title>map_list</title>
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<category>XML Config</category>
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<content:encoded>
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Path to the file that contains the list of available maps for the server.
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Usage: <map_list>path/to/maplist.txt</map_list>
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Example: <map_list>cstrike/mapcycle.txt</map_list>
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</content:encoded>
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</item>
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<item>
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<title>console_log</title>
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<category>XML Config</category>
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<content:encoded>
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Path to the server console log file for monitoring server output and errors.
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Usage: <console_log>path/to/log/file</console_log>
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Example: <console_log>logs/console.log</console_log>
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</content:encoded>
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</item>
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<item>
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<title>exe_location</title>
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<category>XML Config</category>
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<content:encoded>
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Relative path from server root to the directory containing the server executable.
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Usage: <exe_location>path/to/executable/</exe_location>
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Example: <exe_location>bin/</exe_location>
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</content:encoded>
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</item>
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<item>
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<title>max_user_amount</title>
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<category>XML Config</category>
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<content:encoded>
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Maximum number of players/users that can connect to the server simultaneously.
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Usage: <max_user_amount>number</max_user_amount>
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Example: <max_user_amount>32</max_user_amount>
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</content:encoded>
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</item>
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<item>
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<title>control_protocol</title>
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<category>XML Config</category>
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<content:encoded>
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Protocol used for remote server control and administration commands.
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Available values: rcon (HL, Q1/2/3), rcon2 (HL2/Source), lcon (legacy console), armabe (Arma 2 BattlEye)
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Usage: <control_protocol>protocol_type</control_protocol>
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Example: <control_protocol>rcon2</control_protocol>
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</content:encoded>
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</item>
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<item>
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<title>control_protocol_type</title>
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<category>XML Config</category>
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<content:encoded>
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Sub-type specification for the control protocol version.
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Available values: new (Half-Life 1.1.0.6 or newer), old (Quake 1/2/3 or old Half-Life)
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Usage: <control_protocol_type>protocol_version</control_protocol_type>
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Example: <control_protocol_type>new</control_protocol_type>
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</content:encoded>
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</item>
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<item>
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<title>mods</title>
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<category>XML Config</category>
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<content:encoded>
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Container element for game modifications/variants. Each server must have at least one mod.
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Usage:
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<mods>
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<mod key="default">
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<name>Default</name>
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<installer_name>app_id</installer_name>
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<installer_login>anonymous</installer_login>
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</mod>
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</mods>
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Sub-elements: name, installer_name, installer_login, betaname, betapwd, steam_bitness
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</content:encoded>
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</item>
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<item>
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<title>replace_texts</title>
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<category>XML Config</category>
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<content:encoded>
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Container for text replacement rules in configuration files. Used to dynamically update config files with server-specific values.
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Usage:
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<replace_texts>
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<text key="hostname">
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<var>%HOSTNAME%</var>
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<filepath>server.cfg</filepath>
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</text>
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</replace_texts>
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Sub-elements: var, filepath, options, occurrence, default
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</content:encoded>
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</item>
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<item>
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<title>server_params</title>
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<category>XML Config</category>
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<content:encoded>
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Container for server configuration parameters that users can modify through the panel interface.
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Usage:
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<server_params>
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<param key="-maxplayers" type="text">
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<caption>Max Players</caption>
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<desc>Maximum number of players</desc>
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<default>16</default>
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</param>
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</server_params>
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Parameter types: text, select, checkbox, checkbox_key_value
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</content:encoded>
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</item>
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<item>
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<title>custom_fields</title>
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<category>XML Config</category>
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<content:encoded>
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Container for custom configuration fields that modify server configuration files directly.
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Usage:
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<custom_fields>
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<field key="sv_gravity" type="text">
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<var>sv_gravity</var>
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<filepath>server.cfg</filepath>
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<default_value>800</default_value>
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<desc>Server gravity setting</desc>
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</field>
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</custom_fields>
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Sub-elements: var, filepath, default_value, desc, options, occurrence, access
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</content:encoded>
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</item>
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<item>
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<title>list_players_command</title>
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<category>XML Config</category>
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<content:encoded>
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Server console command used to retrieve the list of currently connected players.
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Usage: <list_players_command>console_command</list_players_command>
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Example: <list_players_command>status</list_players_command>
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</content:encoded>
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</item>
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<item>
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<title>player_info_regex</title>
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<category>XML Config</category>
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<content:encoded>
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Regular expression pattern used to parse player information from the server console output.
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Usage: <player_info_regex>regex_pattern</player_info_regex>
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Example: <player_info_regex>#\s*(\d+)\s+"(.*)"\s+(\S+)\s+(\d+)\s+(\d+)\s+(\S+)</player_info_regex>
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</content:encoded>
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</item>
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<item>
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<title>player_info</title>
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<category>XML Config</category>
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<content:encoded>
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Container that defines how to parse individual player information fields from console output.
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Usage:
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<player_info>
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<index key="player_id">1</index>
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<index key="player_name">2</index>
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<index key="player_steamid">3</index>
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</player_info>
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Each index corresponds to a capture group in the player_info_regex.
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</content:encoded>
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</item>
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<item>
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<title>player_commands</title>
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<category>XML Config</category>
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<content:encoded>
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Container for commands that can be executed on individual players (kick, ban, etc.).
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Usage:
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<player_commands>
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<command key="kick" type="text">
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<string>kick %PLAYER_ID%</string>
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</command>
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</player_commands>
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Sub-elements: string, default, option
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</content:encoded>
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</item>
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<item>
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<title>pre_install</title>
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<category>XML Config</category>
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<content:encoded>
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Command or script to execute before the game server installation process begins.
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Usage: <pre_install>command_or_script</pre_install>
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Example: <pre_install>mkdir -p logs</pre_install>
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</content:encoded>
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</item>
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<item>
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<title>post_install</title>
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<category>XML Config</category>
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<content:encoded>
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Command or script to execute after the game server installation process completes.
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Usage: <post_install>command_or_script</post_install>
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Example: <post_install>chmod +x server_binary</post_install>
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</content:encoded>
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</item>
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<item>
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<title>pre_start</title>
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<category>XML Config</category>
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<content:encoded>
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Command or script to execute before starting the game server process.
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Usage: <pre_start>command_or_script</pre_start>
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Example: <pre_start>echo "Starting server..." > logs/startup.log</pre_start>
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</content:encoded>
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</item>
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<item>
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<title>post_start</title>
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<category>XML Config</category>
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<content:encoded>
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Command or script to execute after the game server process has started.
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Usage: <post_start>command_or_script</post_start>
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Example: <post_start>echo "Server started successfully" > logs/startup.log</post_start>
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</content:encoded>
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</item>
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<item>
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<title>environment_variables</title>
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<category>XML Config</category>
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<content:encoded>
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Environment variables to set before starting the server process, separated by semicolons.
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Usage: <environment_variables>VAR1=value1;VAR2=value2</environment_variables>
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Example: <environment_variables>LD_LIBRARY_PATH=./lib;MALLOC_CHECK_=0</environment_variables>
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</content:encoded>
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</item>
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<item>
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<title>lock_files</title>
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<category>XML Config</category>
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<content:encoded>
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List of files that should be protected from user modification, separated by semicolons.
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Usage: <lock_files>file1;file2;file3</lock_files>
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Example: <lock_files>server_binary;startup_script.sh;critical_config.cfg</lock_files>
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</content:encoded>
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</item>
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<item>
|
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<title>configuration_files</title>
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<category>XML Config</category>
|
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<content:encoded>
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Container for configuration files that can be edited through the panel's configuration editor.
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|
Usage:
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<configuration_files>
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<file description="Server Configuration">server.cfg</file>
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<file description="Map Cycle" options="maps">mapcycle.txt</file>
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</configuration_files>
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Attributes: description (display name), options (special handling)
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</content:encoded>
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</item>
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</channel>
|
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</rss>
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