5.6 KiB
Executable file
5.6 KiB
Executable file
Arma 3 — Complete Dedicated Server Guide
Startup Parameters
Default command line
arma3server_x64.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -name=server -serverMod=""
Parameters (exhaustive, server-relevant only)
-port=<port>— Server port. Default: 2302.-config=<file>— Server config file (server.cfg).-cfg=<file>— Basic config file (basic.cfg).-profiles=<dir>— Profile directory.-name=<profilename>— Server profile name.-serverMod="<mods>"— Server-side only mods (semicolon separated).-mod="<mods>"— Client and server mods (semicolon separated).-world=<worldname>— Empty world for headless client.-autoInit— Auto-initialize mission.-loadMissionToMemory— Load mission into memory.-noSound— Disable sound.-enableHT— Enable hyperthreading.-hugepages— Enable huge pages (Linux).-malloc=<allocator>— Memory allocator.-maxMem=<mb>— Maximum memory.-cpuCount=<num>— CPU core count.-exThreads=<num>— Extra threads.
Ports
- Game: UDP 2302 (primary)
- Steam Query: UDP 2303 (game port + 1)
- BattlEye: UDP 2344 (game port + 42)
- VON: UDP 2304 (game port + 2)
Config Files & Locations
Windows:
server.cfg— Main server configurationbasic.cfg— Basic networking and performance settingsServerProfile/— Profile directory with logs and user dataMPMissions/— Mission files directorykeys/— Signature keys for mod verification
Linux:
~/arma/server.cfg— Main server configuration~/arma/basic.cfg— Basic networking settings~/arma/ServerProfile/— Profile directory~/arma/MPMissions/— Mission files~/arma/keys/— Signature keys
Key Files:
- server.cfg: Server name, password, mission rotation, admin settings
- basic.cfg: Network bandwidth and performance tuning
- Profile logs: Server performance and error logs
Steam Workshop
Mod Installation:
- Subscribe to mods via Steam Workshop
- Add mod IDs to server startup:
-mod="@workshop_id_1;@workshop_id_2" - For server-only mods use:
-serverMod="@mod_folder"
Workshop Collection:
- Create Steam collection with all server mods
- Use Arma 3 Server tools or community launchers for bulk downloading
- Verify all clients have same mod versions
Mod Loading:
- Order matters for some mods (CBA_A3 should load first)
- Use proper folder structure:
@mod_name/addons/*.pbo - Include signature files (.bisign) for key verification
Cache Location:
- Windows:
steamapps/workshop/content/107410/ - Linux:
~/.steam/steamapps/workshop/content/107410/
Common Mods (curated)
-
ACE3
- Purpose: Advanced Combat Environment - realistic medical, ballistics, and logistics.
- Install: Subscribe via Workshop, add
@aceto startup mods. - Configure: ACE settings via in-game addon options or mission parameters.
-
CBA_A3
- Purpose: Community Base Addons - framework required by most Arma 3 mods.
- Install: Subscribe via Workshop, ensure loads before other mods.
- Configure: No direct configuration - provides API for other mods.
-
TFAR (Task Force Radio)
- Purpose: Realistic radio communication system.
- Install: Workshop subscription, requires TeamSpeak 3 plugin for clients.
- Configure: Radio frequencies and settings in mission files.
-
RHS: Armed Forces
- Purpose: High-quality modern military units and equipment.
- Install: Subscribe to RHS collections via Workshop.
- Configure: Unit availability configured in mission editor.
Database
Not applicable - this game does not use a database for core functionality.
Administration & Scripting
Remote Administration:
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
Backup Strategy:
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
Auto-Update:
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
Monitoring:
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
Troubleshooting (game-specific)
"Bad module info" / Addon errors
- Cause: Corrupted mod files or version mismatches
- Fix: Verify mod integrity, ensure client-server version matching, check signature verification
"Session lost" during gameplay
- Cause: Network issues or memory problems
- Fix: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts
High memory usage / Server crashes
- Cause: Memory leaks from scripts or excessive mod usage
- Fix: Restart server regularly, optimize mission scripts, reduce active mod count
BattlEye script restriction kicks
- Cause: Scripts triggering BE filters
- Fix: Update BattlEye filters for installed mods, configure proper exceptions
Signature verification failed
- Cause: Missing or mismatched .bikey files
- Fix: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting
Performance issues / Low FPS
- Cause: Complex missions, AI overload, or insufficient server resources
- Fix: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg