Panel/ControlPanel/docs/games/arma-3.md
2025-09-11 13:29:15 -04:00

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Arma 3 — Complete Dedicated Server Guide

Startup Parameters

Default command line

arma3server_x64.exe -port=2302 -config=server.cfg -cfg=basic.cfg -profiles=ServerProfile -name=server -serverMod=""

Parameters (exhaustive, server-relevant only)

  • -port=<port> — Server port. Default: 2302.
  • -config=<file> — Server config file (server.cfg).
  • -cfg=<file> — Basic config file (basic.cfg).
  • -profiles=<dir> — Profile directory.
  • -name=<profilename> — Server profile name.
  • -serverMod="<mods>" — Server-side only mods (semicolon separated).
  • -mod="<mods>" — Client and server mods (semicolon separated).
  • -world=<worldname> — Empty world for headless client.
  • -autoInit — Auto-initialize mission.
  • -loadMissionToMemory — Load mission into memory.
  • -noSound — Disable sound.
  • -enableHT — Enable hyperthreading.
  • -hugepages — Enable huge pages (Linux).
  • -malloc=<allocator> — Memory allocator.
  • -maxMem=<mb> — Maximum memory.
  • -cpuCount=<num> — CPU core count.
  • -exThreads=<num> — Extra threads.

Ports

  • Game: UDP 2302 (primary)
  • Steam Query: UDP 2303 (game port + 1)
  • BattlEye: UDP 2344 (game port + 42)
  • VON: UDP 2304 (game port + 2)

Config Files & Locations

Windows:

  • server.cfg — Main server configuration
  • basic.cfg — Basic networking and performance settings
  • ServerProfile/ — Profile directory with logs and user data
  • MPMissions/ — Mission files directory
  • keys/ — Signature keys for mod verification

Linux:

  • ~/arma/server.cfg — Main server configuration
  • ~/arma/basic.cfg — Basic networking settings
  • ~/arma/ServerProfile/ — Profile directory
  • ~/arma/MPMissions/ — Mission files
  • ~/arma/keys/ — Signature keys

Key Files:

  • server.cfg: Server name, password, mission rotation, admin settings
  • basic.cfg: Network bandwidth and performance tuning
  • Profile logs: Server performance and error logs

Steam Workshop

Mod Installation:

  1. Subscribe to mods via Steam Workshop
  2. Add mod IDs to server startup: -mod="@workshop_id_1;@workshop_id_2"
  3. For server-only mods use: -serverMod="@mod_folder"

Workshop Collection:

  • Create Steam collection with all server mods
  • Use Arma 3 Server tools or community launchers for bulk downloading
  • Verify all clients have same mod versions

Mod Loading:

  • Order matters for some mods (CBA_A3 should load first)
  • Use proper folder structure: @mod_name/addons/*.pbo
  • Include signature files (.bisign) for key verification

Cache Location:

  • Windows: steamapps/workshop/content/107410/
  • Linux: ~/.steam/steamapps/workshop/content/107410/

Common Mods (curated)

  • ACE3

    • Purpose: Advanced Combat Environment - realistic medical, ballistics, and logistics.
    • Install: Subscribe via Workshop, add @ace to startup mods.
    • Configure: ACE settings via in-game addon options or mission parameters.
  • CBA_A3

    • Purpose: Community Base Addons - framework required by most Arma 3 mods.
    • Install: Subscribe via Workshop, ensure loads before other mods.
    • Configure: No direct configuration - provides API for other mods.
  • TFAR (Task Force Radio)

    • Purpose: Realistic radio communication system.
    • Install: Workshop subscription, requires TeamSpeak 3 plugin for clients.
    • Configure: Radio frequencies and settings in mission files.
  • RHS: Armed Forces

    • Purpose: High-quality modern military units and equipment.
    • Install: Subscribe to RHS collections via Workshop.
    • Configure: Unit availability configured in mission editor.

Database

Not applicable - this game does not use a database for core functionality.

Administration & Scripting

Remote Administration:

  • RCON (Remote Console) access for server management
  • Web-based admin panels (game-specific or third-party)
  • In-game admin commands and permissions

Backup Strategy:

  • Automated daily backups of save files and configuration
  • Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
  • Test backup restoration procedures regularly
  • Store backups in separate location/drive

Auto-Update:

  • Use SteamCMD for automatic server updates (Steam games)
  • Schedule updates during low-traffic periods
  • Backup before applying updates
  • Monitor for update announcements and patch notes

Monitoring:

  • Server performance monitoring (CPU, memory, network)
  • Player connection logs and statistics
  • Error log monitoring and alerting
  • Uptime tracking and availability reporting

Troubleshooting (game-specific)

"Bad module info" / Addon errors

  • Cause: Corrupted mod files or version mismatches
  • Fix: Verify mod integrity, ensure client-server version matching, check signature verification

"Session lost" during gameplay

  • Cause: Network issues or memory problems
  • Fix: Optimize basic.cfg network settings, increase server memory allocation, check mod conflicts

High memory usage / Server crashes

  • Cause: Memory leaks from scripts or excessive mod usage
  • Fix: Restart server regularly, optimize mission scripts, reduce active mod count

BattlEye script restriction kicks

  • Cause: Scripts triggering BE filters
  • Fix: Update BattlEye filters for installed mods, configure proper exceptions

Signature verification failed

  • Cause: Missing or mismatched .bikey files
  • Fix: Ensure all mod .bikey files present in keys/ directory, verify verifySignatures setting

Performance issues / Low FPS

  • Cause: Complex missions, AI overload, or insufficient server resources
  • Fix: Optimize mission complexity, reduce AI count, upgrade server hardware, tune basic.cfg