Panel/modules/billing/docs_old/games/7-days-to-die.md
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Co-authored-by: iaretechnician <2749183+iaretechnician@users.noreply.github.com>
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4 KiB

7 Days to Die — Complete Dedicated Server Guide

Startup Parameters

Default command line

7DaysToDieServer.exe -configfile=serverconfig.xml -quit -batchmode -nographics -dedicated

Parameters (exhaustive, server-relevant only)

  • -configfile=<file> — Server configuration XML file.
  • -quit — Quit after completing operations.
  • -batchmode — Run in batch mode without GUI.
  • -nographics — Disable graphics rendering.
  • -dedicated — Run as dedicated server.
  • -logfile <path> — Log file location.
  • -UserDataFolder=<path> — User data directory.
  • -SaveGameFolder=<path> — Save game directory.
  • -configfile=<path> — Configuration file path.

Ports

  • Game: UDP 26900 (primary)
  • Steam Query: UDP 26901 (game port + 1)
  • Web Control Panel: TCP 8080 (if enabled)
  • Telnet: TCP 8081 (if enabled)

Config Files & Locations

Windows:

  • Data/ — Game data directory
  • Logs/ — Log files directory
  • ServerConfig/ — Configuration files (varies by game)

Linux:

  • ~/7-days-to-die/Data/ — Game data directory
  • ~/7-days-to-die/Logs/ — Log files directory
  • ~/7-days-to-die/ServerConfig/ — Configuration files

Key Files:

  • Configuration file names and locations vary significantly between Unity games
  • Common patterns: server.cfg, config.json, settings.xml
  • Check game-specific documentation for exact file locations

Steam Workshop

Not supported by this game.

Common Mods (curated)

Admin/Management Mods

  • Check official mod repositories or community sites for 7 Days to Die
  • Look for server administration, anti-cheat, and quality-of-life mods
  • Install according to game's modding framework (if available)

Popular Community Mods

  • Search Steam Workshop (if supported) for highly-rated server mods
  • Check game's official forums and community sites for recommended mods
  • Verify mod compatibility with current server version

Installation Notes

  • Follow each mod's specific installation instructions
  • Some games require mod loading frameworks or special startup parameters
  • Test mods individually before combining multiple mods

Database

Not applicable - this game does not use a database for core functionality.

Administration & Scripting

Remote Administration:

  • RCON (Remote Console) access for server management
  • Web-based admin panels (game-specific or third-party)
  • In-game admin commands and permissions

Backup Strategy:

  • Automated daily backups of save files and configuration
  • Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
  • Test backup restoration procedures regularly
  • Store backups in separate location/drive

Auto-Update:

  • Use SteamCMD for automatic server updates (Steam games)
  • Schedule updates during low-traffic periods
  • Backup before applying updates
  • Monitor for update announcements and patch notes

Monitoring:

  • Server performance monitoring (CPU, memory, network)
  • Player connection logs and statistics
  • Error log monitoring and alerting
  • Uptime tracking and availability reporting

Troubleshooting (game-specific)

Server not starting

  • Cause: Missing dependencies, incorrect configuration, or port conflicts
  • Fix: Check server logs, verify all required files are present, ensure ports are available

Players cannot connect

  • Cause: Firewall blocking server port or incorrect network configuration
  • Fix: Open required ports in firewall, verify server is binding to correct IP address

Performance issues/lag

  • Cause: Insufficient server resources or suboptimal configuration
  • Fix: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits

Configuration not loading

  • Cause: Syntax errors in config files or incorrect file paths
  • Fix: Validate configuration file syntax, check file permissions, review server logs

Mod/plugin conflicts

  • Cause: Incompatible mods or plugin version mismatches
  • Fix: Test mods individually, update to compatible versions, check for known conflicts