Panel/modules/billing/docs_old/games/unturned.md
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# Unturned — Complete Dedicated Server Guide
## Startup Parameters
**Default command line**
```bash
unturned_server.exe -batchmode -nographics -dedicated -port 27015
```
**Parameters (common Unity server flags)**
- `-batchmode` — Run without GUI.
- `-nographics` — Disable graphics rendering.
- `-dedicated` — Dedicated server mode.
- `-port <port>` — Server port.
- `-logFile <path>` — Log file location.
- `-quit` — Quit after operations complete.
**Ports**
- Game: UDP **27015** (typical)
- Query: UDP **27016** (game port + 1)
## Config Files & Locations
**Windows:**
- `Data/` — Game data directory
- `Logs/` — Log files directory
- `ServerConfig/` — Configuration files (varies by game)
**Linux:**
- `~/unturned/Data/` — Game data directory
- `~/unturned/Logs/` — Log files directory
- `~/unturned/ServerConfig/` — Configuration files
**Key Files:**
- Configuration file names and locations vary significantly between Unity games
- Common patterns: server.cfg, config.json, settings.xml
- Check game-specific documentation for exact file locations
## Steam Workshop
**Workshop Integration:**
- Check Steam Workshop for community content
- Subscribe to collections via Steam client
- Server automatically downloads subscribed content
- Configure workshop content loading in server configuration
## Common Mods (curated)
**Admin/Management Mods**
- Check official mod repositories or community sites for Unturned
- Look for server administration, anti-cheat, and quality-of-life mods
- Install according to game's modding framework (if available)
**Popular Community Mods**
- Search Steam Workshop (if supported) for highly-rated server mods
- Check game's official forums and community sites for recommended mods
- Verify mod compatibility with current server version
**Installation Notes**
- Follow each mod's specific installation instructions
- Some games require mod loading frameworks or special startup parameters
- Test mods individually before combining multiple mods
## Database
Not applicable - this game does not use a database for core functionality.
## Administration & Scripting
**Remote Administration:**
- RCON (Remote Console) access for server management
- Web-based admin panels (game-specific or third-party)
- In-game admin commands and permissions
**Backup Strategy:**
- Automated daily backups of save files and configuration
- Rotate backups (keep 7 daily, 4 weekly, 12 monthly)
- Test backup restoration procedures regularly
- Store backups in separate location/drive
**Auto-Update:**
- Use SteamCMD for automatic server updates (Steam games)
- Schedule updates during low-traffic periods
- Backup before applying updates
- Monitor for update announcements and patch notes
**Monitoring:**
- Server performance monitoring (CPU, memory, network)
- Player connection logs and statistics
- Error log monitoring and alerting
- Uptime tracking and availability reporting
## Troubleshooting (game-specific)
**Server not starting**
- **Cause**: Missing dependencies, incorrect configuration, or port conflicts
- **Fix**: Check server logs, verify all required files are present, ensure ports are available
**Players cannot connect**
- **Cause**: Firewall blocking server port or incorrect network configuration
- **Fix**: Open required ports in firewall, verify server is binding to correct IP address
**Performance issues/lag**
- **Cause**: Insufficient server resources or suboptimal configuration
- **Fix**: Monitor CPU/memory usage, optimize server settings, reduce player/entity limits
**Configuration not loading**
- **Cause**: Syntax errors in config files or incorrect file paths
- **Fix**: Validate configuration file syntax, check file permissions, review server logs
**Mod/plugin conflicts**
- **Cause**: Incompatible mods or plugin version mismatches
- **Fix**: Test mods individually, update to compatible versions, check for known conflicts