Panel/protocol/GameQ/gameq/protocols/teamspeak2.php
2025-09-11 13:29:15 -04:00

340 lines
7.8 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Teamspeak 2 Protocol Class
*
* This class provides some functionality for getting status information for Teamspeak 2
* servers.
*
* This code ported from GameQ v1. Credit to original author(s) as I just updated it to
* work within this new system.
*
* @author Austin Bischoff <austin@codebeard.com>
*/
class GameQ_Protocols_Teamspeak2 extends GameQ_Protocols
{
/**
* Normalization for this protocol class
*
* @var array
*/
protected $normalize = array(
// General
'general' => array(
'dedicated' => array('dedicated'),
'hostname' => array('servername'),
'password' => array('serverpassword'),
'numplayers' => array('servercurrentusers'),
'maxplayers' => array('servermaxusers'),
'players' => array('players'),
'teams' => array('teams'),
),
// Player
'player' => array(
'id' => array('pid'),
'team' => array('cid'),
),
// Team
'team' => array(
'id' => array('id'),
),
);
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_DETAILS => "sel %d\x0Asi\x0A",
self::PACKET_PLAYERS => "sel %d\x0Apl\x0A",
self::PACKET_CHANNELS => "sel %d\x0Acl\x0A",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_details",
"process_channels",
"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 8767; // Default port, used if not set when instanced
/**
* Because Teamspeak is run like a master server we have to know what port we are really querying
*
* @var int
*/
protected $master_server_port = 51234;
/**
* We have to use TCP connection
*
* @var string
*/
protected $transport = self::TRANSPORT_TCP;
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'teamspeak2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'teamspeak2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Teamspeak 2";
protected $join_link = "teamspeak://%s:%d/";
/**
* We need to affect the packets we are sending before they are sent
*
* @see GameQ_Protocols_Core::beforeSend()
*/
public function beforeSend()
{
// Let's loop the packets and set the proper pieces
foreach($this->packets AS $packet_type => $packet)
{
// Update the query port for the server
$this->packets[$packet_type] = sprintf($packet, $this->port);
}
// Set the port we are connecting to the master port
$this->port = $this->master_server_port;
return TRUE;
}
/*
* Internal methods
*/
protected function preProcess($packets=array())
{
// Create a buffer
$buffer = new GameQ_Buffer(implode("", $packets));
// Verify the header
$this->verify_header($buffer);
return $buffer;
}
/**
* Process the server information
*/
protected function process_details()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_DETAILS))
{
return array();
}
// Let's preprocess the status
$buffer = $this->preProcess($this->packets_response[self::PACKET_DETAILS]);
// Set the result to a new result instance
$result = new GameQ_Result();
// Always dedicated
$result->add('dedicated', TRUE);
// Let's loop until we run out of data
while($buffer->getLength())
{
// Grab the row, which is an item
// Check for end of packet
if(($row = trim($buffer->readString("\n"))) == 'OK')
{
break;
}
// Split out the information
list($key, $value) = explode('=', $row, 2);
// Add this to the result
$result->add($key, $value);
}
unset($buffer, $row, $key, $value);
return $result->fetch();
}
/**
* Process the channel listing
*/
protected function process_channels()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_CHANNELS))
{
return array();
}
// Let's preprocess the status
$buffer = $this->preProcess($this->packets_response[self::PACKET_CHANNELS]);
// Set the result to a new result instance
$result = new GameQ_Result();
// The first line holds the column names, data returned is in column/row format
$columns = explode("\t", trim($buffer->readString("\n")), 9);
// Loop thru the rows until we run out of information
while($buffer->getLength())
{
// Grab the row, which is a tabbed list of items
// Check for end of packet
if(($row = trim($buffer->readString("\n"))) == 'OK')
{
break;
}
// Explode and merge the data with the columns, then parse
$data = array_combine($columns, explode("\t", $row, 9));
foreach($data AS $key => $value)
{
// Now add the data to the result
$result->addTeam($key, $value);
}
}
unset($data, $buffer, $row, $columns, $key, $value);
return $result->fetch();
}
/**
* Process the players response
*/
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Let's preprocess the status
$buffer = $this->preProcess($this->packets_response[self::PACKET_PLAYERS]);
// Set the result to a new result instance
$result = new GameQ_Result();
// The first line holds the column names, data returned is in column/row format
$columns = explode("\t", trim($buffer->readString("\n")), 16);
// Loop thru the rows until we run out of information
while($buffer->getLength())
{
// Grab the row, which is a tabbed list of items
// Check for end of packet
if(($row = trim($buffer->readString("\n"))) == 'OK')
{
break;
}
// Explode and merge the data with the columns, then parse
$data = array_combine($columns, explode("\t", $row, 16));
foreach($data AS $key => $value)
{
// Now add the data to the result
$result->addPlayer($key, $value);
}
}
unset($data, $buffer, $row, $columns, $key, $value);
return $result->fetch();
}
/**
* Verify the header of the returned response packet
*
* @param GameQ_Buffer $buffer
* @throws GameQ_ProtocolsException
*/
protected function verify_header(GameQ_Buffer &$buffer)
{
// Check length
if($buffer->getLength() < 6)
{
throw new GameQ_ProtocolsException(__METHOD__.": Length of buffer is not long enough");
return FALSE;
}
// Check to make sure the header is correct
if(($type = trim($buffer->readString("\n"))) != '[TS]')
{
throw new GameQ_ProtocolsException(__METHOD__.": Header returned did not match. Returned type {$type}");
return FALSE;
}
// Verify the response and return
return $this->verify_response(trim($buffer->readString("\n")));
}
/**
* Verify the response for the specific entity
*
* @param string $response
* @throws GameQ_ProtocolsException
*/
protected function verify_response($response)
{
// Check the response
if($response != 'OK')
{
throw new GameQ_ProtocolsException(__METHOD__.": Header return response was no 'OK'. Returned response {$response}");
return FALSE;
}
return TRUE;
}
}