Panel/protocol/GameQ/gameq/protocols/unreal2.php
2025-09-11 13:29:15 -04:00

302 lines
6.6 KiB
PHP

<?php
/**
* This file is part of GameQ.
*
* GameQ is free software; you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* GameQ is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/**
* Unreal 2 Protocol Class
*
* @author Austin Bischoff <austin@codebeard.com>
*/
abstract class GameQ_Protocols_Unreal2 extends GameQ_Protocols
{
/**
* Array of packets we want to look up.
* Each key should correspond to a defined method in this or a parent class
*
* @var array
*/
protected $packets = array(
self::PACKET_DETAILS => "\x79\x00\x00\x00\x00",
self::PACKET_RULES => "\x79\x00\x00\x00\x01",
self::PACKET_PLAYERS => "\x79\x00\x00\x00\x02",
);
/**
* Methods to be run when processing the response(s)
*
* @var array
*/
protected $process_methods = array(
"process_details",
"process_rules",
"process_players",
);
/**
* Default port for this server type
*
* @var int
*/
protected $port = 1; // Default port, used if not set when instanced
/**
* The protocol being used
*
* @var string
*/
protected $protocol = 'unreal2';
/**
* String name of this protocol class
*
* @var string
*/
protected $name = 'unreal2';
/**
* Longer string name of this protocol class
*
* @var string
*/
protected $name_long = "Unreal 2";
/*
* Internal methods
*/
/**
* Preprocess the server details packet(s)
*
* @param array $packets
*/
protected function preProcess_details($packets=array())
{
// Only one return so no need for work
if(count($packets) == 1)
{
return substr($packets[0], 5);
}
// Loop all the packets and rip off the header
foreach($packets AS $id => $packet)
{
$packets[$id] = substr($packet, 5);
}
// Return the data appended
return implode('', $packets);
}
protected function process_details()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_DETAILS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_details($this->packets_response[self::PACKET_DETAILS]);
// Create a buffer
$buf = new GameQ_Buffer($data);
$result->add('serverid', $buf->readInt32()); // 0
$result->add('serverip', $buf->readPascalString(1)); // empty
$result->add('gameport', $buf->readInt32());
$result->add('queryport', $buf->readInt32()); // 0
$result->add('servername', $buf->readPascalString(1));
$result->add('mapname', $buf->readPascalString(1));
$result->add('gametype', $buf->readPascalString(1));
$result->add('playercount', $buf->readInt32());
$result->add('maxplayers', $buf->readInt32());
$result->add('ping', $buf->readInt32()); // 0
unset($buf);
// Return the result
return $result->fetch();
}
/**
* Preprocess the rules packet(s)
*
* @param array $packets
*/
protected function preProcess_rules($packets=array())
{
// Only one return so no need for work
if(count($packets) == 1)
{
return substr($packets[0], 5);
}
// Loop all the packets and rip off the header
foreach($packets AS $id => $packet)
{
$packets[$id] = substr($packet, 5);
}
// Return the data appended
return implode('', $packets);
}
/**
* Process the Rules packet(s)
*/
protected function process_rules()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_RULES))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_rules($this->packets_response[self::PACKET_RULES]);
// Make a new buffer
$buf = new GameQ_Buffer($data);
// Named values
$i = -1;
while ($buf->getLength())
{
$key = $buf->readPascalString(1);
// Make sure mutators don't overwrite each other
if ($key === 'Mutator')
{
$key .= ++$i;
}
$result->add($key, $buf->readPascalString(1));
}
unset($buf, $i, $key);
// Return the result
return $result->fetch();
}
/**
* Preprocess the player packet(s) returned
*
* @param array $packets
*/
protected function preProcess_players($packets=array())
{
// Only one return so no need for work
if(count($packets) == 1)
{
return substr($packets[0], 5);
}
// Loop all the packets and rip off the header
foreach($packets AS $id => $packet)
{
$packets[$id] = substr($packet, 5);
}
// Return the data appended
return implode('', $packets);
}
/**
* Process the player return data
*/
protected function process_players()
{
// Make sure we have a valid response
if(!$this->hasValidResponse(self::PACKET_PLAYERS))
{
return array();
}
// Set the result to a new result instance
$result = new GameQ_Result();
// Let's preprocess the rules
$data = $this->preProcess_players($this->packets_response[self::PACKET_PLAYERS]);
// Make a new buffer
$buf = new GameQ_Buffer($data);
// Parse players
while ($buf->getLength())
{
// Player id
if (($id = $buf->readInt32()) === 0)
{
break;
}
$result->addPlayer('id', $id);
$result->addPlayer('name', $this->_readUnrealString($buf));
$result->addPlayer('ping', $buf->readInt32());
$result->addPlayer('score', $buf->readInt32());
$buf->skip(4);
}
unset($buf, $id);
// Return the result
return $result->fetch();
}
/**
* Read an Unreal Engine 2 string
*
* Adapted from original GameQ code
*
* @param GameQ_Buffer $buf
* @return string <string, mixed>
*/
private function _readUnrealString(GameQ_Buffer &$buf)
{
// Normal pascal string
if (ord($buf->lookAhead(1)) < 129)
{
return $buf->readPascalString(1);
}
// UnrealEngine2 color-coded string
$length = ($buf->readInt8() - 128) * 2 - 3;
$encstr = $buf->read($length);
$buf->skip(3);
// Remove color-code tags
$encstr = preg_replace('~\x5e\\0\x23\\0..~s', '', $encstr);
// Remove every second character
// The string is UCS-2, this approximates converting to latin-1
$str = '';
for ($i = 0, $ii = strlen($encstr); $i < $ii; $i += 2)
{
$str .= $encstr{$i};
}
return $str;
}
}