1.5 KiB
1.5 KiB
Decision 0004: Server Content Manager Is The Workshop Layer
Status
Accepted, Phase 1 implementation started
Decision
Panel/modules/addonsmanager should remain the primary future home for Workshop items, mods, add-ons, and server content. steam_workshop should remain a deprecated compatibility layer only.
Phase 1 implements this decision by routing the user-facing Workshop install flow through addonsmanager/workshop_content.php and suppressing the standalone steam_workshop monitor button.
Reasoning
addonsmanageralready has the richer schema and more complete product direction.- It supports content types beyond Steam Workshop.
- It is a better fit for load order, enable/disable, install history, and metadata.
Alternatives Considered
- keep
steam_workshopas the main module - split mods, add-ons, and Workshop into separate modules
Why Those Were Not Chosen
steam_workshopis explicitly deprecated in the codebase.- Separate modules would fragment user workflows and duplicate install logic.
Implementation Notes
- Workshop input accepts numeric IDs or Steam URLs, then stores numeric IDs only.
- Manifests are written under the server home in
gsp_server_content. - Bundled Linux/Cygwin scripts are copied from the Panel module to an agent-managed folder under the server home before execution.
- DayZ/Arma-style installs default to
@<workshop_id>folders and copy.bikeyfiles intokeyswhen present. - Startup parameter generation remains a later phase.