2.1 KiB
2.1 KiB
XML Game Configuration System
Purpose
The XML game configuration system describes how a game server should be started, queried, and customized.
Primary files:
Panel/modules/config_games/schema_server_config.xmlPanel/modules/config_games/server_config_parser.phpPanel/modules/config_games/xml_config_creator.phpPanel/modules/config_games/config_servers.phpPanel/modules/config_games/cli-params.phpPanel/modules/config_games/set_params.php
What XML Controls
The schema supports:
- game and installer names
- startup command templates
- CLI parameter substitution
- reserved ports
- query port calculation
- control protocol selection
- mod definitions
- custom fields
- server parameter groups
- text replacement helpers
Important Variables
The schema and startup builder can work with variables such as:
GAME_TYPEHOSTNAMEIPMAPPID_FILEPLAYERSPORTQUERY_PORTBASE_PATHHOME_PATHSAVE_PATHOUTPUT_PATHUSER_PATHCONTROL_PASSWORD
Startup Parameters
The Panel builds startup parameters from the XML template and the stored server configuration.
Key concepts:
cli_templatecli_paramsreserve_portsserver_paramscustom_fieldsclean_server_param_value
The XML file defines:
- which parameters exist
- how they are quoted or spaced
- whether the parameter is editable by the customer
- what defaults should be used
Query Definitions
The XML schema supports query-related concepts such as:
gameqlgslteamspeak3- query port offset calculations
- control protocol selection
These values are used by gamemanager and the agent status logic to calculate query metadata, not to decide online/offline by themselves.
Installation and File Editing
XML definitions also feed:
- config file shortcuts
- install-time behavior
- docs links
- reserved ports
- mod or content behavior
Recommended Mental Model
Think of the XML system as the capability definition layer:
game XML
-> startup template
-> parameter rules
-> query rules
-> content/mod hooks
-> docs links
-> scheduler and status hints