Panel/docs/modules/SERVER_CONTENT_MANAGER.md
2026-06-06 12:50:14 -05:00

4.3 KiB

Server Content Manager

Current State

Panel/modules/addonsmanager is the current home of GSP's Server Content / Add-ons / Workshop work.

The module title has already been moved toward Server Content Manager, but the schema and some folder names remain backward-compatible.

Important files:

  • Panel/modules/addonsmanager/module.php
  • Panel/modules/addonsmanager/addons_manager.php
  • Panel/modules/addonsmanager/user_addons.php
  • Panel/modules/addonsmanager/workshop_content.php
  • Panel/modules/addonsmanager/workshop_action.php
  • Panel/modules/addonsmanager/server_content_helpers.php
  • Panel/modules/addonsmanager/server_content_categories.php

Database Tables

Known tables used by the module:

  • addons
  • server_content_workshop
  • server_content_manifest
  • server_content_install_history

What It Already Does

The module can already represent several content types, including:

  • downloads/extracted packages
  • post-script driven installs
  • workshop-oriented items
  • config packs
  • future profile-type content

For Workshop items, the current flow lets users enter Workshop IDs or full Steam Workshop URLs and routes the install through module pages and agent-side scripts.

Workshop Phase 1 Flow

  1. Admin creates a Server Content template with install method steam_workshop.
  2. Admin configures the Workshop App ID on the template or relies on the game XML/profile fallback.
  3. User opens Server Content from the game monitor.
  4. User selects the Steam Workshop Mods category.
  5. User enters one or more Workshop URLs or numeric IDs.
  6. Panel parses IDs, rejects invalid entries, and records rows in server_content_workshop.
  7. Panel writes a manifest to {SERVER_HOME}/gsp_server_content/workshop_manifest.json.
  8. Panel syncs the bundled Linux or Cygwin script into {SERVER_HOME}/gsp_server_content/scripts/workshop/.
  9. Agent executes the script with the manifest path.
  10. Script runs SteamCMD, copies Workshop content into the configured target path, copies DayZ/Arma .bikey files when applicable, and writes a log under gsp_server_content.

Current script fallback behavior:

  • Admin-defined custom scripts are supported when they exist on the agent.
  • Missing custom scripts fall back to the bundled generic handler and are logged.
  • Default script names such as generic_steam_workshop_windows_cygwin.sh are copied from the Panel module source and must not be checked as bare files on the agent.

Current default install paths:

  • Generic Steam Workshop content: {SERVER_ROOT}/workshop/{MOD_FOLDER}
  • DayZ / Arma strategy content: {SERVER_ROOT}/{MOD_FOLDER} for root @<workshop_id> folder compatibility

SteamCMD requirements:

  • Linux agents need SteamCMD available at the configured profile/template path, STEAMCMD_PATH, /home/gameserver/steamcmd/steamcmd.sh, or in PATH.
  • Windows agents currently use the existing Cygwin agent model and run the bundled Cygwin-compatible shell handler. SteamCMD may be provided as steamcmd.exe, steamcmd.sh, an explicit configured path, or via STEAMCMD_PATH.
  • Missing SteamCMD should return a clear error, not a generic script failure.

The legacy steam_workshop monitor button is intentionally suppressed so users are not sent to the deprecated standalone module.

Current Limitations

  • Workshop and content metadata is still partial.
  • Load order and enable/disable are tracked but not wired into startup-parameter generation yet.
  • Async install job progress should be more visible.
  • Install strategies are still being broadened and need consistent game-specific rules.
  • DayZ/Arma style key-copy is implemented for Phase 1; startup-param behavior still needs a stronger canonical implementation.
  • Cache and cleanup policy need a clearer product design.

Where To Start Reading

  1. Panel/modules/addonsmanager/module.php
  2. Panel/modules/addonsmanager/addons_manager.php
  3. Panel/modules/addonsmanager/user_addons.php
  4. Panel/modules/addonsmanager/workshop_content.php
  5. Panel/modules/addonsmanager/workshop_action.php

Important Concept

This module is the right place for:

  • mods
  • add-ons
  • Workshop content
  • config packs
  • script-driven installs
  • server content manifests
  • install history

The old steam_workshop module should be treated as a deprecated compatibility layer, not the main future path.