| .github | ||
| .vscode | ||
| docs | ||
| examples/apache | ||
| logs | ||
| Panel | ||
| pricing | ||
| reference | ||
| .gitignore | ||
| LAST_UPDATE.txt | ||
| README.md | ||
| SITES_AVAILABLE_EXAMPLE.conf | ||
GSP
GSP is a game server hosting platform built around a web Panel, Linux and Windows/Cygwin agents, and a customer Website.
Workspace reference: GSP-WORKSPACE.md
The goal of this repository is to let customers manage hosted game servers with the same practical control they would expect on their own machine:
- start, stop, restart, and monitor servers
- edit config files and startup parameters
- use FTP and file management tools
- install mods, add-ons, and Workshop content
- schedule safe automation tasks
- read logs and troubleshooting docs
- get accurate server status reporting
- keep billing, support, and provisioning tied to the server lifecycle
Repository Layout
/
Agent_Linux/
Agent-Windows/
Panel/
Website/
docs/
Component Overview
Panel
The Panel is the control layer. It loads modules from Panel/modules/, stores panel-side state in the database, and talks to the agents through Panel/includes/lib_remote.php.
Linux Agent
Agent_Linux/ogp_agent.pl launches and monitors game servers on Linux, using screen as the shared runtime backend.
Windows Agent
Agent-Windows/OGP64/OGP/ogp_agent.pl mirrors the Linux agent as closely as possible for Windows/Cygwin environments.
Website
Website/ is the public-facing site for product information, onboarding, docs, and commerce.
Documentation Overview
Start with:
GSP-WORKSPACE.md- workspace-wide source of truth- docs/development/CODEX_GUIDE.md
- docs/architecture/REPOSITORY_OVERVIEW.md
- docs/architecture/PANEL_AGENT_FLOW.md
- docs/architecture/API_REFERENCE.md
- docs/architecture/PANEL_AGENT_COMMANDS.md
- docs/architecture/MODULE_DEPENDENCIES.md
- docs/architecture/LIBRARY_REFERENCE.md
- docs/modules/MODULE_INDEX.md
- docs/features/STATUS_SYSTEM.md
- docs/features/XML_SYSTEM.md
- docs/features/WORKSHOP_SYSTEM.md
- docs/features/SCHEDULER_SYSTEM.md
- docs/features/SCHEDULER_ACTIONS.md
- docs/features/USER_API.md
Additional repository entry points:
- docs/ARCHITECTURE.md
- docs/PANEL_ARCHITECTURE.md
- docs/AGENT_COMMUNICATION.md
- docs/REPOSITORY_STRUCTURE.md
- docs/COMMAND_FLOW.md
- docs/UPDATE_POLICY.md
Additional architecture and decision records:
- docs/architecture/AI_GSP_ARCHITECTURE.md
- docs/decisions/
- docs/development/GSP_PLATFORM_IMPROVEMENT_REPORT.md
Development Workflow
- Read the docs first.
- Find the relevant module, agent, or feature page.
- Inspect code only where the docs point you.
- Keep changes scoped to the module you are working on.
- Prefer safe, structured interfaces over ad hoc shell commands.
- Verify behavior in both Panel and agent paths when lifecycle or content flow is affected.
Branch Strategy
Use a simple stable vs unstable model:
stableor release branches should only contain verified customer-facing behavior.unstableor feature branches should hold active work, investigations, and partially complete features.
If the repo uses different branch names in practice, keep the same concept:
- stable = customer-ready
- unstable = in progress
Stable vs Unstable
Stable code should have:
- accurate lifecycle and status reporting
- working logs
- safe file and FTP access
- working scheduler actions
- working backups and restore paths
- documented Workshop/content flows
Unstable code may exist for:
- experimental features
- partial module migrations
- new XML capabilities
- future improvements that are not yet customer-safe
Documentation Map
- Architecture:
docs/architecture/ - Agents:
docs/agents/ - Games:
docs/games/ - Modules:
docs/modules/ - Features:
docs/features/ - Decisions:
docs/decisions/ - Development notes:
docs/development/